Jury Awards Thread

Balthasar

Wise Man
Joined
Mar 11, 2005
Messages
3,293

From the outset of the Decade Awards, we intended to offset the 'popularity contest' element of the polls by putting together a panel of veterans of the Creation & Customization forum to select their own choices for special recognition. We were fortunate to get nine forum veterans, all of whom are among the forum's most respected members, to accept this difficult and perilous endeavor. Specifically, they were tasked to "..seriously consider what contributions have significantly advanced the game, game modding, and the C&C community over the course of the past ten years". Although they started with less time than they needed, the Jury panel has fulfilled their mission admirably under the steady leadership of their Jury Foreman, Vuldacon, as I believe the following awards posts will attest.

- Balthasar, Decade Awards Organizer


The Decade Awards Jury panel consisted of Ozymandias, embryodead, BadKharma, KingArthur, WildWeazel, El Justo, Rob (R8XFT) and Ares de Borg and me (Vuldacon). We'd like you to know that we wish that we could have awarded many more awards than those found in the following posts - there have been so many talented and creative members doing so many amazingly creative things over the last ten years that it would take us the next year to make a thorough list. These are the awards we were able to get to in the time we had.

No jury member was allowed to nominate themselves or their own work for consideration. No jury member was allowed to vote for himself or his own work. The following Awards are the unanimous consensus of the Jury.

- Vuldacon, Decade Awards Jury Foreman


 
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We know that we're not supposed to talk about staff, but we hope we'll get a pass for it this time, because it is the judgment of this jury that the Forum staff be commended for 10 years of wise and measured guidance, and that, in particular, the following site staff shall receive Jury Awards:


"We Love the King" Award: Thunderfall

It all began in 1998. A CivFanatic named Thunderfall added a page to his website on Geocities which he called 'the CivFanatics Page':

Thunderfall Geocities Page.jpg Screenshot of Thunderfall's old Geocities site courtesy of the Wayback Machine.

The page was very popular, and Thunderfall moved it to Xoom in 1999, and finally to Strategy Gaming Online in March 2000, when the site was renamed to Civilization Fanatics' Center:

Thunderfall First Civfanatics Site Dec 2000.jpg CivFanatics Home Page in December, 2000

The CivFanatics site you see today really started after that move because increased server space finally allowed a downloads section and forums.

The CivFanatics' Civ III Creation & Customization forum came into being on November 1, 2001.
Less than a month later, the forum had 294 threads and over 2,000 posts:

Thunderfall C&C Nov 29 2001.jpg The young C&C forum, Nov. 29, 2001

Thunderfall has been an active and frequent contributor to the Civ3 C&C forum (as he has contributed to every forum), and has racked up over 12,860 posts during the CFC site's lifetime.

For Irreplaceable Contribution to the lives of all of the CivFanatics of the World we award the “We Love the King” Jury Award to Thunderfall.


"We Love the King" Award: Plotinus

Plotinus is the most recently appointed Super Moderator and we couldn't be more pleased to see him achieve such high position in the CivFanatics community. You see, for years we've known him as a respected modder and creator in the C&C forum, as well as a fair and helpful moderator. Honestly, you can't find a bad word said about him by anyone:

"Plotinus..could also get the award of being the most "all-round" civfanatic. He's moderated and taken part in lively discussions on the forums, created two fantastic scenarios, several units, a handful of buildings and, more recently, a leaderhead."


In his real life, Jonathan is a writer of Great Books, and is our favorite excuse to hang out in the local college bookstore.

For Continuing Outstanding Moderation & Contribution to the C&C Forum we hereby give Plotinus our "We Love the King" Jury Award.


 
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The Arsenal Award: For The Most Outstanding Quantity of Units - Wyrmshadow

No unit artist has been as prolific a unit maker during the last ten years, nor has a unit maker made such a wide variety of quality units – ranging from basic soldiers to ships and planes to armies to a Cavorite Sphere. He is also a teacher, having made some excellent tutorial videos he posted on You Tube.

