Current (SVN) development discussion thread

Even then. The happy cap is an important mechanic to limit growth in the early game, and happiness from normal artists would give you the opportunity to outgrow it as long as you have artist slots (and produce gold with them).
 
Perhaps a wonder of some sort could provide the +Happiness for Artists. The Louvre? Wat Phra Keow? Ruwanwelisaya? Those last two are Buddhist wonders since Japan and the Khmer could really use the help.
 
Perhaps a wonder of some sort could provide the +Happiness for Artists. The Louvre? Wat Phra Keow? Ruwanwelisaya? Those last two are Buddhist wonders since Japan and the Khmer could really use the help.
If you're Culture mongering (as Japan/Khmer/Mughals/Iran) you already get more than enough Happiness from the Culture Slider. At 80% Culture slider I usually have a ~75% Approval Rate as Japan, so +Happiness with Artists would be redundant actually.

What you need is a synergy of Culture with Trade. And perhaps Growth too. There is a random event where immigrants arrive in highly Cultured cities (like a minor case of the American UP), for example.
 
The Italian UP is still due for a change (it's a little lame to get basically the same thing the City States civic already provides), and a bonus for high culture seems fitting here.
 
The Italian UP is still due for a change (it's a little lame to get basically the same thing the City States civic already provides), and a bonus for high culture seems fitting here.
The Phoenician UP, combined with their UB, is exactly what Free Market provides (since they won't have Corporations most of the time). The Persian UP is exactly what Occupation provides. Both are fine IMO.

On the other hand, I think a Culture => Trade bonus should be universal, instead of restricted to a particular civ (Italians).

One reason I think this should be universal is that Cultural UHVs, particularly the Japanese one, do not provide any tangible benefits after they are achieved, despite being colossal efforts in their achieving. In reality the Japanese people are very proud of and inspired by their cultural legacy.

I reiterate my original plan for Cultural benefits, in lieu with a possible new Italian UP.

---

Poor (1+): No benefits

Fledgeling (10+): No benefits

Developing (100+): +15% population growth rate

Refined (500+): +1 Happiness, +25% population growth rate

Influential (5000+): +1 Trade Routes, +1 Happiness, +25% population growth rate

Legendary (50000+): +2 Trade Routes, +2 Happiness, +1 Free Specialist.

---

Italian UP:

The Power of Renaissance:

Cities enjoy Cultural benefits of 2 extra levels till the end of Renaissance Era.

So a Refined Italian city during Renaissance Era would enjoy Legendary benefits. The Trade Routes and Free Specialists would represent Italian maritime republics and renaissance GPs, respectively. But it's not for free - you have to work your Culture up to Refined. Hopefully this means Italy will be prompted to run Artists with Art Studio.
 
haven't seen this reported yet, but it seems that Trafalgar Square can be built inland right now... i debated building it in Paris just for fun, then realized that was sorta dumb...

anyway, just letting you know.
 
The Phoenician UP, combined with their UB, is exactly what Free Market provides (since they won't have Corporations most of the time). The Persian UP is exactly what Occupation provides. Both are fine IMO.

On the other hand, I think a Culture => Trade bonus should be universal, instead of restricted to a particular civ (Italians).

One reason I think this should be universal is that Cultural UHVs, particularly the Japanese one, do not provide any tangible benefits after they are achieved, despite being colossal efforts in their achieving. In reality the Japanese people are very proud of and inspired by their cultural legacy.

I reiterate my original plan for Cultural benefits, in lieu with a possible new Italian UP.

---

Poor (1+): No benefits

Fledgeling (10+): No benefits

Developing (100+): +15% population growth rate

Refined (500+): +1 Happiness, +25% population growth rate

Influential (5000+): +1 Trade Routes, +1 Happiness, +25% population growth rate

Legendary (50000+): +2 Trade Routes, +2 Happiness, +1 Free Specialist.

---

Italian UP:

The Power of Renaissance:

Cities enjoy Cultural benefits of 2 extra levels till the end of Renaissance Era.

