Hydromancerx
C2C Modder
What ever happened to that person who was going to redo the airplanes? Even provided a nice picture of the upgrade paths. Didn't have seaplanes in it though.
Incident Dave went though most of the units. Then I reviewed his stuff and had ls612 chnage stuff however Incident Dave's document was not always clear and ls612 did not always do everything I requested correctly.
He tried though but it was a combo of unit tags not matching names and the fact we also the Orion's Aviation mod confusing things a bit. For instance here is a list of tags.
Anywho overall Incident Dave really helped to sort out the units into more generic grouping. And ls612 helped a lot considering how confusing it was. However before Vokarya left he redid most of the tech tree, which moved them around. Overall for the better but it also made a lot of units mixed up.
In short Orion's Aviation Mod + Incident Dave's Ideas + My Interpretations + ls612's XML Work + Vokarya's Tech Shuffling = Crazy Mixed Up Units. Not to mention any other stuff that has been done to them since then such as TB's Combat Mod stuff or their orginal state from RoM/AND.
EDIT: Here is Incident Dave's suggestions ...
Seaplane
Historically, seaplanes were used on many capital ships, but usually only as spotters for their guns before invention of RADAR. This unit represents armed seaplanes that were experimented with, but AFAIK never widely adopted. It also serves as a predecessor to the Prop Naval Fighter.
Suggestion: upgrades into Prop Naval Fighter
Stats: Strength 20, Range 4, Chance to intercept Aircraft 25%, 5% damage to city defenses, +100% vs ships, can perform Carrier operations