Michelangelo Award: Best Unit Refiner - Vuldacon

Vuldacon is one of our most fastidious unit makers and modders, and his work always has both the undeniable precision of the perfectionist, and the heart of the artist. He is also a master of palettes and shadows, and has helped more than one unit maker - both new and veteran - to complete a difficult unit or to make a problem unit better.

John Ball Award: For providing special attention to Settlers & Workers - Plotinus

The most often used and often seen units in any civilization game are the workers, and Plotinus has managed to produce a virtual united nations of workers for us to download and use. Along with the workers are settlers for each civ, and each is made to be both historically accurate and artistically superb.

JS Bach Award: Best Added Sounds For Units - Ares de Borg

Ares' Symphony of Destruction Sound Thread is just the tip of the iceberg of useful unit sounds that Ares has provided to and for all sorts of unit makers. His Unit-Sound collaborations with Wyrmshadow also earned a nomination in the 'Collaborations' category of the Decade Awards.

Alt.Universe Award: To the Harry Turtledove alt WW1 & WWII Unit sets by Wyrmshadow

Made painstakingly accurate to the famed Harry Turtledove books, these units by Wyrmshadow defy categories and eras yet are rendered in such stunning detail that they look as if they have very real counterparts in the real world. A true tour de force.


Darwin's Voyage Award: To the godfather of scenarios - Rocoteh

Rocoteh, best known for his WW2 Global Scenario, is honored here for his early understanding of and teaching of Civ3 game mechanics - in the words of one juror, "he put this stuff on the map". The Jury cites this "very, very nice person" for his sharing of his knowledge of "the inner workings of the files, workarounds" and more to forum members. Adds the nominating jury member: "He was surely my inspiration to make scenarios. Something to be said from that, I think."


Lindbergh Award: Best Neglected Area Units [Between The Wars Aircraft] - TopGun

As TopGun notes on the opening post of his Aircraft Works thread, since he's been a regular poster in the C&C forum, “Quite a few things have changed, but quite a few different things have not changed at all.” One of the things that has not changed is the consistent quality and historic accuracy of his aircraft, which are as beautiful in-game as they are functional.

Historian's Award: For Outstanding Historical Accuracy in a Scenario/Mod - Age of Imperialism; 1895-1924, Deluxe Version by El Justo

It's enough of a miracle to find an accurate tech tree in many scenarios; in El Justo's meticulously researched Age of Imperialism the difficult task of recreating the complex economic, diplomatic and military world of the Victorian – Edwardian age is achieved with beneficial results for both the gameplay and the player. From the accuracy of the units to the completeness of the Civilopedia, to the complex balance of world powers, to the exploitation of colonial outposts, AOI has enough packed into both gameplay and atmosphere to delight historical scenario fans and CivFanatics alike.

Forum Agora Award: Outstanding Supporting Member of the C&C Forum – Ozymandias

Ozymandias holds a unique status among C&C veterans; he has not, to our knowledge, posted a single creation of his own to the database. He is, however, listed in the database - if you look hard enough, you'll find the words "suggested by Ozymandias", "at the request of Ozymandias", or "from an idea that Ozymandias had" repeated in post after post. Because Ozy is there - has always been there, over and over with the right answer, or often, just the right question. Always in the right place, and always helpful. Ozy also has a huge private archive of units and graphics, and his database renewal project gave second life to dozens of units that would have been lost to the ages. It is true that his association with Wyrmshadow reminds some of us of Peter Parker's ability to get all of those exclusive pics of Spiderman, but any comparison is just ridiculous conjecture, of course.

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The Crusade Award: Career Modder - Rob (R8XFT)

Some would argue that, of all that Rob has created, that the Tech Tree for his Anno Domini Mod was his true masterpiece. It was an elegant example of intelligent modding that felt more like an evolutionary step up from Civ3 than simply another scenario for it. Years later, Anno Domini II has its own website, and remains the benchmark for simplicity and economy of modding combined with entertaining and engaging gameplay. Rob continues his quest to perfect his mod, having glimpsed the grail already, and we wish him favorable winds, so long as he keeps his girl Boudicca around.


