Princeofnigeria
The illustrious
Maybe you should be able to create a own civ which you pick bonuses and penalaties for. That system could use a point system which positives cost amount of points depending on how good they are while negatives give you points depeding on how bad they are.
This idea probably have been sugested many times but I just wanted to ad it here.
Hmmm... I had been thinking of this for quite some time, but unfortunately I feel the civs lack enough bonuses to make penalties worthwile. Each civ has only 1 ability, and 2UU/UB, meaning that without those each civ is mearly a blank template with a name and a leader attached. This is important to note, as it means that even though certain civs are better at certain things, and benifit from certain strategies, they can still go for any of the victory types unencumbered. This means that in the rare games when I have to say "okay, my culture per turn isn't keeping up with babylons technological advancement, I have to take his capitol, and in doing so go through 4 cities. By the time I do that, I'll have 5 new city state allies, as babylon was a huge bully... May as well go for diplo." I don't have to take into account "Right! My egyptian troops have a 20% combat penalty in foreign territorry!" I only have to account for my advantages, and his advantages, I don't have to throw into account wht these countries are bad at. I do believe penalties should be applied, I don't feel civilizations are where it should added. And as for india, you might add? It's penalty encumbers none of the victory types, as the cities will quickly equalize and means that even a domination victory is easily possible. I still don't approve of the indian ability, but at least it doesn't harm anything.