Update - 6th July 2012
Boy it has been a busy last few weeks!
Having gone through the ups and downs of the patch and G&K conversion, I spent quite a few days sorting out an initial list of units to be included in the game. As my last posts have shown, I have also endured dramas with creating the counter files. The last of the issues with the counters was the phantom texture in each icon which has now been resolved. It turns out that the rifleman_sref.dds file was automatically being linked when I was creating my units via the SREFMap field in the Nexus Buddy tool. I had to create a new SREFMap file with a blank area and then tweak the alpha greyscale level to maintain a nice shine to the counters. This meant exporting all 100+ units all over again (another precious day lost on rework!)
Anyhow, I have spent all of today and yesterday compiling a list of possible stats for the ground units in the scenario. I have started with German and Soviet units and will eventually progress to the other nations (Finland, Romania, Hungary, Italy, Slovakia and Sweden).
Having not played too much of the game, I am assuming that my logic is correct in how I am calculating some of the combat modifiers below. Each unit in the below table has a base combat value (green column) and then a description of any modifiers that will be applied via the promotion system.
The w/Mod column indicates what the base combat figure would look like when each modifier is applied. Bare in mind that this does not factor other promotions and terrain mods so the figure could be higher/lower depending on the actual situation. However, it gives a sense of how a unit stands up against other units and cities/terrain.
As previously indicated, the units are structured around specific formations commonly used by each side and their base combat strength takes this into consideration (more specifically for infantry).
Infantry - The reason for multiple types of infantry is that traits will change combat values over time for both sides to reflect the increasing/decreasing level of quality and supply requirement size.
For those curious, here is a very simplified overview of infantry levels in the scenario:
German Infantry Levels
Infantry Level 1 - Mostly battle-hardened veterans from the 39-40 campaigns.
Infantry Level 2 - Reserve pool, well trained and equipped.
Infantry Level 3 - Reduced manpower, training dropping off, but well equipped
Infantry Level 4 - Reduced manpower, weak training, modestly equipped
Volkgrenadier - Last of the 'professional' soldier pool, weak training and modestly equipped
Volkssturm - Scrapping the bottom of the barrel....old men and teenagers!
Soviet Infantry Levels
Infantry Level 1 - Type 04/400 formation. Poor training and leadership non existent due to Stalin's purges.
Infantry Level 2 - Type 04/600 formation. Gaining combat experiences the hard way! Manpower issues.
Infantry Level 3 - Type 04/750 formation. Improved training (but still not enough) but beginning to learn lessons. Leadership improving.
Infantry Level 4 - Type 04/300 formation. Improved training, combat veterans being promoted more frequently. Better equipped. Manpower issues again.
Infantry Level 5 - Type 04/550 formation. Good training, confident and well equipped. However, even more manpower reductions.
Artillery - For those wonder where towed artillery is in the scheme of things, I have decided to leave it out as an independent unit for a two reasons:
1. Reducing the number of units on the map
2. In most cases, artillery tends to be embedded or attached/detached from divisions/corps during combat depending on needs of a campaign.
However, both sides have been given mobile SP artillery options that should satisfy the need to saturate the enemy when launching assault campaigns!
Siege Artillery - This a 'flavor' unit that has been included specifically to reflect the siege on Sevastopol and Leningrad. This unit will very likely be controlled by code.
Draft (v1) of German and Soviet Ground Units
Any feedback or observations welcomed.
EDIT: I noticed Soviet Heavy Tank formations are listed as brigade. This is incorrect and should be regiment.