Da Vinci Award: Personal Craftsmanship - Pounder

If you joined the C&C forum in the last couple of years, it's an even bet that one of your first downloads was something from Pounder's Library or his famously link-packed signature. Pounder's collection is the swiss-army-knife of terrain overlays, including everything from walls to rivers to roads to cities to railroads to railroads and roads, to his award-winning Fitted Irrigation and much much more. Often, Pounder's work is so damn useful that it's taken nearly for granted, but everyone should take another look: each of those exquisite little miniatures is the work of a master craftsman.

Modders Award: Definitive Mod - Kal-El and the DyP team

On the old Double Your Pleasure website, Kal-El wrote that the purpose behind the mod was “to create a game that followed the development of human civilization more closely than the original Civ3.” To accomplish this, he said, he “deliberately made early expansion more difficult and slowed down city growth for the first half of the Ancient Age.” What Kal-El and the DyP team actually did was revolutionize the tech tree with nearly 100 new technologies, over 60 new units, 50 new wonders and 45 new improvements. The Mod was released in 2002, and everyone fell immediately in love with it, especially the team at Firaxis, who liked it enough to include it with the release, later that year, of the CivIII Play the World expansion. It was the first time that fan-created content had been included with a major game release, and while there was some criticism – a reviewer from Gamespot was upset that there was no documentation or graphics for DyP included in the release – it was nevertheless a major milestone for CivIII and for the modding community in general.


Oracle Award: Founding Father - Kinboat

In April, 2002 Kinboat posted his first thread, a request for a Mortar unit. In that post he says, “First off I'm astounded by the quality of the unit animations on this site... I thought the animated units would be the death of Civ customization, I was wrong.” He went on to say, “I can't seem to make anything worthwhile myself ....” Wrong again, in our opinion. Between the time of that first thread post, and the time of his last post, Kinboat, working initially with POVray and later with Poser and 3ds Max, created some of the most iconic and useful units ever made. Most importantly, Kinboat gave us the Human Model for Poser, known in the forums as Kinboat's Paperdoll, which has been the basis of hundreds of great units, including all of Plotinus' human units.


Hannibal Award: For Refusing To Take No For An Answer - Steph

From The Book of Steph, Part I: And in those times, Steph went to the Mountaintop and spoke to Firaxis and said, “Let the source code be released!” And after a few rumbles that could have been thunder, but was likely just a desk-jocky clearing his throat, Firaxis demurred. Then Steph went to 2K Games and, raising his voice to the heavens said again, “Let the source code be released!” This time there was no weather event, but he did receive a nice form letter. Then Steph went to BitCaster Games and said again, “Let us see the Source Code!” But BitCasters could not, and showed Steph a confidentiality agreement. But Steph was not deterred, and continues to this day to try to lead his people to the promised land...

Golden Horde Award: Pioneered C&C Multi-Units - Kryten

Early in the life of the CivIII C&C forum, Kryton asked a question that changed the game forever afterward. He asked,"how would you like Civ3 to look like this?"; and showed us this image:
Kryten's "visual experiment", as he called it, has since spawned a sub-forum and special database category for multi-units, and dozens of M-units, and the M-unit has been adopted as a staple in both CivIV and CivV. Not many ideas have had such far-reaching impact on the game, and Kryten is rightly recognized for having started it all.


Edison Award: Most Beneficial Utilities, part 1 - Moeniir

When, at the end of November, 2001 Moeniir posted the first 'build' of FLICster, he wrote, “I've never done anything with graphics programing or graphics file formats before. So If I screwed up, sorry. Also, I'm no artist or mod maker, so I haven't really put this thing thru its paces. Sorry there too.” Since then, FLICster has been “put thru its paces” tens of thousands of times, and is widely considered the most useful utility ever made for CivIII modding.


