Hi Folks,
based on the idea of vetiarvind and his idea of production modifier / bonus for worker which are specialists in a similar profession
Link: http://forums.civfanatics.com/showpost.php?p=13153744&postcount=8
I have thought about this in more detail. I like this idea very much and I think it would be realistic if a specialist gets a more or less extensive bonus if he works in a similar profession.
However, this could have a massive impact of the economic balance of the game so that we should handle this with care.
My first impressions are as follows:
- Specialists with a profession related to production within the city will get a bonus if they work in a similar profession or group of professions (as described by vetiarvind), e.g.:
Smiths:
Blacksmiths +25%
Gunsmiths +20%
Bladesmith +20%
Due to the fact that this should have the effect of a higher production output in the city and that specialists can be appointed better in the city, we need a compensation for that:
This could be handled by lowering the output of specialists related to a profession within city (weaver, smith, dyer, tanner etc.) when working on the fields as a planter (finalley they are manufacturer and no farmer ). The same could be done with planters the other way around (lowering the output in city professions).
Doing this would finally enhance the meaning of the professions although they get a bonus when working in similar professions.
This could also enhance the meaning of native converts, slaves and native slaves if they get a slightly higher bonus when working as planter. Currently my colonies have nearly no native converts. Therefore I suggest to lock the possibility for native converts to be educated in native villages.
This would also enhance the meaning of servants (currently predominantly used as soldiers due to their low production output).
Altogether the idea of vetiarvind is a very interesting approach for the improvement of the economy of RaR and should make the game more interesting. What dou you think?
Regards
Schmiddie
based on the idea of vetiarvind and his idea of production modifier / bonus for worker which are specialists in a similar profession
Link: http://forums.civfanatics.com/showpost.php?p=13153744&postcount=8
I have thought about this in more detail. I like this idea very much and I think it would be realistic if a specialist gets a more or less extensive bonus if he works in a similar profession.
However, this could have a massive impact of the economic balance of the game so that we should handle this with care.
My first impressions are as follows:
- Specialists with a profession related to production within the city will get a bonus if they work in a similar profession or group of professions (as described by vetiarvind), e.g.:
Smiths:
Blacksmiths +25%
Gunsmiths +20%
Bladesmith +20%
Due to the fact that this should have the effect of a higher production output in the city and that specialists can be appointed better in the city, we need a compensation for that:
This could be handled by lowering the output of specialists related to a profession within city (weaver, smith, dyer, tanner etc.) when working on the fields as a planter (finalley they are manufacturer and no farmer ). The same could be done with planters the other way around (lowering the output in city professions).
Doing this would finally enhance the meaning of the professions although they get a bonus when working in similar professions.
This could also enhance the meaning of native converts, slaves and native slaves if they get a slightly higher bonus when working as planter. Currently my colonies have nearly no native converts. Therefore I suggest to lock the possibility for native converts to be educated in native villages.
This would also enhance the meaning of servants (currently predominantly used as soldiers due to their low production output).
Altogether the idea of vetiarvind is a very interesting approach for the improvement of the economy of RaR and should make the game more interesting. What dou you think?
Regards
Schmiddie