And then Moses parted the sea......
IBT-kill 2 longbows
1 knight retreated
Celts leave an open tile on their home continent!
Unfortunately, it's not right next to a city.
2003-Capture Segusio and Ratae Coritanorum and raze them both. Abandon the 3 cities I captured on the previous turn. Load my troops up and sail back to the Celt home land.
Kill 1 knight
5 pikemen
1 riflemen
I was able to gather a 'few' units that were in the area to land on the Celt open tile on the home continent. These were units that didn't get loaded up on galleons right away from the Aztec war, troops from after the seizing of Kahun, and troops I had hanging around there because I knew what I was sending at their other continent was overkill. 3 armies, 100 cannon, 72 riflemen. Also unload some workers (to build fortresses until I can capture a city and get my other troops get there).
Land 3 riflemen and a cannon by the Aztecs last city (outside their territory, because they have 2 workers planting forests on their only 2 land tiles).
IBT-Due to my armies, the Celts leave my stack almost completely untouched, despite that they have 100's of units that could hit the relatively small stack.
Kill 2 Zulu riflemen who tried to take back Hlobane.
Kill (of Celts):
4 med. infantry
1 archer
2004-Investigate Huexotla (Aztec city). Stuck at size 2, producing 1 shield per turn, building a riflemen (due in 5 turns). They are a republic, so can't pop-rush a defender. Give Aztecs steam power for 76 gold (all of their gold), so they can't cash-rush a defender. Declare war and capture their workers, moving into Aztec territory.
Kill (of the Celts): 1 knight
6 medieval infantry
6 pikemen
Move troops a tile closer to a Celt city. My huge army should reach here next turn, just as I take the Celt city (after I take the city, then they WILL send all their troops at me, instead of just a couple of cheap throw-away units like they did last turn.
Sign peace with Zulu for Mpondo, WM, 27 gold.
IBT-kill 2 knights
6 medieval infantry
2 longbowmen
1 archer
2 knights retreated
2005-Kill 2 spearmen, 1 longbowmen
Capture Huexotla
Aztecs have been destroyed.
Capture Gergovia!
Unload most of my army, but most of the armies and some other units couldn't move this turn, just land in the city, or on the tile next to it.
Kill 6 knights
11 medieval infantry
14 pikemen
4 riflemen
1 longbowman
1 archer
1 horseman
1 knight retreated
lose 12 riflemen (attacked Gergovia with only 50 cannons, so ended up facing 3 hp riflemen)
generate 3 leaders
Sign a MPP with the Zulu for my world map.
IBT-MPP triggered and Zulu declare war on Celts.
Kill 21 knights
1 gallic swordsman
4 horsemen
28 knights and 2 horsemen retreated
lose 1 army and 2 riflemen (have 2 armies with only a couple hit points left-but now I can move my other 2 dozen armies into the city)