Pre-turn: Start by doing some adjusting around the empire. This is being posted so some of you can see some of the adjustments that can be made to improve empire management. I'm not suggesting that everyone has to do it this way but my objective is to prepare the empire as fast we can so we're ready for the eventual conflict that will undoubtedly develop.
We have 7485g in the bank and are turning 1325 gpt at the start of the turn. Entertainers are a big no-no. If a city can't survive without entertainment then their population should starve and at the most should have one or two. Everyone needs to work...
Looking at the cities core first...
Tokyo is on Electron Wonder due in 3. Hires about a dozen engineers, give a shield tile to Osaka and take back a water tile and we get electron in 2. This will work very well since we'll finish both wonders in two turns and get 4 techs.
Everyone else in Tokyo becomes a taxman.
Kagoshima has Transocean Radio Signal Wonder due in 4. Hire enough engineers to get the Wonder in 2 with a loss of 1 food.
Osaka has a research lab due in 4. Short rushes a naval base for 240g and some engineers get the research lab in 1. About a half dozen taxmen are hired.
Akita has a mfg. plant due in 19 turns. Give up some tiles to Sendai and don't impact growth down to 5, short rush a uni for 920g in Akita and hire 9 taxmen to get it in 2.
Sendai has a mfg. plant due in 19. Get it to 3 after rushing a uni and hiring 8 engineers and the rest are taxmen.
Pusan has a theater in 2. Rush it for 160g and switch to library and get it in 1. I don't like switching the prior players moves but libraries are science mulitplier buildings with some culture/happiness and theaters only produce culture/happiness.
Seoul has a mfg. plant due in 6. Short rush a uni for 240g and get it to 2 turns with a dozen or so engineers.
Sapporo has a stock exchange being built and is due in 5 but really needs a hospital since its growth is stifled. Stock exchanges should really be secondary builds since tax output will be less necessary than science output. Rush a sewer system and get the hospital in 1.
Hamhung public library in 7. Short rush a Matsushima class for 288g and get the lib in 1.
Taipei colonial conscript worker in 2. Rush a torpedo boat for 160 and he's due next.
Niigata infantry in 11. Probably best that we produce more research here. Hurry a sports stadium for 1869g and change to research lab.
Kuril Island financial institution in 14. Hurry naval base for 760g and with a little starvation get the university next turn.
Ryukyu Island uni in 39. It can't be rushed since rushing works best when you have shields in the box. Hire engineers though and get the uni down to 12. The city needs one entertainer to keep the population happy.
Turns out we only needed one scientist to finish Military Tradition.
Just in case, we have the capability to trade gpt for gold if we need to rush more. This will also help us to keep some of the big boys off our back. See the Ottomans are building Aspirin Wonder meaning they have 20th Century Medicine.
Hit cap locks on my p.c. to speed things up and hit enter...
IT
Chile comes requesting a loan of 100g. Tell them to buzz off and they comply.
Germans declare war on the British and the Austro Hungarian Empire follows suit.
Week 41, 1897
Sapporo hospital --> research lab
Osaka research lab --> Wright Flyer
Hamhung library --> mfg. plant
Taipei colonial con. worker --> library
Niigata research lab --> mfg. plant
Kuril Islands university --> Naval base
Pusan library --> mfg. plant
Vacuum tube wonder is available.
Rush naval base in Ryuku Islands and switch back to uni due in 1.
Arrange the cities towards engineers and tax men. Turn off research to Ag. refining since we'll get four free techs next turn (ag refining, colonial admin., maxim guns and pre-dreadnoughts).
Check the diplomacy screen and mapstat and get some small out of the way countries to give us ROP's and cash.
2452g and 1129 gpt.
IT
Ottomans declare on Russians. Interesting...
Akita mfg. plant --> uni
Tokyo finishes this and
we take Ag. Refining and Colonial Admin II.
Set research to Maxim Guns.
Tokyo starts on Military Academy.
Kago finishes this and
we take Maxim Guns and Pre-Dreadnoughts III.
Start research on field guns.
Kago begins on mfg. plant
Seoul mfg. plant --> uni
Ryuku Island uni --> transport
French try planting a spy.
Ottomans finish the Aspirin Wonder in Angora.
Week 45, 1897
Short rush a uni in Hamhung for 1048g and back to mfg. plant in 1.
Taipei short rushs a sewer system for 184g to get the lib in 1.
Niigata and Pusan rush a stadium for 1112g to get mfg. plant in 2 apiece.
Hire scientists and get field guns in 4.
We're down to 125g and 944gpt.
IT
Brits make peace with Hispaniola.
Sendai mfg. plant --> naval base
Tokyo gets this...
Tokyo starts 2 turn Infantry
Hamhung mfg plant --> University
Taipei --> Library --> Transport
Week 49, 1897
Rush a stadium for 896g in Kago and get mfg plant next.
IT
Kago mfg. plant --> Vacuum Tube wonder
Taipei steam transport --> colonial con. worker
Niigata mfg. plant --> naval base
Pusan mfg. plant --> uni
Ryuku Island transport --> transport
Week 1, 1898
Rush a stadium in Hamsung and get uni next.
IT
Sapporro research lab --> mfg. plant
Akita uni --> infantry
(placeholder for arty?)
Tokyo infantry --> infantry
Hamhung uni --> infantry
(placeholder for arty?)
Seoul uni --> infantry
(placeholder for arty?)
Week 5, 1898
Land our first vet unit on the Korean pennisula.
Secure 3 more raw materials in Osaka.
Rush a stadium in Pusan to get uni in 2.
Rush a stadium in Niigata and get the naval base next turn.
Rush a torpedo boat in Taipei to get the worker next.
Summary
The Wright Wonder will finish just after our research is done on field guns.
I would take Submarines and Destroyers II as our free techs since they're reasonably expensive to tech and will come in handy.
What should we research after the two free ones?
The Vacuum Tube will finish in four turns after the IT so whatever we research then we should try to either get the tech in four turns (by turning up research if needed) or make sure to slow down the Vacuum Tube build in Kago so that it coincides with research.
Watch the engineers since they only make buildings and can't be used for units.
We're cranking out 2 turn vet infantry in Tokyo and should be able to produce some arty pieces and warships to get us much closer to our destiny. I think we're close to laying the hammer on someone.