Einstein Award: Most Beneficial Utilities - Steph

Book of Steph, Part 2: And throughout the time of these events, Steph toiled to improve CivIII, and produced great things, including his Storyboard Builder (SBB), a Civilopedia Editor , an improved Civ III Editor, and finally, an Expanded CivIII Editor, which did many miraculous things, including the editing of saved games. And the people rejoiced and sang chanson Françaises.

Caesar Award: Outstanding C3C Mod Design - El-Justo

Some Mods have so many moving and interlocking parts that by the time they're released, they're little more than a mash-up. You can't say that about any of El Justo's mods, particularly his mods Age of Imperialism Deluxe and The Cold War Deluxe 1950-1991. Each element of these mods is carefully chosen to evoke the eras these mods are set in, the Civilopedia and other text fully backs it all up, and the gameplay is cleverly designed and beautifully balanced. If they weren't mods we'd put them on the wall and brag about having them.

Copernicus Award: Most Innovative Modder - Civinator

All that you need to know about why Civinator, C&C's 'Blue Lion', is receiving this award can be discovered from downloading and playing his epic CCM Mod. It's packed full of innovations and tricks, many of which have been previewed in posts, threads and tutorials that he's posted over the last half-decade. From his first C&C thread, 'Invisible Cities', to his latest creation, Civinator has continued to awe and amaze us with really clever ideas.

 
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Leonardo's Workshop Award: Unit Conversions - Tom2050, Steph, Aluminium, W.i.n.t.e.r.

One thing you can depend on: if there are 500 cannons in the database, C & C modders will wish for 501. Units! Give us more units! That's when our units conversions artists step up to the plate. Aluminium, W.I.N.T.E.R., Steph, and most recently, Tom2050 have lovingly converted dozens of units from other games into the CivIII format, adding variety and some very gorgeous stuff to our mods. It's a largely thankless task – there is no 'conversion of the month' award, and sometimes the work put into it is assumed to be a part of the original (that must be frustrating!) – but we know that we'd all be the poorer without them.

The Art Of War Award: Outstanding playtester/contributor – Klyden

“Dude is just untouchable, in my opinion. Not many of you know of his work since it was almost exclusively behind the scenes. I credit him with coming up with the naval stats that helped us to encourage the AI to build ships...and his naval expertise, especially with mechanical specs, is unparalleled. He worked on AoI (several versions), TCW, some Vietnam stuff (a little), and did a pile of work with Rocoteh back in the day.” - El Justo


Pythagoras Award: User made utility/patch, Part. 1: the no raze patch by Skyer2

For just a year (2006-2007) Skyer2 played with patches and posted several that made useful and interesting changes to the game. The No Raze patch is our favorite of those. Then, with no warning, he was gone, leaving us in the Jury to contemplate whether this was a wonder or a drive-by....


Archimedes Award: User made utility/patch Part II: No City Limit/MUA Patch by Knuckles

And then there was Knuckles and his unseen friend "sYn". He only posted 17 times, including four Utility patches, before disappearing last June, not to be heard from again. Another hit-and-run. We need to learn how to keep these guys around awhile.


Gutenberg Award: Author of the Civ 3 Multi Tool - Gramphos

Betcha didn't know that today, October 31, 2011, is also the ten year anniversary of the Multi-Tool. Yep. You see it started with a utility that Gramphos called a CopyUnit tool. Then, he explains, after he added some more functions, including a tech copy function, it was renamed the Civ3CopyTool and a version of that was posted on this date in a thread at the Apolyton website. Time passed, the tool was tweaked and expanded, yadda-yadda-yadda, and finally - on version 0.83 - it was renamed the Civ3MultiTool. It's come a long way since he posted in this forum on Nov. 2, 2001 that his tool to "copy spirits of the BIC files" was available and "seems to work". Sure it worked - now it's one of the essential tools in the Civ modder's toolkit. We love understatement.

