hannurabi
Warlord
- Joined
- Aug 29, 2005
- Messages
- 173
I have temporarily removed the download from the first post, but the project isn't dead yet.
Just few days back I looked my old code and wondered if I could hack tcp/ip multiplayer in it. And I (at least almost) successfully did. So this project might end up as more like CivNet clone. But still have lot of work to do before it's truly playable game.
The problem with my code is that it's quite buggy and very disorganized (spaghetti code)...
When I showed my code to humbe, he ended up to start rewriting whole game.You might be interested of his code, but unfortunately he has disappeared or something. I still have his code somewhere, but I'm unsure whether to share it without his permission.
---
But I've been thinking... since quite many of the few civ1fanatics seem to have some programming experience, or at least I have got that impression, why not to start a collective civ1 clone project?
Ok, I know that having enough time is one obstacle for people to participate, but these type of projects tend to take years anyway. But if there was more than one or two developers doing the programming maybe the project might get finished some day. And even if it wouldn't, at least personally I find working on this kind of stuff quite fun
First we would have to decide which programming language and which libraries/frameworks to use. We could set the project for example on sourceforge.
Maybe we should create some kind of design document too.
Well, if anyone is interested let's discuss some more.
Just few days back I looked my old code and wondered if I could hack tcp/ip multiplayer in it. And I (at least almost) successfully did. So this project might end up as more like CivNet clone. But still have lot of work to do before it's truly playable game.
I've only been looking at civ.exe, slowly trying to figure out how it is put together. So it's all just ideas in my head, which is why I wanted to look at the work hannurabi and humbe had made.
The problem with my code is that it's quite buggy and very disorganized (spaghetti code)...
When I showed my code to humbe, he ended up to start rewriting whole game.You might be interested of his code, but unfortunately he has disappeared or something. I still have his code somewhere, but I'm unsure whether to share it without his permission.
---
But I've been thinking... since quite many of the few civ1fanatics seem to have some programming experience, or at least I have got that impression, why not to start a collective civ1 clone project?
Ok, I know that having enough time is one obstacle for people to participate, but these type of projects tend to take years anyway. But if there was more than one or two developers doing the programming maybe the project might get finished some day. And even if it wouldn't, at least personally I find working on this kind of stuff quite fun
First we would have to decide which programming language and which libraries/frameworks to use. We could set the project for example on sourceforge.
Maybe we should create some kind of design document too.
Well, if anyone is interested let's discuss some more.
Spoiler :
And no need to tell me about Freeciv and Civ2/3/4/5, I know that they exists... but they just aren't what I'm looking for, and you propably understand why