The Modding Wiki

Blue Monkey

Archon Without Portfolio
Joined
Jul 31, 2005
Messages
11,325
Location
Timeless Isle
As Thunderfall has announced, a Civ3 modding wiki now exists. The catch is we have to make it. Here's our chance to gather up all those answers to the things that get asked a thousand times. And the arcana that is spread across a thousand threads will finally be collected.

It's new, we're new at it, but with your help it will soon be of use to us all.

:)
 
I'm on it already. Right now I'm just compiling threads from the forum that contain the sort of information we will want in the wiki.

btw, Civ3 is winning :p
I've got a lot of the threads on map hacking & LM terrain bookmarked for a tutorial not done yet. So'll be doing the same for those topics.
 
I made a big Tutorial about modding of Civ 3 on a German Civ-site (so some of the screenshots used there can´t be seen any longer due to the move of servers of the SOC-site):
http://www.civforum.de/showthread.php?t=51905

Lot of the items there were transfered to the German Wiki of Modding Civ 3:
http://www.civwiki.de/Kategorie:Modifizieren_(Civ3)

At present I have all hands full to do with CCM, so in the moment I have no time for the Wiki here. But may be this helps a little bit, as a lot of work was still done. :)
 
I've gathered the raw information, mostly from posts scattered across many threads, for creating a tutorial on map making in the wiki. I could go the direction of making one long article with many sections. Or I could put brief summaries in the main article on designing & editing maps, with links to separate articles on such topics as Bmp2bic, Map Tweaker, using LM terrain, making & using custom terrain graphics, etc.

Currently I tend to favor the second choice. Since I need to incorporate many graphics, the page layout will be fairly complex. Short articles will be easier to construct. Also, short connected articles will begin to layout the actual hypertext structure of a true wiki. Other people will be able to both edit the articles where they have some expertise and link to related short articles they can write. One example of that is an article on working with palettes.

Preferences as contributers? Preferences as users of the wiki? Other thoughts?
 
I'm working on an index of modding tools, which includes useful Civ3 utilities aimed at modding. Being somewhat of a glutton for punishment and wary of fan-made programs I'm not familiar with many utilities beyond the necessities, to know which ones are actually useful and usable. I'm including only the most popular, proven programs for now, and hopefully someone with a better knowledge of what works will come along and expand the list.
 
Huh - sorry; been away; missed this thread.

I posted on Site Feedback that a section comprised of links to threads would be helpful: (1) It would save much transcribing that I myself certainly don't have time for (and I have many, many threads bookmarked); and (2) the "conversational" nature of some the threads is IMHO preferable in some respects (in some cases) to summaries: obscure points and experiments are noted, etc.

Anyway - A thread link section? Aye or Nay?

Best,

Oz
 
There are already links to the main tutorials. Ultimately, the wiki ideally will abstract the solutions buried in multiple threads. For example, I'm still working on pulling together an article on maps & terrain that required sifting through about 20 threads.

All that said, links to key conversations on a topic would be a welcome start.
 
There are already links to the main tutorials. Ultimately, the wiki ideally will abstract the solutions buried in multiple threads. For example, I'm still working on pulling together an article on maps & terrain that required sifting through about 20 threads.

All that said, links to key conversations on a topic would be a welcome start.

Consider it begun -- well, later this week anyway :)

Best,

Oz
 
FYI as threatened I've begun work on the Wiki (nothing there yet). I've organized links to threads into the following categories:

1. Basics
2. AI Behavior & Manipulation
3. Armies
4. Artillery
5. Barbarians
6. Combat
7. Corruption
8. Cracked Editors
9. Diplomacy
10. Disease
11. Flavors
12. Great Leaders
13. Improvement & Wonder Effects
14. King Units
15. Movement
16. Sounds
17. Specialists
18. Tech Trees
19. Terrain
20. Tricks Of The Trade
21. Upgrades
22. War Weariness


Comments?

:D ,

Oz
 
Y'know, since everything here is implicity free for derivation/reuse, I say we copy, clean up, credit, and categorize the entire community corpus of civilopedia text. (woah, alliteration) Minus the mod-specific info and random eccentric stuff, of course.

Sorry, but I, for one, have plans for the rest of the century :scan:

As Ever,

Oz
 
It looks good, but do we want Allgemeine Spielkonzepte ("General game concepts") or just, well, modding info?

Best,

Oz

Most topics in your list start with a "General game concept" and in the next step comes how to mod it (p.e. AI Behavior & Manipulation) - and it seems your German is better than my English. :)
 
Most topics in your list start with a "General game concept" and in the next step comes how to mod it (p.e. AI Behavior & Manipulation) - and it seems your German is better than my English. :)

Granted about the vague notion of "General game concept", but (I confess :blush: ) my German is courtesy of on-line translation.

Best As Ever,

Oz
 
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