So a Refined Italian city during Renaissance Era would enjoy Legendary benefits. The Trade Routes and Free Specialists would represent Italian maritime republics and renaissance GPs, respectively. But it's not for free - you have to work your Culture up to Refined. Hopefully this means Italy will be prompted to run Artists with Art Studio.
Is that cumulative or replacement?
 
^ Not cumulative. Otherwise too OP.
What exactly do you mean by "population growth rate? DO you mean a discount on how much it takes to grow to the next level or a multiplier on food?
 
What exactly do you mean by "population growth rate? DO you mean a discount on how much it takes to grow to the next level or a multiplier on food?
A discount on how much it takes to grow to the next level.

Multiplier on food would be game-breaking. Worse than the old Indian UP.
 
A discount on how much it takes to grow to the next level.

Multiplier on food would be game-breaking. Worse than the old Indian UP.

But, but, but how am I supposed to get Tokyo larger than the 48 I achieved in my Japan game I just finished? (Opera House removed happy cap, nation park removed unhealthiness cap, over a dozen merchants providing a food apiece, like 17 from cereal and sushi apiece)
 
I don't want to have too many "tangible" benefits from high culture, although I could imagine more special events that reward this (like more revenue through tourism, settled GPs, extra happiness). The point of many cultural UHV goals, especially the Japanese, is precisely to "sink" commerce where it has no actual benefit for you.
 
Next commit will have the old Borobudur effect back (although you now don't get extra artist slots, they will actually use up the priest slots now). The "Great Prophet culture bomb" effect is now enabled by the Sphinx.
 
Free market +25% commerce to corps doesn't work, probably becaue none of them make commerce.
 
Free market +25% commerce to corps doesn't work, probably becaue none of them make commerce.
It need not and should not work.

Even without that 25%, Free Market is still the best end game econ civic in most (I'd say >70%) cases. If it does work, State Property/Environmentalism will be completely useless in comparison.

The +1 Trade Route per city from FM facilitates Corporations spread (which depends on the # of Trade Routes in your cities).

Next commit will have the old Borobudur effect back (although you now don't get extra artist slots, they will actually use up the priest slots now). The "Great Prophet culture bomb" effect is now enabled by the Sphinx.
Sounds good. Obelisk/Artemis/Oracle Priests will be much more interesting now.
 
It need not and should not work.

Even without that 25%, Free Market is still the best end game econ civic in most (I'd say >70%) cases. If it does work, State Property/Environmentalism will be completely useless in comparison.

The +1 Trade Route per city from FM facilitates Corporations spread (which depends on the # of Trade Routes in your cities).


Sounds good. Obelisk/Artemis/Oracle Priests will be much more interesting now.
Cool, then if it is removed from description I'm happy, my problem is it saying something and it not working.

You don't need to tell me Free Market is awesome, Tokyo getting 29:food:, 32:hammers:, 85:gold: 29:culture: 47:science: is enough to tell me so (of course I was coughing up 4000/turn for that level of awesome in like 10 cities). I crammed a whole ~163 million people in Tokyo (48 pop) and had 552 million people in my empire of 11 cities. (I was sucking up basically every resource associated with a company in the world and the only companies I lacked where silk road and trading company).



Leoreth, I think you need to bump up the amount of national wonders you can cram in one city, since Trading Company expires and the Triumphal Arch counts this screws it up for capitals.
 
Free market +25% commerce to corps doesn't work, probably becaue none of them make commerce.
It refers to commerce types, i.e. gold, science, culture, espionage.

Leoreth, I think you need to bump up the amount of national wonders you can cram in one city, since Trading Company expires and the Triumphal Arch counts this screws it up for capitals.
I'd rather have the Triumphal Arc not count. It doesn't make sense for it to be a national wonder anyway, since you can't voluntarily build it anyway.
 
Well, it doesn't work, I've run the numbers many times and it doesn't do it for gold at least
 
Many text key errors around cuba....

Empire state building does not work

Can't beleive this is still getting better


Have you been working this longer then ryhe even now?

Eternally grateful
 
India got really screwed up by the religion change, all that unhappiness from religions stomps India until they get calender. This isn't realistic as India was extremely syncretic and didn't suffer that much religion unhappiness.
 
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