Double Your Pleasure

Very cool mod. Im gonna start on it after im done playing my game with Plutaricks mod. Speaking of that are you gonna add any more ships? you added one but when I used plautaricks mod and the ships he made along with a few modifications of my own managed to make ship to ship battles awesome(you actually need something other then battleships and carriers to win) and navel power an importent factor in being the dominating civ.

If you want I can help you out by giving you the stats and the ships I used.
 
Welcome to McDonald's drive thru, may I take your order please?

ROFL :D
 

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Nightstorm,

there grrrrrrrrrrrrreat!
- Tony the Tiger

Griffon,

I was debating adding in more ships and personally I didn't see the point, of course I never played a game past the industrial period either :D, so if people think this is something that would add to the experience, I am more than willing to add those in.

why don't you post what you have, and maybe we can get a discussion gong on this.
 
Hey, just wanted to post some stuff from playtesting.

1. A longship of mine attacked a barbarian galley, and instead of the standard attack, it sailed straight into it, and arrows started flying in from the sides. Quite amusing. ;)

2. Is Circus Maximus supposed to require 4 coliseums before it's built? It doesn't now, you can build it right after you discover the prereq advance.

3. Was playing a game last night, all was well, loaded it up this morning and all was still well, until 1280, when it kept crashing every time I hit enter. I think it may be because I built dragoons that turn, and maybe I didn't install them right. My dragoon folder has all the cavalry wavs, and the bandit flics, with the dragoon.ini.
 
Some of us are having a discussion about my earlier suggestion regarding the trait specific units. i.e. the ranger and the brave. we have come up with possibilities for all 6 traits.

Religious - Pilgrim - Settler - moves 2
Commercial - Caravan - Rush wonder Unit (still need serious discussion on this)
Scientific - Greek Fire Catapult - Catapult with 2 rate of fire
Industrious - Peasant/Serf - Worker - moves 2 (remember their laborers already work faster than everybody elses)
Militaristic - Brave - Better Warrior
Expansionist - Ranger - Better Scout

join the discussion

EmprorCoopinius,

1. A longship of mine attacked a barbarian galley, and instead of the standard attack, it sailed straight into it, and arrows started flying in from the sides. Quite amusing.
I must have missed the ‘Turn to Attack flag’

2. Is Circus Maximus supposed to require 4 coliseums before it's built? It doesn't now, you can build it right after you discover the prereq advance.
that should be changed, thanks.

3. Was playing a game last night, all was well, loaded it up this morning and all was still well, until 1280, when it kept crashing every time I hit enter. I think it may be because I built dragoons that turn, and maybe I didn't install them right. My dragoon folder has all the cavalry wavs, and the bandit flics, with the dragoon.ini.
There’s your problem. :) the bandit flics go with cavalry and the cavalry flics go with the dragoon. :D a bit of the ol’ switcharoo. :lol:

glad to see that things are working out, generally.
 
It took a while to get it working, but it was worth it. If your like me, the original game sucked after about a week. This definately adds a lot.

I understand this is the beta, but there is a lot of work left to do. The civolopedia entries are definately needed, there are just too many new things to go without an in game explanation.

I'm trying to figure out how to make a self extracting file, anyone know how?

Your work on this is appreciated, and if you need any help with anything, just let me know.
 
The comercial caravan sounds cool. There would have to be different caravans for each age, with different shield values.

It's a good idea, but may not play very well. Maybe have some big prerequisites. Precious metals and an appropriate comercial building.

ie- in ancient require marketplace, precious metals and a tech
in middle ages require precious metals and bank

Just an idea.

Thanks again, for ignoring your family for my gaming enjoyment.
 
This is really a great Mod.

Cant wait till all the new improvements have pictures in the city and the civopidia is updated. There is a bunch of new improvements and not always sure what each does.

Some things that I have noticed:

I cant choose witch tile in the city view to move and cant lift any.
This might be because I cant make Scientist, Tax collector or Entertainer, even though I have the tech to do so.

