SGOTM 13 - Gypsy Kings

So if that deduction is true, then we know there is not much close land in the NE fog.
Yes this is true...but the flying camera says there is land close in that direction. Look at the forests in front of the crabs.
 
Also, I think I just figured out a way to determine IF Louis is in the game. If we let our cities be named with the standard French names, and Louis is in the game, his cities use the same name list. So when I founded city 2, in the test game of course, it was named Rheims instead of Orleans!
 
Also, I think I just figured out a way to determine IF Louis is in the game. If we let our cities be named with the standard French names, and Louis is in the game, his cities use the same name list. So when I founded city 2, in the test game of course, it was named Rheims instead of Orleans!
Clever :goodjob:.
When we go to settle our next city, does it attempt to name it Paris since at that point it is unused, or does it proceed on to Orleans anyway? But yeah, if it chooses Rheims then something is certainly up.

I wonder... what does the game do if you try to rename a city to something that already exists? Eg, could we attempt to rename a city to Moscow, Amsterdam, Berlin, Madrid, etc? Edit: tested it out - nothing at all happens. The game does allow cities to have the same name, eg, Greek and Egyptian Thebes are a natural example. But, if another Frenchman is in the game we will definitely know about it by the method you suggest. :)
 
Next test, Isabella starts Oracle T85 in city #2 planted right next to quarried Marble....stupidly it is NOT roaded of course!
 
I don't think you missed any GREAT options, only inferior ones from what I tested....

Yeah, there were certainly some weird options, like maximum-crabs for fast BW and whipping.

but...In my testing I ran into this also. The solution I liked was to NOT whip the settler ASAP, but whip it for MAX hammers. It arrives on site when Pottery is finished AND WB#3 is ready to net the 3rd Clam. So when City2 is founded, all 3 nets are worked immediately.

An alternative is to whip on T48, the settler arrives on time with Pottery, but the 3rd net is still a ways off. There is no need to change tile use off the 2*net+corn+FPH in this option.

I remembered you saying this, and had it in mind to test when the time came. I ran one just now, waiting for max overflow before whipping the settler. I overflowed onto the WB, and then hammered out a fast worker (which drops to size 1 - maybe worker then WB is better, not sure). I did my usual 3-wonders approach on Grifftavian's old test map and got T96 and T151 with colossus due about T154. I had four side cities up, CoL done and a serious amount of exploring. So this approach may well be a close-to-best compromise for getting a fast second city.

Of course, the new terrain and resources will make for new strategic possibilities, but we have to be fairly sure these are going to beat the above.
 
No, 1NW+1W of Stone is same as 2SE of Capitol (isn't it?) which was already ocean. The tile I changed is still in the fog, but for what little we can see of the edges of that tile, it appears to me to be ocean.

Oh you mean "ocean" as in "not-land", rather than "ocean" as in "not-coast" :)

2SE of capital happens to be a not-coast ocean, which created confusion.
 
Clever :goodjob:.
When we go to settle our next city, does it attempt to name it Paris since at that point it is unused, or does it proceed on to Orleans anyway? But yeah, if it chooses Rheims then something is certainly up.

I wonder... what does the game do if you try to rename a city to something that already exists? Eg, could we attempt to rename a city to Moscow, Amsterdam, Berlin, Madrid, etc? Edit: tested it out - nothing at all happens. The game does allow cities to have the same name, eg, Greek and Egyptian Thebes are a natural example. But, if another Frenchman is in the game we will definitely know about it by the method you suggest. :)

You can rename a city to anything if it has been used, I just tested.
 
Also, I think I just figured out a way to determine IF Louis is in the game. If we let our cities be named with the standard French names, and Louis is in the game, his cities use the same name list. So when I founded city 2, in the test game of course, it was named Rheims instead of Orleans!

Clever :goodjob:.
When we go to settle our next city, does it attempt to name it Paris since at that point it is unused, or does it proceed on to Orleans anyway? But yeah, if it chooses Rheims then something is certainly up.

I wonder... what does the game do if you try to rename a city to something that already exists? Eg, could we attempt to rename a city to Moscow, Amsterdam, Berlin, Madrid, etc? Edit: tested it out - nothing at all happens. The game does allow cities to have the same name, eg, Greek and Egyptian Thebes are a natural example. But, if another Frenchman is in the game we will definitely know about it by the method you suggest. :)

Yeah. If city 2 doesn't prompt as Paris, we will know that Louis is in the game. Well spotted in advance, though we'd have worked it out at the time, too! :lol: Here's a hidden gain case for settling on turn 1... Louis (if any) would already have settled!
 
