Dancing Hoskuld
Deity
Says the person who lives in an ex-prison colony.
No, I have never lived in an ex-colony that was a penal colony. South Australia was free settlers and Canberra was much later.
Says the person who lives in an ex-prison colony.
No, I have never lived in an ex-colony that was a penal colony. South Australia was free settlers and Canberra was much later.
Are you trying to say USA is a greater tyrant, then the North Korea?
I know the Healer decreases disease on plots, is there a unit that does this for crime?
What about an anti-crime chip in the brain that prevents all crimes? (Maybe not all since some terrorists iligally refuse it.)
Or a Minority Report (?) like prediction system?
I was rather disappointed that crimes just sorta stopped around car-bombing and plane hijacking.
There's crimes above and beyond that.
Just a few ideas:
Mass Disorder: Infrastructure is falling apart - police are barely equipped to handle the amount of crime occurring. People are protesting, striking, rioting, and outright defying all forms of law.
Exists above 1200 crime
-10% all yields (Science, food, prod, culture, espionage)
+10 Unhappiness +5 Unhealthiness
50 instability per turn
+5 Unhappiness in every city
Civil War: The people have taken to violently clashing against each other. Ethnic cleansing and race wars are occurring, society is falling apart at the seems as gangs and organized crime rings become the defacto rulers of individual city districts. Crime goes completely unchecked. The strong take from the weak, might makes right.
Exists above 1800 crime
-30% all yields (Stacks with previous to equal -40%)
+20 Unhappiness +15 Unhealthiness
100 instability per turn
+10 Unhappiness in every city
Societal Breakdown: Anti-government terrorist groups and extremist ultra-nationalists have formed as a result of the civil war, and have begun to clash with the gangs and organized crime rings along with themselves. All sense of civility is gone, the entire city has devolved into full blown warfare, anarchy, and disorder.
Exists above 2400 crime
-50% all yields (Stacks with previous to equal -90%)
+50 Unhappiness +50 Unhealthiness
200 instability per turn
+20 Unhappiness in every city
And thats about it. Whaddya think?
Also why the hell do cities populations remain stagnant during revolutions? Shouldn't the city starve very, very quickly since all of the citizens have been turned into angry citizens?
Posting this here so I don't forget.
Yeah, I saw this thread only after posting that. Serreh.
In the past I purposefully avoided building it because it prevented me from farming barbarian XP as easily.
Strange, that is the reason I build it. That and the fact that I can build a fort in hostile territory (unowned) to safely heal up all my units if I have over extended myself.
I did suggest that it physically built a series of forts on your current border with the zoc but was told that would be too powerful against other players. Even though it would get in your way when you expand.
I thought about all the crimes we have in C2C. One of them is hate crime. What bothers me is that racism is just the motivation and not the crime itself . It doesn't matter for what reason a person murder ore steal, the crime itself brings and regardless for what reason it was comitted. But maybe i am wrong and hate crime means to insult someone because he or she has an other skin colour for example. But than these crime should only occur when the civic liberal is active. For example if i run the civic slavery how could something like hate crime exists when it is absolutly normal to treat parts of your population like animals ore property ?