United Nations Award: For advanced understanding of AI culture - alexman

Once upon a time in the C&C forum.... There was this guy named alexman who seemed to understand game mechanics better than just about everyone else. He helped a lot of folks with very obscure questions and posted Great tutorials about AI behavior and corruption. Our favorite of his threads is one called 'some suggestions for improving the AI in GOTM', which is chock full of interesting AI-management ideas. Then he moved on to the Civ4 forums, and then the Civ5 forums, and still posts over there to this day. We can't be upset about that; they probably need him more than we do...

Edit: For the rest of the story: look >here<. Thank you Civinator.

Colonization Award: For advancement of CivIII Customization elsewhere on the web -

GI Dustin - GI Dustin's File Emporium(defunct)
GI Dustin's File Emporium Dec 28 2007.jpg
Ah, those were the days! We remember being able to shoot over to GIDustin's File Emporium to troll for units & graphics. The good news is, most of the files he had are now in the CivFan database. The Bad news: we only THINK we got them all before his site closed. Moral: Love your friends while they're still around.

Bad Kharma, MarineCorps, Recon1591 - Storm Over Civ
logo.jpg
Ever since a few intrepid C&C veterans opened Storm over Civilization in October 2006, it has gradually become a haven for hardcore CivIII modders: a place where great projects could be worked on in relative peace and quiet. Drop in sometime and check out the forums to see what some of our best modders are working on for the next decade...


The Mercator Award: For excellence in the field of real world maps -

TETurkhan's 256x256 world maps - wildly popular
Rhye's 180x180 World Map - medium sized sleekness
The Last Conformist's 16x16 Hexette world map - classic and clever


The Master Surveyor Award: for excellence in the field of terrain creation -

Snoopy, for his groundbreaking Civ3 terrain,
Balthasar, for his creative Manhattan and Wild West terrains,
Vuldacon for his moody Escape From Zombie Island terrain,
and Ares de Borg for all of his luscious & earthy terrain!​


The Metropolitan Award: For excellence in the field of city set graphics creation and development
Kyriakos, Ogedei_the_Mad, and Red Alert

These creators are the masters of miniatures. Take a close look at their work: it's amazing the amount of detail these cities have. And yet, each of these creators has his own style and approach to his work. This is proof that there is no image too small to be fine art (& architecture)!

The David Byrne Award: for excellence in the field of leaderhead creation and development -
Rob (R8XFT), CivArmy s. 1994, sprincrus, Shirokobbure, and Grandraem

Nobody plays Civilization by himself. There's always the AI - dumb, conniving, and persistent as a Terminator - to play against. Thanks to our talented Leaderhead makers, our AI Opponents have a face, and whether we choose from spincrus' Flags as Leaderheads Collection, one of ShiroKobbure's "Works", a classic by Grandraem, one of Rob's recent masterpieces, or one of CivArmy's complete civilization pack leaderheads, our game experience will be 200% better every time we play because these wonderful creators exist.

Chieftain Award: Best new creator/contributor - Anthony Boscia

Since Tony Boscia joined the C&C forum in February 2010, he's created the Civilization III: Worldwide mod and the amazingly useful North Atlantic Oblique Map. With a start like that, we can't wait to see what Tony's future contributions to C&C will be!

 
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The Jury wanted to send some special awards to the folks over in the Civ III Stories and Tales Forum. Some C&C modders may not be aware of this other forum where their mods and creations are played as epic succession games and written about inspirationally, as if they'd been real adventures. It's great fun, and..look! A story has already begun about CivArmy's just-posted Golden Hordes Mod! Can't wait to see how it turns out..




The Test of Time Award
For excellence in the field of Civ3 Succession Games

Spoiler :
Bede - an extremely articulate SG'er, awesome combo of teaching and writing. s=led the Deity SG classic Sid Vicious and The Magnificent 7+1, an all-time classic SG

Doc Tsiolkovski - all time classic SG'er, a disciplinarian and micro-management wizard who taught dozens and dozens of new civers how to really, really play.

Sirian - legendary tactician who coined the phrase "pink dot" which became infamous in many SG circles here. it referred to the key location on the dot map.

ThERat - ingenuity, longevity, and a smart combo of tactics and penmanship.