Chokos have put up a T8 save that has score 30, culture 16 and power that isn't plotted. Either it's not there for some reason, or it's a fractional value under one of the other idiotic lines. :)

So that looks like they did SIP and posted the post-border pop save, when they had all the information we do.

Could the reason the other two teams have a power graph be that they've met an AI, and only then is power measured? Anyone with more SGOTM experience than me seen this before?

EDIT: You can turn off various teams from the graphs - Chokos are not on the graphs.
 
I can only guess that Chokos' Power graph isn't showing because it stays a constant 6. Unless they went Mining first I wouldn't expect any changes in their power rating after only 8 turns.

Look at barley demons power graph for SGOTM12 up to 3200BC. Same situation, where their power was presumably constant along the x-axis for those first turns.
 
snip...

I remembered you saying this, and had it in mind to test when the time came. I ran one just now, waiting for max overflow before whipping the settler. I overflowed onto the WB, and then hammered out a fast worker (which drops to size 1 - maybe worker then WB is better, not sure). I did my usual 3-wonders approach on Grifftavian's old test map and got T96 and T151 with colossus due about T154. I had four side cities up, CoL done and a serious amount of exploring. So this approach may well be a close-to-best compromise for getting a fast second city.

Of course, the new terrain and resources will make for new strategic possibilities, but we have to be fairly sure these are going to beat the above.

I am actually experimenting with the WB>WB>WB(interrupted)>settler(whipped)>worker(whipped)>WB(finished) approach. This gets us city#2 up quickly, worker #1 productive soonish and the double whipping reduces the need for the 3rd WB. If we put sailing in after Pottery, we can strategically add a LH to the que for 1 turn and whip it the next to boost our coast tiles in either/both cities. I don't think getting the Marble city up as city #3 helps us with our Oracle time at all because of all that goes into getting it up even IF we settle right on top of it.

I am honestly more interested in trying to figure out WHEN the AI might build the Oracle.

In my last test, Isabella started it T85 without Marble hooked. In that test, I gave every AI marble either in their BFC or in the 3rd ring to ensure it was prioritized at least a little bit. But we are totally guessing about who is in the game. It is an educated guess, but a guess non the less. Different AI will obviously behave differently, and the same AI behave differently every time the RNG is accessed.
 
I might have time tonight to try an early oracle in the 2nd city, but instead of a forge, build an earlier 3rd settler for the stone and whip settler OF build the pyramids. I think that probably will be better than a GE built pyramids since we have stone. But testing hopefully will tell.

It might still be better to build the forge first since my plan would be to whip many times in the capital for the pyramids. The forge might allow efficient 2 pop settlers for a max overflow into pyramids with stone.

Of course other possibilities for the oracle tech open up if we don't go for the GE Pyramids as well.

I played with whipping down to 1 pop on the worker, but wasn't that impressed with the results. Maybe I wasn't doing it that well.

Last night, I tried to get a 3rd city on the Marble and have city #2 3E build the Oracle. I couldn't do better than our earlier results. T100 Oracle with a 3rd city (maybe better depending on how close we are to AI dates, but no where close to a forge)

We might be able to do better if we build the Oracle in the capital and settle the 2nd city on the Marble, but I don't think we have to. And getting the 2nd city 3E to share food resources and getting it up faster will provide more benefits than the Marble site as the 2nd city I think.
 
Also, I think I just figured out a way to determine IF Louis is in the game. If we let our cities be named with the standard French names, and Louis is in the game, his cities use the same name list. So when I founded city 2, in the test game of course, it was named Rheims instead of Orleans!

Clever :goodjob:.
When we go to settle our next city, does it attempt to name it Paris since at that point it is unused, or does it proceed on to Orleans anyway? But yeah, if it chooses Rheims then something is certainly up.

I wonder... what does the game do if you try to rename a city to something that already exists? Eg, could we attempt to rename a city to Moscow, Amsterdam, Berlin, Madrid, etc? Edit: tested it out - nothing at all happens. The game does allow cities to have the same name, eg, Greek and Egyptian Thebes are a natural example. But, if another Frenchman is in the game we will definitely know about it by the method you suggest. :)
Yes, I noticed this in the recent Mirror Map xOTM where we played as Greece. I moved the Settler, and founded on turn 1, and the name came up as Sparta instead of Athens. So if City #2 does not come up with the default name of Paris, then Louis XIV is one of the AI opponents.
 
