EldrinFal
King
- Joined
- Mar 22, 2011
- Messages
- 926
And that's actually, imo, the positive element in doing it this way. This is what I mean by streamlining. We can throw off our balance by overthinking and overcomplexifying. It would be easier and more 'game' appealing from the playing perspective if we simply know that all animals in their native habitat get say +25% combat benefit (both on attack and defense) and 1/2 mv penalties in their native terrain, while Predators (another stock free promo) get +25% on attack, Herbivores get a stock bonus retreat chance and Omnivores get +25% on defense.
The simplification makes it much more pleasing from the player's perspective and keeps us from developing headaches from overthinking the animals too much.
The player's perspective won't be effected. They just need to move the cursor over the animal and it will say what the bonuses it has are. They'll do the same thing whether the bonuses come innately or via promotions.
By the way, I really like that word you used "overcomplexifying".