I really like guild ideas, but I'm worried by their spread method. Spread by event is ok, but it shouldn't be the only way. Especially when some of the guilds (asassins and mercenaries) give the player full control over where and when he wants them to spread. It shouldn't be so hard to add a new "guild member" unit (or smtg) who would work as, khem, missionary.
I also wonder if guild hq will grant any benefits for every city with a guild. If so, it would be profitable to spread it as wide as possible, and have means to influence the process. If not, then guilds will likely be local - present in only few cities chosen by the player. Spreading them to other civs would also be pointless.
Hmm, will the guilds cost gold in maintenance?
I also wonder if guild hq will grant any benefits for every city with a guild. If so, it would be profitable to spread it as wide as possible, and have means to influence the process. If not, then guilds will likely be local - present in only few cities chosen by the player. Spreading them to other civs would also be pointless.
Hmm, will the guilds cost gold in maintenance?