<SNIP>
We might be able to do better if we build the Oracle in the capital and settle the 2nd city on the Marble, but I don't think we have to. And getting the 2nd city 3E to share food resources and getting it up faster will provide more benefits than the Marble site as the 2nd city I think.
City #2 on the Marble would mean we would have to research Sailing before starting on the path to Priesthood. Haven't most of the fastest Oracle builds put off Sailing until after Priesthood?
 
City #2 on the Marble would mean we would have to research Sailing before starting on the path to Priesthood. Haven't most of the fastest Oracle builds put off Sailing until after Priesthood?

I suspect we could get similar times since the turns spent on sailing would be recovered by doubling the hammers into the Oracle, however the capital would be in worse shape since it would have to whip out a galley perhaps instead of a granary.
 
I suspect we could get similar times since the turns spent on sailing would be recovered by doubling the hammers into the Oracle, however the capital would be in worse shape since it would have to whip out a galley perhaps instead of a granary.
Worth testing to find out! I'll give it a try later this afternoon. I tried Sailing before Polytheism>Priesthood, City #2 3E building Oracle, and City #3 on Marble, but only managed ~T113 Oracle (1200 BC).

City #2 on Marble could be given/might need the SW Clams from the Capitol's BFC.
 
Looking at the completion of the 1st 2 WB's....start WB#1 now. I think the best method is to grow to size 2 now while working the corn. Once at size 2, work max hammers which is GF + FPH, once 1st WB is complete, work clam net + FPH through completion of WB#2.
 
I tried founding City #2 on the Marble, and having it build The Oracle. Got it on T105, could maybe shave a couple of turns off that with better micromanagement. Biggest downside was the Settler had to sleep for 5 or 6 turns waiting on a Galley to be built. :sad: Someone else may want to give this approach a try.

Edited Autolog...

Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 10/750 (3750 BC) [01-Mar-2011 15:25:19]
Player Comment Testing mab's Plan A with City #2 on Marble, using bc's Turn 10 TEST MAP

After End Turn:
Paris grows to size 2

Turn 11/750 (3725 BC) [01-Mar-2011 15:25:26]
Player Comment Paris @Size 2, working FPH & GF

Turn 19/750 (3525 BC) [01-Mar-2011 15:27:26]

After End Turn:
Paris finishes: Work Boat

Turn 20/750 (3500 BC) [01-Mar-2011 15:27:31]
Paris begins: Work Boat (9 turns)
A Fishing Boats was built near Paris
Player Comment WB1 completed & nets Clams; start WB2, working Clam Boat & FPH

After End Turn:
Tech research finished: Mining

Turn 21/750 (3475 BC) [01-Mar-2011 15:29:20]
Research begun: Bronze Working (20 Turns)
Player Comment discovered Mining, researching BW

Turn 30/750 (3250 BC) [01-Mar-2011 15:30:55]

After End Turn:
Paris finishes: Work Boat

Turn 31/750 (3225 BC) [01-Mar-2011 15:31:01]
Paris begins: Work Boat (12 turns)
Player Comment WB2 completed, start WB3

Turn 32/750 (3200 BC) [01-Mar-2011 15:31:44]
A Fishing Boats was built near Paris
Player Comment WB2 nets SW Clams

Turn 37/750 (3075 BC) [01-Mar-2011 15:42:07]

After End Turn:
Paris grows to size 3

Turn 38/750 (3050 BC) [01-Mar-2011 15:42:09]
Player Comment Paris @Size 3, working 2 Clam Boats & FPH

Turn 40/750 (3000 BC) [01-Mar-2011 15:44:44]

After End Turn:
Tech research finished: Bronze Working

Turn 41/750 (2975 BC) [01-Mar-2011 15:44:57]
Research begun: Sailing (228 Turns)
Player Comment discovered BW, revolt to Slavery Civic, researching Sailing

After End Turn:

Other Player Actions:
Civics Change: TEST GK SG13(France) from 'Tribalism' to 'Slavery'

Turn 42/750 (2950 BC) [01-Mar-2011 15:45:51]
Player Comment Option available to whip WB for 1 pop w/40 hammer overflow - will pass

Turn 43/750 (2925 BC) [01-Mar-2011 15:49:27]

