List of AI Stupidities


1. Someone mentioned earlier in the thread that an AI civ had a rifleman defending one of their cities before discovering conscription. This could have happened if they had gotten a rifleman from a goody hut. I would think that if you as a civ stumbled across a superior military unit that was a product of tech you hadn't researched yet, you would debrief that unit to get the tech. Oh well...

Is it possible to get Rifflemen from a hut? I though the higher you could get was Muskets..............

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You can get riflemen from huts if tech has advanced far enough. But if you've saved the game before you explore the hut and reload at that point, you always get a musketeer instead.
 
why are the ai building wonders(read the oracle) after they have become obsolete?

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[This message has been edited by animepornstar (edited July 03, 2001).]
 
Originally posted by Qages:
AI Attacks me <FONT COLOR="Blue">with</FONT c> stealth bomber, but <FONT COLOR="Blue">then</FONT c> 3 turns later that civ discovers steath.

Yes, well, they found it in a floating goody hut, obviously. Cheating b*****s.
 

posted July 03, 2001 05:53 PM

Is it possible to get Rifflemen from a hut? I though the higher you could get was Muskets..............

Yes. You can also get a fanatic, even if you never entered Fundamentalism. In the very last stages of a game, hut fanatics seem commonplace...

The type of units from huts depend explicity on the discovery (by any civ) of "trigger" advances. What comes out of hut does not depend on you own adances.
 

I think this might allow me to actually finish the game in control of all 256 cities!

Normally, the most you can have is 254, plus the "pet" city. If an AI never founds a city with its settler, you can have 255 cities.
 

posted July 01, 2001 06:15 PM by Qages:
AI Attacks me with stealth bomber, but then 3 turns later that civ discovers steath.

Could the AI have bribed an AI city that already had a Stealth Bomber in it? It's quite amazing that the AI could produce a unit for which it did not have the correct tech. It must have "procured" it thru a city bribe. Or possibly, "donated" thru an alliance. But SOMEONE must have had stealth. You can't get air units thru huts...
 
posted July 03, 2001 06:33 PM by animepornstar:

why are the ai building wonders(read the oracle) after they have become obsolete?

The AI will not start an obsolete wonder, but it will often continue it if it becomes obsolete while under construction. But I've also seen it abandon the construction several turns later.

I see this happen most often with Oracle in a normal game. In an OCC game, it is more common, since so many wonders go typically go unbuilt.
 

posted July 01, 2001 08:27 AM by KittenofChaos:

has anywhere ever supplied uranium in your games?

never in mine could i supply uranium!

Yes, I get Uranium in almost every game that lasts long enough. In GOTM 6, I have lots of Uranium, and it is often worth about 2,500 gold.
 
I declared war on the Indians on an earth map... (I think it was actually an oceania map, with a big chunk of asia in it - dunno if you've seen it...) They were in their standard place and I had started in Australia (Woohoo!!!) I built up my civ, killed the three that were on my continent and became about 2nd in power in the world... 2 civ's were on Asia and one small one on NZ and papua new guinea area...
Went and attacked the best civ - The indians... took out their 5 top cities and capital (Which resulted in civil war.) Then, with 5 of this cities, there was an SDI defence... They started peppering me with nukes... they got the SDI-less city and took out its units - yep all good, but for the next 20 turns or so the wasted at least 50 nukes on the cities which had SDI defence! Cities that used to be theirs! Which they of course wouldave had to have known had SDI defence.
Yup... AI VERY dumb indeed!
 

...
but for the next 20 turns or so the wasted at least 50 nukes on the cities which had SDI defence!
...

The way Civ II is programmed, it should not be possible for an AI to even attempt to Nuke a city that contains an SDI defense. All AI civs have instant access to the knowledge of a city's SDI improvement. The AI cannot violate the code, and should never ever attempt to nuke any city with SDI inside.

HOWEVER... the AI has zero knowledge of the "3 square radius" rule of SDI. Hence, it will waste nuke anfter nuke after nuke on a city that has no SDI, but is protected by the SDI in a nearby city. Any SDI will protect any civ, meaning that your own SDI will even protect rivals within 3 squares. In one game, I watched an AI try 5 times to nuke an enemy city 3 squares away from a city that was protected by it's *OWN* SDI, LOL... .

So what must have occurred in you game (assuming your original .EXE file is not hacked) is that the AI was nuking a city that had no SDI within it, but was protected by an SDI 3 or less squares away.

All this information is accurate for Civ II MGE 5.4.0f, Microprose patch 3 (march 1999).
 
I'd say for me it is the refusal of the AI to upgrade to decent techs, esp military, and the wasteful use of their units. Namely, wasting nukes on cities and Cruise Missiles on Battleships and AEGIS Cruisers. Just think of all those shields evaporating into thin air MR AI.....

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- Greenie

" Let us take by
cunning what we would
take by force"
 
Has anyone ever seen the AI pop a hut? I know I haven't, and it does seem strange that you can discover several huts on an island that has loads of their cities on. When you trade maps, they will also show huts that they have ignored. I like finding barbarians in huts on the AI's territory and letting loose a horde of dragoons or something to wipe out the AI's phalanxes. The barbs are much smarter than the AI civs, and provide more of a challenge to take their cities because all they do is churn out units and ignore any improvements. I'd like to see the barbarian kings bribing cities too.

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in vino veritas
 
Before anyone says anything, I meant that the leaders should bribe cities after they've already captured one, so at least they have a source of income. I'm not expecting them to have some kind of complex system of disbanding their horsemen and capitalisation without a city. Though that'd be cool too!

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in vino veritas
 
Yeah, I've seen the Comp open huts a few times. A couple of times it was actually right before I was going to open it. My trooper moved next to a hut, I ended my turn and then the Comp moves in a takes it. One time he got an archer and then killed my guy!

They do seem to ignore huts throughout the game though.

Edit: spelling

[This message has been edited by Duke of Marlbrough (edited July 18, 2001).]
 

posted July 18, 2001 08:46 AM

Has anyone ever seen the AI pop a hut?

Oh yes! The AI is very hut-aware in Civ II... but at times it does not seem to care about them too much. I've seen AIs enter quite a few huts, and if you have Marco Polo's Embassy, you can watch the techs when an AI gets a tech thru a hut.

Informal observation leads me to believe that the AI tends to prioritize huts higher if it is aware that you are headed for a given hut that it can reach, too. I've hat "hut races" several times, and even lost some of those "hut races".

It is weird that at times, a nearby hut will go unpopped for a long time by the AI. If it were a human, I'd be assuming the human was not ready to risk possible barbs.
 
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