I'm not going backwards to the 80s, must march on! My second child was born on the 13th hence my absence, but now I'm back in the office and posting during my boring meetings so...
Not sure who won 2011, who cares? Let's do 2012! (jk I'll tally 2011 later). Really good discussions on open world rpgs though. That's exactly what this thread was supposed to do- lead to other discussions on gaming and design and such.
I did totally screw up and not mention SPAZ, space pirates and zombies, for 2011. I thought it was a 2012 release. It's a super amazing arcade rpg shooter. Really good modability, really good replay value if you like that type of grindy arcade game.
2012- Initial thoughts. Kingdoms of Amalur came out but was a pretty big flop overall. I played it a little and it was ok, but had potential.
Fez was interesting, a really good spin on platformers but I'm not the biggest platformer fan anyway. Same with Spelunky, a nice rogue like spin on platformers but it's so freakin hard for me and I lose interest.
Legend of Grimrock was a cool throwback title but ultimately fell a little on the cumbersome side for me.
Diablo 3 I never played. A lot of people had huge issues with the base game though, I think it only got good with expansions.
Torchlight 2 I did play and many have said it's the better ARPG compared to diablo3. I did enjoy it a lot, but the plot is so super thing, no replay value for me, not close to goty status.
There's some other notables I haven't played like assassin's creed 3, dishonored, borderlands 2, xenoblade chronicles, guild wars 2, far cry 3.
But two monster titles for me:
Mass effect 3 - The final chapter in the Mass Effect story. Excellent game play, overall some great upgrades over ME2 in regards to gameplay. The way ability cooldowns work with weapon loadouts was great, and rolling into cover was awesome.
So many people whined about the story and ending but I didn't think it was that bad. However where the game falls flat for me is really hard to describe. Essentially I just didn't connect with the characters as much. I feel like the tone of the game compared to ME2 was so different it didn't resonate with me. In ME2 I loved getting to know Miranda and Jacob, they were like real people almost to me, I mean as real as a video game can get. Everything felt personal, like I was making decisions, I was growing my squad by doing those dossier missions for samara and thane, and unlocking weapons to use and such. ME3 also felt so dramatic all the time, like every conversation had the end of the galaxy hanging over it like a wet blanket. The tone was not as fun. Still an amazing game, just for those reasons a tad shy of ME2 for me.
The other game is FTL: Faster than light. It's a rogue like game in space where you are carrying plans to save the empire from some rebels and you have to get through 9 or so sectors to the empire's base. You pick a ship and then have to traverse between nodes in each sector to reach a final boss battle with a huge spaceship.
The combat is really unique. It's real time but pauseable. You have to balance power distribution between all your ship systems, so you can't have full engines plus a full arsenal of weapons and max shields. It's all tradeoffs for different stuff. And of course you have to find the different stuff along the way by buying weapons and systems from shops or salvaging them. It's all randomly generated so it's infinitely replayable. There's a ton of ships to unlock too by doing achivements which I found to be quite fun. And it's really hard! I still haven't beaten the game on normal. Overall it's well designed, addictive and fun, and the dynamic soundtrack is perfect for the game. The music will actually change depending on if you're being threatened or on the run or in a peaceful sector.
Overall it's an extremely hard choice. But ME3 didn't really do anything ground breakingly different from ME2, it just fine tuned the game play and expanded the story. FTL I feel did break a lot of barriers for indie games, showing that clever gameplay and design matters more than fancy graphics. It introduced me to rogue likes as a genre, and I've seen several games since that remind me so much of it, I think it had to influence some. I'm voting for FTL.