- Joined
- May 5, 2005
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- 8,881
IIRC isn't either the city or palace view dependent on using Conquests.biq? Meaning you could replace the default file with your mod. I'm thinking it was only the palace view, but then what determines if the city view is enabled?
As far as I remember, the former city view screen was used in C3C for an "easy-to-do" crash fix for mods and scenarios using more than the normal 16 strat./lux. resources. I temporary attache a screenshot of SOE showing the "Strategic Resources" screen that opens within your city screen. This screen is the former city view screen. The replacement of the city view screen by the Strategic resources screen for mods/scenarios in C3C is hardcoded.
Spoiler :
The normal epic game in C3C still enables the city view as this game only holds the 16 strat./lux. resources from Civ 3 vanilla and with this number of lux./strat. resources no such crashes did happen. Therefore the programmers saw no need to replace the city view screen for the normal epic game of C3C.
The next version of my mod CCM holds a massively modded city view (I posted some screenshots about it some time ago that are now gone due to the closure of the SOC site), edited (as I wrongly wrote exe instead of biq): but this feature can only be used, if the CCM biq replaces the main conquests-biq of C3C (what can be easily achieved by renaming both biqs).