After End Turn:
Paris finishes: Work Boat

Turn 44/750 (2900 BC) [01-Mar-2011 15:49:33]
A Fishing Boats was built near Paris
Paris begins: Work Boat (45 turns)
Player Comment WB3 completed, start WB4, working all 3 Clam Boats

Turn 46/750 (2850 BC) [01-Mar-2011 15:52:38]

After End Turn:
Paris grows to size 4

Turn 47/750 (2825 BC) [01-Mar-2011 15:52:49]
Paris begins: Settler (15 turns)
Player Comment Paris @Size 4, working all 3 Clams & FPH; add Settler to top of build queue

Turn 54/750 (2650 BC) [01-Mar-2011 15:56:03]
100% Research: 15 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Tech research finished: Sailing

Turn 55/750 (2625 BC) [01-Mar-2011 15:56:15]
Research begun: Pottery (8 Turns)
Research begun: Mysticism (7 Turns)
Paris begins: Galley (19 turns)
Player Comment discovered Sailing, researching Mysticism; add Galley to build queue

Turn 57/750 (2575 BC) [01-Mar-2011 15:58:53]
Player Comment Whip Settler onto Galley for 2 pop w/41 hammer overflow
Player Comment After Whip & before hiting End turn - Paris @Size 2 workign 1 Clam Boat & FPH

After End Turn:
The whip was applied in Paris
Paris finishes: Settler

Turn 58/750 (2550 BC) [01-Mar-2011 16:01:33]
Player Comment Settler takes a nap in Paris; chg Paris to work GF & FPH, Galley in 6 turns; Warrior moving back to Paris

Turn 59/750 (2525 BC) [01-Mar-2011 16:03:44]
Paris begins: Worker (18 turns)
Player Comment add Worker to build queue

Turn 63/750 (2425 BC) [01-Mar-2011 16:06:00]
Player Comment Whip Galley for 1 pop w/42 hammer overflow onto Worker
Player Comment After whip & before end turn, Paris working NE Clam Boat

After End Turn:
The whip was applied in Paris
Tech research finished: Mysticism
Paris finishes: Galley

Turn 64/750 (2400 BC) [01-Mar-2011 16:07:56]
Research begun: Polytheism (17 Turns)
Player Comment Galley loads Warrior & Settler, sails for Marble

Turn 65/750 (2375 BC) [01-Mar-2011 16:09:48]
Player Comment Galley lands Settler & Warrior on Marble, starts exploring

Turn 66/750 (2350 BC) [01-Mar-2011 16:10:38]
Orleans founded
Marble Beach begins: Monument (23 turns)
Player Comment Marble Beach founded on Marble, initial build Monument
Player Comment Marble B. working Clam Boat (the SW Clams from Paris' BFC)

Turn 72/750 (2200 BC) [01-Mar-2011 16:15:00]

After End Turn:
Whip anger has decreased in Paris

Turn 73/750 (2175 BC) [01-Mar-2011 16:15:10]

After End Turn:
Paris finishes: Worker

Turn 74/750 (2150 BC) [01-Mar-2011 16:15:25]
Paris begins: Lighthouse (45 turns)
Player Comment Worker completed in Paris, start Lighthouse; Worker starts Corn Farm

After End Turn:
Marble Beach grows to size 2

Turn 75/750 (2125 BC) [01-Mar-2011 16:17:12]
Player Comment Marble B. @ Size 2, working Clam Boat & GF (both borrowed from Paris)

After End Turn:
Paris's borders expand

Turn 76/750 (2100 BC) [01-Mar-2011 16:19:21]

After End Turn:
Tech research finished: Polytheism

Turn 77/750 (2075 BC) [01-Mar-2011 16:19:43]
Research begun: Priesthood (8 Turns)
Player Comment discovered Polytheism, researching Priesthood

Turn 79/750 (2025 BC) [01-Mar-2011 16:21:12]

After End Turn:
Paris grows to size 2

Turn 80/750 (2000 BC) [01-Mar-2011 16:21:36]
Player Comment Paris @Size 2, working 2 Clam Boats

Turn 81/750 (1975 BC) [01-Mar-2011 16:22:51]
A Farm was built near Paris

Turn 82/750 (1950 BC) [01-Mar-2011 16:23:08]
Player Comment Worker completed Corn Farm, building road on Farm

Turn 83/750 (1925 BC) [01-Mar-2011 16:23:59]

