Midnight-Blue766
The filidh that cam frae Skye
Mod: Axis Powers Hetalia
Leader/Civ: Italy
Difficulty: Noble
Map: Hemispheres
Size: Large
Thanks to the fact that I don't really play much Civ nowadays and when I do, I try to play a peaceful game, I had never really fought an offensive war. When I did, I would usually WB lots of units.
For my most recent game, I decided to play as Italy/Feliciano Vargas in the Axis Powers Hetalia mod, as I very recently began to watch the series (a decision which I'm probably going to regret in the near future). Now, the character Italy in Hetalia is probably the textbook definition of The Ditz trope, and thus the Laws of Irony dictated that I should win a Conquest Victory.
Chapter 1: the Conquest of Japan
There was fortunately a deposit of Copper not too far from the Capital, and I sent my first Settler to build a city there. My next city was by an Iron deposit (which in retrospect was not the greatest idea, since I wound up using only 1).
Some time had passed, and I decided to declare war on Japan, since he/it was the closest civ to me at the time, Kyoto was also one of the most prosperous cities, and to top it off, Japan at the time probably only had less than 6 military units!
Osaka was anticlimactically easy; all it took was 2 Axemen (one of which died in the process). Kyoto, however, was much more difficult; by the time my "Stack of Doom" arrived by its outskirts, it had a 60% Cultural Defence and 3 Archers. I then decided to pillage some nearby improvements whilst reinforcements arrived. I did make some attempts to storm the streets of Kyoto, but they were miserable failures.
And arrived they did: I eventually had a SoD consisting of no less than 14 Axemen and 2 Spearmen (which is probably unimpressive for an experienced player). The climatic Battle of Kyoto saw about 5 Axemen and 1 Spearman of them being killed, while the entire garrison of 5 Archers and 1 Chariot was destroyed. Honda Kiku (AKA Japan) was smart enough to build a new settlement to flee to, but was quickly razed by the same Axemen that conquered Kyoto. And lo: I even managed to get a Great General in the process! However, just as I was poised to take the last Japanese city, a Japanese Archer and Chariot managed to take back Kyoto. Unfortunately for the Japanese Resistance though, the city was taken the next turn.
The Battle of Tokyo consisted of 2 (or was it 3?) Archers on the defending side and 7 Axemen and 6 Swordsman lead by General Charles Martel on the attacking. Most of the Archers were wounded in the initial wave, while the next wave, led by Martel himself, was successful in completely destroying the settlement.
I eventually disbanded the majority of my army while I wait as my economy needs to heal and I advance enough to take out the next civilization...
Commentary:
Japan was utterly doomed from the start. As I mentioned before, they/he only had about 1 or 2 units garrisoning his cities. He also had absolutely no Copper or Iron either (but he did have Horses, which explains the Chariot), and their/his sole military victory was undone the next turn. Even FRANCE (who declared war on me the same turn I declared war on Japan), which/who was on the other side of the continent and was separated from me by Hungary, posed more of a threat than Japan (what happened was a kamikaze French Warrior came up to the Copper mine and pillaged it... ). My next conquest will probably be America, as they/he threatened me on several occasions. This will not be easy, though, as a look at the WB shows that the average American city has about 5-6 Population in them and is garrisonned by 3 units, which are probably either Swordsmen or Axemen.
Figure 1.01: Italy and environs before the Italo-Japanese War.
Figure 1.02: Italy and environs after the Italo-Japanese War.
Leader/Civ: Italy
Difficulty: Noble
Map: Hemispheres
Size: Large
Thanks to the fact that I don't really play much Civ nowadays and when I do, I try to play a peaceful game, I had never really fought an offensive war. When I did, I would usually WB lots of units.
For my most recent game, I decided to play as Italy/Feliciano Vargas in the Axis Powers Hetalia mod, as I very recently began to watch the series (a decision which I'm probably going to regret in the near future). Now, the character Italy in Hetalia is probably the textbook definition of The Ditz trope, and thus the Laws of Irony dictated that I should win a Conquest Victory.
Chapter 1: the Conquest of Japan
There was fortunately a deposit of Copper not too far from the Capital, and I sent my first Settler to build a city there. My next city was by an Iron deposit (which in retrospect was not the greatest idea, since I wound up using only 1).
Some time had passed, and I decided to declare war on Japan, since he/it was the closest civ to me at the time, Kyoto was also one of the most prosperous cities, and to top it off, Japan at the time probably only had less than 6 military units!
Osaka was anticlimactically easy; all it took was 2 Axemen (one of which died in the process). Kyoto, however, was much more difficult; by the time my "Stack of Doom" arrived by its outskirts, it had a 60% Cultural Defence and 3 Archers. I then decided to pillage some nearby improvements whilst reinforcements arrived. I did make some attempts to storm the streets of Kyoto, but they were miserable failures.
And arrived they did: I eventually had a SoD consisting of no less than 14 Axemen and 2 Spearmen (which is probably unimpressive for an experienced player). The climatic Battle of Kyoto saw about 5 Axemen and 1 Spearman of them being killed, while the entire garrison of 5 Archers and 1 Chariot was destroyed. Honda Kiku (AKA Japan) was smart enough to build a new settlement to flee to, but was quickly razed by the same Axemen that conquered Kyoto. And lo: I even managed to get a Great General in the process! However, just as I was poised to take the last Japanese city, a Japanese Archer and Chariot managed to take back Kyoto. Unfortunately for the Japanese Resistance though, the city was taken the next turn.
The Battle of Tokyo consisted of 2 (or was it 3?) Archers on the defending side and 7 Axemen and 6 Swordsman lead by General Charles Martel on the attacking. Most of the Archers were wounded in the initial wave, while the next wave, led by Martel himself, was successful in completely destroying the settlement.
I eventually disbanded the majority of my army while I wait as my economy needs to heal and I advance enough to take out the next civilization...
Commentary:
Japan was utterly doomed from the start. As I mentioned before, they/he only had about 1 or 2 units garrisoning his cities. He also had absolutely no Copper or Iron either (but he did have Horses, which explains the Chariot), and their/his sole military victory was undone the next turn. Even FRANCE (who declared war on me the same turn I declared war on Japan), which/who was on the other side of the continent and was separated from me by Hungary, posed more of a threat than Japan (what happened was a kamikaze French Warrior came up to the Copper mine and pillaged it... ). My next conquest will probably be America, as they/he threatened me on several occasions. This will not be easy, though, as a look at the WB shows that the average American city has about 5-6 Population in them and is garrisonned by 3 units, which are probably either Swordsmen or Axemen.
Spoiler :
Figure 1.01: Italy and environs before the Italo-Japanese War.
Spoiler :
Figure 1.02: Italy and environs after the Italo-Japanese War.