I discovered Democracy well before Republic or Monarchy, this seems a little odd.

The computer seem to be not to difficult. I am playing on Emperor and am handling them fine. They might be suffering from the same "Cant Lift Tiles" Since I see a lot of cities in disorder.

The computers do seem to be very rich. Normally they do not have large treasuries.

There is no warning that a computer has started to build a wonder.

_____________________________________________

I used Snoopy's Graphics mod and it feels like I am playing Civ4.

Thanks Kal-el and every one involved in making this such a great.
mod.
 
I cant choose witch tile in the city view to move and cant lift any.
I have run into the same problem and don't understand it. So, until someone tells me how to fix it, I have just returned the citizens to having no prerequisites. :(

I discovered Democracy well before Republic or Monarchy, this seems a little odd.
Democracy in this game represents the classical Democracy of Ancient Greece.

Republic represents the Republic of Rome, which came after the Greeks.

Monarchy represents the divine right of kings type monarchy that didn't start popping up in Europe until the middle ages.

Despotism, then, represents your earlier type Kingdoms and Empires of the Ancient age.

Here is the Civilopedia entry for Federal Republic
#GOVT_Federal_Republic
^
^
^The Federal Republic is a nation comprised of a federation of quasi-independent states bound together under a national government, but still retaining a measure of autonomy. The government is run through a system of elected representatives, and is therefore accountable to the people. Because of the significant power of each individual state, the power of the Federal Government is often limited, making such things as the $LINK<draft=GCON_Draft> or $LINK<Martial Law=GCON_Moods> difficult to institute. However, the Federal Republic is an excellent system for commerce and industry, and also receives a number of free units due to the costs being covered by the state.
^Worker efficiency 200%
^Hurry Method Paid Labor
^Corruption / Waste Nuisance
^Draft Rate 1
^Military Police Limit 0
^Unit Support
^ per town 1
^ per city 3
^ per metropolis 5
#DESC_GOVT_Federal_Republic
^
^
^ Federalism, also referred to as federal government, is a national or international political system in which two levels of government control the same territory and citizens. The word federal comes from the Latin term fidere, meaning “to trust.” Countries with federal political systems have both a central government and governments based in smaller political units, usually called states, provinces, or territories. These smaller political units surrender some of their political power to the central government, relying on it to act for the common good. In a federal system, laws are made both by state, provincial, or territorial governments and by a central government.
^
^Federal political systems divide power and resources between central and regional governments. The balance of power between the two levels of government varies from country to country, but most federal systems grant substantial autonomy to state or provincial governments. Central governments decide issues that concern the whole country, such as organizing an army, building major roads, and making treaties with other countries. Federalism varies in practice, however, and in some countries with federal systems the central government plays a large role in community planning, schools, and other local issues. Federal political systems are relatively uncommon around the world. Instead, most countries are unitary systems, with laws giving virtually all authority to the central government.
^
^A confederation is similar to a federal system but gives less power to the central government. The loose alliances of countries or other political entities that make up a confederation seek to cooperate with one another while retaining ultimate control of their own internal policies. Unlike federal systems, confederations usually give each member nation absolute control over its citizens and territory. The central government decides only issues that affect all members of the confederation. In the 18th century the United States was founded as such a system under the Articles of Confederation. More recently, the Soviet Union dissolved in 1991, and many of the former republics formed a confederation called the Commonwealth of Independent States (CIS) to coordinate domestic and foreign policy. Confederations tend to be weak and unstable because member nations often resist relinquishing final authority on any matters and insist on their right to withdraw from the confederation at any time. Confederations are uncommon; most are international bodies with limited and specific responsibilities, such as the European Union (EU) and the British Commonwealth.


