Hydromancerx
C2C Modder
Seriously, we really need another good python screen modder on the team! So much to do in that dept!
Have you asked Civ Fuehrer for help?
Seriously, we really need another good python screen modder on the team! So much to do in that dept!
Much of that is hardcoded in the graphics engine/exe and we can't change.I have a request that I already posted a while ago and AIAndy replied he might do this later:
Concerning the list of units/buildings/wonders that are available to build in the city screen: If I select buildings (button to the right of the list) could that be remembered by the game? It always comes back to units, even if I just close and open again the city screen. I need the buildings list about 100x as often as the units list and always have to roll down the list to the buildings again. This could really save me a lot of time!
Other options that would lead to the same goal:
- Have the buildings and not the units on top of the list (building list is the default).
- I help myself by clicking the "heroes" symbol which usually shows only the buildings as there are no heroes to build most of the time. This setting is remembered when closing and opening the city view but is lost when saving and reloading a game. Having this setting saved with the game would also solve my issue.
Other options that would lead to the same goal:
- Have the buildings and not the units on top of the list (building list is the default).
- I help myself by clicking the "heroes" symbol which usually shows only the buildings as there are no heroes to build most of the time. This setting is remembered when closing and opening the city view but is lost when saving and reloading a game. Having this setting saved with the game would also solve my issue.
The first is possible we just switch the building and units list and the filters also. It would still say units for the first button and buildings for the second as that is part of the exe.
Ok. Not a problem. I'll put it on the high priority work list. Will be within weeks I should be able to provide this for you then. It's an easy job if its just reporting to python the on/off switches and the status.For specialist priorities I was thinking of allowing one specialist to be prioritised in the city and one (or more) being banned in that city. This will require dll work, I think to remember these settings.
Thanks to Platyping we have specialist stacker that I designed few months ago
1 handles 3 columns of specialists types
2 show number of each specialist directly
http://forums.civfanatics.com/showthread.php?t=497337&page=2
Now we Can have up to 21 specialist types.
Thanks to Platyping we have specialist stacker that I designed few months ago
1 handles 3 columns of specialists types
2 show number of each specialist directly
http://forums.civfanatics.com/showthread.php?t=497337&page=2
Now we Can have up to 21 specialist types.
Wrong, who said you can only have 7 specialist per column.
Why is it so difficult to give the specialists a panel of their own that can scroll? (I'm no python modder so I'm just honestly asking here.)
Thanks to Platyping we have specialist stacker that I designed few months ago
1 handles 3 columns of specialists types
2 show number of each specialist directly
http://forums.civfanatics.com/showthread.php?t=497337&page=2
Now we Can have up to 21 specialist types.