After End Turn:
Tech research finished: Priesthood
Marble Beach grows to size 3
Marble Beach finishes: Monument

Turn 84/750 (1900 BC) [01-Mar-2011 16:24:09]
Research begun: Pottery (8 Turns)
Marble Beach begins: The Oracle (45 turns)
Player Comment discovered Priesthood, researching Pottery
Player Comment Marle B. @Size 3, working Clams/GF/PF for +3 :food:/5 :hammers:
Player Comment Marble each completed Monument, starts The Oracle

Turn 85/750 (1875 BC) [01-Mar-2011 16:28:28]

After End Turn:
Paris grows to size 3

Turn 86/750 (1850 BC) [01-Mar-2011 16:28:52]
Player Comment Paris @Size 3, working 2 Clam Boats & FPH
Player Comment Worker starts Road on FPH

Turn 89/750 (1775 BC) [01-Mar-2011 16:32:06]
Player Comment Galley loads Worker for xfer to western Island

Turn 90/750 (1750 BC) [01-Mar-2011 16:33:19]
Player Comment Galley lands Worker on GH of western island, resume explorations

Turn 91/750 (1725 BC) [01-Mar-2011 16:34:24]
Player Comment Worker starts Mine on GH of Western Island

After End Turn:
Tech research finished: Pottery

Turn 92/750 (1700 BC) [01-Mar-2011 16:35:09]
Research begun: Masonry (9 Turns)
Player Comment discovered Pottery, researching Masonry

Turn 93/750 (1675 BC) [01-Mar-2011 16:36:30]

After End Turn:
Paris finishes: Lighthouse

Turn 94/750 (1650 BC) [01-Mar-2011 16:36:56]
Paris begins: Granary (23 turns)
Paris begins: Settler (15 turns)
Player Comment Paris completed Lighthouse, starts Granary, with Settler added to queue

Turn 95/750 (1625 BC) [01-Mar-2011 17:03:56]

After End Turn:
Paris grows to size 4
Marble Beach grows to size 4

Turn 96/750 (1600 BC) [01-Mar-2011 17:04:04]
A Mine was built near Paris
Player Comment Marble Beach @ Size 4, new citizen working 1F/2C coastal tile
Player Comment Paris @Size 4, working 2 Clam Boats/FPH & west island GHMine

Turn 99/750 (1525 BC) [01-Mar-2011 17:09:30]

After End Turn:
Tech research finished: Masonry

Turn 100/750 (1500 BC) [01-Mar-2011 17:09:54]
Research begun: Writing (11 Turns)
Player Comment discovered Masonry, researching Writing

Turn 103/750 (1425 BC) [01-Mar-2011 17:11:49]

After End Turn:
Paris grows to size 5

Turn 104/750 (1400 BC) [01-Mar-2011 17:13:05]

Turn 105/750 (1375 BC) [01-Mar-2011 17:13:22]
Player Comment Whip The Oracle in MB for 2 pop w/ no overflow

After End Turn:
The whip was applied in Marble Beach
Marble Beach finishes: The Oracle

Turn 106/750 (1350 BC) [01-Mar-2011 17:15:38]
Tech acquired (trade, lightbulb, hut, espionage): Metal Casting
Marble Beach begins: Lighthouse (15 turns)
Player Comment take Metal Casting as free tech from Oracle
Player Comment MB building Lighthouse
Player Comment Worker chops +30 :hammers: onto MB lighthouse from west island GF

Turn 107/750 (1325 BC) [01-Mar-2011 17:18:19]
Player Comment Worker starts Workshop on west island
 
Looking at the completion of the 1st 2 WB's....start WB#1 now. I think the best method is to grow to size 2 now while working the corn. Once at size 2, work max hammers which is GF + FPH, once 1st WB is complete, work clam net + FPH through completion of WB#2.
Agree. This is the way I started my latest test game, and is essentially mab's Option A from his earlier post. I got the third WB completed before Capitol grew to size 4.
 
Agree. This is the way I started my latest test game, and is essentially mab's Option A from his earlier post. I got the third WB completed before Capitol grew to size 4.

Sure. I will publish a PPP for the rest of my turn set later today, planning to play on Friday (or earlier if there's widespread agreement). Since the only thing to do is the tile MM, that should be pretty easy. The Option A seems right to the end of the second workboat, whether the next build is a workboat or a settler.
 
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