Here is the Civilopedia entry for Social Democracy - note that they have a draft rate of 1 - this needs to be changed in your .bic
#GOVT_Social_Democracy
^
^
^Socialist Democracies incorporate modern concepts of freedom and economics, but also have a strong central government which
controls some aspects of the economy. Although the $LINK<productivity=GCON_Shields> of Socialist Democracies may not match
that of the more Laissez-Faire Federal Republics, the Welfare State provides more services such as health care and free
education, resulting in more $LINK<happiness=GCON_Happy_Faces> among the masses. The stronger central government also
allows for a $LINK<draft=GCON_Draft> and military police if the need arises.
^Worker efficiency 150%
^Hurry Method Paid Labor
^Corruption / Waste Nuisance
^Draft Rate 1
^Military Police Limit 1
^Unit Support
^ per town 1
^ per city 2
^ per metropolis 4
#DESC_GOVT_Social_Democracy
^
^
^The beginnings of modern Socialist Democracies came from the early Industrial Revolution. When it became clear that
some changes had to be made to appease the discontent masses, the government, hitherto backers of business, began to
make concessions to prevent the people from rising up in full revolt. These concessions took the form of 5-day work
weeks, overtime pay and better working conditions. As time went on, however, many countries developed welfare system designed, as the name implies, to look out for the welfare of the nations' citizens. Welfare systems usually provide basic necessities such as education, health care, and unemployment benefits.
^
^Social Democracy took firm root in European politics after World War I. Socialist democratic parties actively participated in government in Great Britain, Germany, Sweden, Belgium, the Netherlands, and other nations. Socialism also became a powerful force in parts of Latin America, Asia, and Africa. To the Indian leader Jawaharlal Nehru and other leaders of independence movements, it was attractive as an alternative to the systems of private enterprise and exploitation established by their foreign rulers. 12 After World War II, socialist parties came to power in many nations throughout the world, and much private industry was nationalized. In Africa and Asia where the workers are peasants, not industrial laborers, socialist programs stressed land reform and other agrarian measures. These nations, until recently, have also emphasized government planning for rapid economic development. African socialism has also included the revival of pre-colonial values and institutions, while modernizing through the centralized apparatus of the one-party state. Recently, the collapse of Eastern European and Soviet Communist states has led socialists throughout the world to discard much of their doctrines regarding centralized planning and nationalization of enterprises.

There is no warning that a computer has started to build a wonder.
You need to go into preferences and check that option.

hope this helps. :)
 
Haven't played much yet, but here's what I've noticed:

Not really a bug, but the Eygyptian :egypt: War Chariot "Upgrades" into the Horseman, a weaker, more expensive unit.

Other than that, all my bugs have been covered.
 
Had a couple more crashes, not sure if these are bugs or no..

1. trying to establish 3 embassies in 1 turn, on the third the game crashed.

2. looking ahead in the tech tree while i was in the late middle ages also caused a crash.

On the bright side, the dragoons work now, and cavalry look cool.
 
Not sure if the 3 embassies thing is a bug or just a random thing. I established 4 embassies (or was it 3) in same turn today and nothing happened. I mean, the embassies were established and I kept playing.

As for the not being able to lift tiles, this I believe is hard coded into the game. I mean, since you can't assign a new job for the person until the pre-requisite is discovered (drama I believe for entertainer) you can't lift the tile (I.e. until drama is discovered, everyone MUST be a worker and the MUST work a tile). I was able to combat this by lowering my science to 50% and raising my luxeries to 20% (just like the Civ2 strategy for republic and democracy). This actually decreased my corruption because I had many more happy workers and my treasury and population sizes increased more rapidly, thus allowing my science to increase fairly quickly as well.
 
benjamin,

so don't upgrade them!! ;)

no, just kidding. that's obviouisly not the solution. clearly I missed a few things while putting this together. i appreciate everybody's patience. I am fixing them as they come up so keep playing.

Should upgrade to "stupid english knights"

EC,

I haven't had either of those problems so maybe it was a one time deal. Hopefully? Has anybody else had similar problems?

Have you guys checked out the Civ Trait Units, or CTUs, that I am planning on implementing? check out the thread in the main creation forum if you haven't. I have included the civilopedia.txt for them there as well so give you a better idea of what they can do. Check them out and let me know if this is something that you think would be a good addition to the game.
 
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