TheOverseer714 - leader of many, many 'Succession Games For Newbies' and shepherded so many new civers.

Whomp - another classic SG'er, quick witted and a military genius. a savvy story teller.



The Great Authors Award
For excellence in the field of chronicling, narration and story telling

Spoiler :
WildWeazel and his One More Turn Theater, an instant classic. Inspirational play style and even better writing.

Vanadorn for his epic Pax Romana Story, chock-full of narrative, brimming with literary talent.

Quintillis for his far reaching Conquest of the World story. depth, breadth and elegance. elite chronicling.

Sima Qian - the delightfully humorous The Shiji, Book Three: Vegetarian Vengeance. a classic mix of extremes and superb penmanship. A classic.

MSTK - the old-school classic Out of the Rubble I &#8211; The Byzantine Empire, revered by some as THE BEST STORY EVER in the Stories and Tales forum. Here is the author's take:
Out of the Rubble was one of those that took advantage of the Picture Reporting revolution to analyze Civ in a different way. What if all of that wasn&#8217;t just a game? What if it was really history, in a history book? What if it was an FPS shooter? What if it was taught in school curriculum? These many viewpoints launched the successful Out of the Rubble stories. Every chapter is told in a new perspective. This acclaimed series still continues today.

zeeter - for the classic Hail Caesar Story, perhaps the first great story in the S&T forum. relatively low tech in terms of chronicling but just outstanding literary genius. MSTK describes it in the stickied thread:
This is a classic, from before my time. Hail Caesar is a very long-running story about the Roman Empire. Written in a relatively simplistic form, it is a great novel that has captivated many readers. Hail Caesar helped start a trend of reporting stories instead of reporting the actual game. He influenced many stories later on, even if they did not know it.
 
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These are our Top Ten favorite Unit Makers, in alphabetical order.
Quality and quantity were our first consideration in compiling this list, of course, along with what each Jury member believed to be significant achievements in unit making. Detail, historical accuracy, textures, refinement, filled gaps, creativity, originality and variety of unit animations that set higher standards for unit artists were also considered, along with the artist's willingness to mentor other unit artists of the C&C Community.



aaglo
"The master of odd mechanical & fantasy units and ships" "POVray Master"

imperator1961
"Quality and quantity, taking on often obscure topics, set new benchmarks for artillery and munits."

Kinboat
"A forum legend. Early pioneer and technical master, iconic works, revolutionized human units with his paperdoll,
invented the unit lottery, is probably a superhero."

Orthanc
"Master of sails. Very important creator for naval modders."
"Very detailed models, including believable what-ifs."

Plotinus
"Ingenious animations" "Always high quality, and often in useful packs."

Sandris
"A factory of quality pre-modern units, his unit sets were a dream come true for many."

utahjazz7
"A broad array of units from gritty to silly, and one of the most helpful creators around."

vingrjoe
"Best Iowa series ever. The most crisp without having pixelated edges units I have ever seen."
"He raised the bar with textures."

Vuldacon
"Excellent quality, very helpful to others."
"Attention to detail is unrivaled. Sees things with flc files that most will never ever see."

Wyrmshadow
"Best in quantity. Top marks in quality. If it has an engine, Wyrm has made a unit of it."
"Managed to animate a human unit using Bryce."


 
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For Our Missing Comrades...

The Jury would also like to honor and remember those who we no longer find in the C & C forum. Some are gone for good, some have just gone away. In particular, we note the absence of our friends Stormrage and Spacer One, whose wit and intelligence once brightened our days. Many of those who are no longer here were once the reason we joined, or enjoyed our visits, or succeeded in our efforts. Wherever and why-ever they've gone, we sure do miss them.





 
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finally...


It may sound trite, but we'd like to give an award to everyone else - the other magnificent creators here, the lurkers, the downloaders, the playtesters and the veteran gamers. Honestly, you all deserve to be rewarded just as much as anyone else we've listed. This is all for fun anyway. But without you, the Creation & Customization forum would be a quieter, less lively place where our little mutual admiration society comes to bore each other. Without all of you, this forum has no purpose; without you this forum couldn't continue to be the vibrant, friendly and interesting place it has been for the last ten years. You deserve an award for that.

