Shield clarification:
The civlopedia is fine as is. What it refers to is the setting in the editor. (When setting the production value in the editor, that is the format it follows; the civlopedia simply reflects what the setting is in the editor).
Let's take an example:
In standard Civilization III Conquests game, Civilopedia states that a Factory adds 50% more production to a city that builds it. In the Editor, there is showing in Production dropdown-box a number '2'.
So if AoI V4.0 Civilopedia states that something adds 2 production to the city, it is actually adding 50% more shields to the city's production. So if we decrease it to 1, it adds 25% more shields to the city's production.
I hope this clears it up.
@ Maimonides:
Love your writing style and the great images for flavor! Keep up the good work!
Just a pointer that I think you caught already:
Your issue with the Ryukus could be solved with Engineers: You science loss could have been made up with the taxmen that you had just set after rushing builds. I know that the next turn you fixed the Ryukus and probably managed it just fine after that.
The other thing I noticed was that you were doing good rushes on your builds, but were you short-rushing too? Whomp did an excellent job of short-rushing during his turnset, and demonstrated it well. Short-rushing is more effective because you still get production during your turn cycle and if you filled all of the shield with a straight rush, anything that would have been produced is lost. You convert to taxmen and get some of it back (2gp) but it cost you (4gp) to rush. If you can set your rushes to fill all but one turn of production you save 2gp per specialist that you could have reassigned, and in rushing terms a civil-engineer is saving you 8gp (2shields x 4 gp rush cost). Somebody please correct me if my math is wrong here.
So the ideal rush is going one turn of production to put some shields in the box, find something that takes a little less time/shield than your build target. Switch to that and rush it, then switch back to the build target and have one turn of production on it. You've made your production in 2 turns as efficiently as possible.
Brits bombard Sakhalin w/ a few cruisers
rename the TR in Pusan to (TR) Kobayashi
someone did not install the no raze patch then...
It looks like it happened sometime in the Week 25 Turnset (along with the British holding T'bilisi).
each SG player should definitely have the no raze patch going. let me know if you have issues getting it to run. there is a down and dirty read me inside the AoI folder. refer to that first if you are not familiar w/ it.
IBT
Spain declares war against France
we are seriously short on military assets. no way we take the PI w/ what we have now. iirc, we have something like 9 or 10 infantry units total, no arty, and no reserves.
ill post the turns soon but i say with spain at war with france this could be a good opportunity to take the Philippines.
Agree on the Military situation. Maybe in a turnset or two we can make our first strike ... although I am curious as to what the Spanish have in the Philippenes.
couldn't hurt to take a peek into Manila. that will surely be much better defended than the rest of the archipelago.
IBT
Filipino natives declare war on the spanish...
...Now with the filipinos at war with spain i feel we should start building up our capital ships and infantry for a potential intervention
also - not sure if it was built already but the Aspirin great discovery wonder is now available (+2 free techs).
I think aspirin has been built already it wasnt available when i tried to build it in tokyo
... You know how Pusan was starving? Could we have scrounged some extra Shields by Drafting some units and using them for Disband -> Short Rush?
not sure about the starvation issue. i tried MM'ing the citizens and could not get a better situation than the one that was in there (ie 'worked' tiles). the only thing i can think of would be to put the irrigation tile back onto the Livestock tile (?) there's a mine there now.
Don't think that's possible until Industrialization II.One consideration to put an end to this is to check with Russia and see how they like the idea of a pact to attack Spain.
With spain being at war with france and the filipinos we should be able to take manila with enough capital ships without having to worry too much about korea. The spanish have alread taken one city from spain and if they take manila it will be much more difficult to take later on.
someone did not install the no raze patch then...
we are seriously short on military assets. no way we take the PI w/ what we have now. iirc, we have something like 9 or 10 infantry units total, no arty, and no reserves.
Thus to all who dare face the Kamikaze!edit: I wouldn't worry about it Maimonides, accidents happen. Hell, ask El J, Whomp, or Adler how many units I lost in my ill-fated invasion of Japan.
nice Tank i remember Whomper stretchin' it out like that too makes sense though, especially if there are no happiness issues.
But when you land 50+ Elite units, about 15 veteran MG units, around 25 veteran cavalry, and about 60 artillery (on a hill no less), you'd think they could resist long enough for more troops to land. Not to mention softening up a lot of enemy troops with a huge battle fleet of dreadnoughts and destroyers.Thus to all who dare face the Kamikaze!
I'm sorry for the delay but someone else has to take my turn. I have three essays to be written for the next week and I have time only on this weekend so I cannot possibly play.
Again I apologize for letting you wait this long.
It's the principle of the matter. I don't like leaving cities undefended, no matter how remote the chance of attack. I'm not a fan of potentially losing a city without a fight.
But when you land 50+ Elite units, about 15 veteran MG units, around 25 veteran cavalry, and about 60 artillery (on a hill no less), you'd think they could resist long enough for more troops to land. Not to mention softening up a lot of enemy troops with a huge battle fleet of dreadnoughts and destroyers.
Week 33 1899
Move worker from Ryukyu Islands to island to the east.
Week 37 1899:
Osaka produces a battleship...(BB) Katori hits the water.
Move gunboat Kongo to block off Port Arthur right off the coast of Seoul and in Japanese waters.
Week 45, 1899.
Osaka produces battleship Ise.
Niigata produces BB Hyuga.
Top shield producers: Tokyo 258, Kagosima 150, Seoul 108, Osaka 84.
Osaka yards launch BB Chinyen,
Kagoshima yards DD Asagiri,
Niigata yards BB Shikishima.
Week 9:
Kagoshima: Harusame class DD (1) (DD built was named Arare)
Week 25:
An Ethiopian spy was cought. He dressed himself as Japanese fisher and it would work! He is paroled because of the fact the emperor was amused of that idea.
Can we have a little discussion to decide our next goal? Are we planning attacks on the islands or the mainland
Where should we tech?
Anything we should ramp up militarily? Sounds like more cavs and more BB's for offensive actions.