Recently I got some ideas about nomadic civilizations. My idea is that there are three types of civs: nomadic, which everyone is at gamestart, rural and urban. But this is ofcourse not an all or nothing proposition. Instead the kind of society you are is determined by which kind of terrain you inhabit and what kind of improvements you build. Camps and pastures give nomadic points, farms and orchards give rural points, mines and quarries give urban points e.t.c.
I don't think it's necessary to program cities that can move. The c2c game features already in place are sufficient for my ideas. So you get these points and with these points you get auto-building nomad/rural/urban center depending on what points you've got the most from in the city. And this autobuilding determines what you can and cannot build in the city. And with time, tech, improvements and city buildings your "city" can progress either to a more advanced form of nomad/rural/urban or switch between them. The general direction being towards urban.
Urban focus ofcourse is generating more trade and industry while rural focus gives bonus to agriculture and defensive structures like forts and nomad focus gives military advantage to cavalry and bonuses to camps and pastures. And what determines your overall focus is your capital. So if you're a nomad civ wishing to get all the benefits of the more classical defenition of "civilization" then it might be easiest to simply invade someone and move your capital.
I don't think it's necessary to program cities that can move. The c2c game features already in place are sufficient for my ideas. So you get these points and with these points you get auto-building nomad/rural/urban center depending on what points you've got the most from in the city. And this autobuilding determines what you can and cannot build in the city. And with time, tech, improvements and city buildings your "city" can progress either to a more advanced form of nomad/rural/urban or switch between them. The general direction being towards urban.
Urban focus ofcourse is generating more trade and industry while rural focus gives bonus to agriculture and defensive structures like forts and nomad focus gives military advantage to cavalry and bonuses to camps and pastures. And what determines your overall focus is your capital. So if you're a nomad civ wishing to get all the benefits of the more classical defenition of "civilization" then it might be easiest to simply invade someone and move your capital.