So Happy Ten Year Anniversary, Civ III Creation & Customization Forum! Happy Birthday to you.

May there be many more.

~ Thus Sayeth The Jury ~

On this, the 31st Day of October, 2011, Anno Domini



Graphics by Vuldacon, Text and layout by Balthasar
 
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This is one judgement we won't appeal&#8230;
 
Yes, yes, and Civ IV being good: not proven. Duh.
 
United Nations Award: For advanced understanding of AI culture - alexman

Once upon a time in the C&C forum.... There was this guy named alexman who seemed to understand game mechanics better than just about everyone else. He helped a lot of folks with very obscure questions and posted Great tutorials about AI behavior and corruption. Our favorite of his threads is one called 'some suggestions for improving the AI in GOTM', which is chock full of interesting AI-management ideas. Then he moved on to the Civ4 forums, and then the Civ5 forums, and still posts over there to this day. We can't be upset about that; they probably need him more than we do...

:rotfl:

This is such an outstanding joke, that I have to do a post here:

Alexman (Alex Mantzaris) was in the programming group of Firaxis for Civ 4 and after Soren Johnson left Firaxis, he became the lead designer of the Civ 4 expansion sets "Civ 4 Warlords" and "Civ 4 BTS". So it can be really said, that the Civ 4-fans needed their lead designer more than we do. :lol:

It seems, that in the early days of Civ 3, Firaxis contacted some of the very young ambitious modders, and offered them contracts. Jon Shafer could have been among them, too (speculation). One, who didn´t sign such a contract offered by Firaxis was Sarevok (who did some huge scenarios in the early days of Civ 3 in teamwork with Rocoteh). He said something about the offer by Firaxis in one of his posts at the SOC site. Those who are interested in his post, can find it here: http://www.stormoverciv.net/forums/showpost.php?p=19553&postcount=34

And thank you for the award. :)
 
Thank you for the award :hatsoff:

The SG community has lots of great contributors and many deserve a mention. Playing with those folks for the last 7 years has been a pleasure and honor.
 
.....Alexman (Alex Mantzaris) was in the programming group of Firaxis for Civ 4 and after Soren Johnson left Firaxis, he became the lead designer of the Civ 4 expansion sets "Civ 4 Warlords" and "Civ 4 BTS". So it can be really said, that the Civ 4-fans needed their lead designer more than we do. :lol:

Thank you Civinator. I put a link to your post right under that entry. Historical accuracy is important: we're like blind folks trying to remember where the furniture was, and if we allow ourselves to forget, life will always be a series of bruised knees. Luckily, we can tell each other.
 
Thanks to the voters for granting me one of the writing awards. It really means a lot to me that folks remember a story that I wrote something like six years ago.

I appreciate the award and am very privileged and humbled to have received recognition here.
 
Congratulations to all the award winners! :king: They are all well deserved.:goodjob: I am probably not much more than a lurker most of the time and post rather occasionally, but I have browsed the database for countless hours searching for units, graphics, scenarios and modding discussions and I am in still awe of your contributions after these so many years. Hat's off for you guys! :hatsoff:

Congratulations to the jury also, I could never have structured the award system this good! :goodjob:
 
Congratulations to all the award winners! Admittedly, I have never downloaded anything from C&C, but I always enjoy coming here and looking at what the brilliant minds have come up with!
 
Thank you for the award :hatsoff:

The SG community has lots of great contributors and many deserve a mention. Playing with those folks for the last 7 years has been a pleasure and honor.
I couldn't agree more and I'm truly humbled to be mentioned as a SG contributo with the cast in that list. I learned so much by reading and watching the likes of you, Nothern Pike, Arathorn, Charis, Sir Bugsy, Sir Pleb, Greebley, Grahamiam, Scoutsout, LKendter et al
 
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