Lux is the number of luxuries currently connected to the capitol while
New is the number added in this round.
Imp is the number of luxuries imported.
A red background in
Lux Tax means I had to raise the slider to avoid disorder on the next turn. I will not try to guess what the player would do in that case, I will just raise the slider until all cities are happy enough to avoid disorder. An orange background is the other way around, I was able to lower the slider and still keep all cities happy.
# spec. is the total number of specialists (slackers
) in the empire. A green background indicates a minimum science gambit in progress, meaning at least one of the specialist is not a slacker.
Total comm. is the amount of commerce generated by cities on the Domestic Advisor screen, excluding any other type of income.
Expenses lists various expenses, from the same screen, in this format: entertainment/corruption/maintenance/unit cost.
Ratio is income divided by commerce, somewhat measuring the efficiency of the empire in the context of the fastest space ship launch strategy.
Top cities list happiness factors in the top 2 cities in the following format: happy pop/content pop/unhappy pop:Military Police-Luxury resource happiness-Building Happiness.
Borealis: A reasonable balance of commerce/production and 2 luxuries will eventually be added when the borders expand. However, due to the low funds available, it is unlikely either of them will come online in the next 20 turns, unless she manages to get some golds from the AI. On the plus side, a marketplace will be built in the next 5 turns in the biggest city, helping with both the happiness issue and the slight cash flow problem.
Charis: What can I say? Genghis Charis can barely keep is troops in check, no wonder his empire is in Anarchy.
This however illustrates the cost of a revolution, 0 income, 0 happiness from luxury tax and slackers all over the place, sometimes creating a food deficit. The timing of a revolution is crucial, make sure you have a cash reserve big enough to cover 8 turns of GPT payment. Don't start a revolution if you are about to discover a new tech, the 8 turns delay may make you miss a trading opportunity. If you can connect a luxury in a few turns and have a couple of big towns, it may be worth waiting. Charis has almost a 1000 golds on hands with no GPT payment. He will discover Monarchy in 2 turns, but since it was a single scientist gambit, the gambit can continue while in anarchy. With one luxury connected and no other to connect in the next few turns, he is able to balance happiness in any size 6 towns. There are 2 luxuries connected to his road network but outside of his cultural boundary. It will take about 10 turns to bring them online if a cultural building is rushed right after the anarchy. The question is, what will the anarchy lead to?
Cracker: What can be said here? No new luxury for this round, but a marketplace that helps with both happiness and commerce. It seems unlikely that another luxury will be added in the next 10 turns. Other than that, he is way ahead everybody else at this point. It's almost as if he has an extra city on everyone. Oh wait, he does have an extra city.
Hotrod: 2 specialists in size 1 towns with English names, somebody whipped them hard, probably Elizabeth. One of them is a clown, he could be doing something more useful. A british clown is not the most fun thing to watch.
Many size 4 towns, with 10% luxury tax they cannot be any bigger without a temple. One city is blowing smoke in 775 BC but since it is a very corrupt city, the loss was minimal. Only one luxury will be connected in the next 10 turns, allowing 0% tax at size 4 or 10% tax at size 5.
Jaxom: Many size 1 towns, 2 big cities. The size 8 city will grow in 2 turns, requiring 20% lux tax to keep happy unless a marketplace is built. This guy is wasting his commerce, I hope he knows what he is doing.
A settler is about to claim a 4th luxury but it will require 29 worker-turns to be connected. A pair of workers seems to be on their way to the perilous ledge leading to the gems. Note that one of his luxury was stolen from Elizabeth by overwhelming her with Chinese culture.
LKendter: Many size 5 towns and 1 size 9 city without a temple, with a single luxury online a 30% luxury tax is needed to keep the city in order. The city can grow to size 10 for the same price and will do so in 1 turn. This is a good example of converting commerce to shield. A wonder cannot be cash-rushed but by investing commerce in entertainment, the city has more productive citizens, thus more shields per turn. By spending about 400 commerce over 20 turns, the wonder will complete a couple of turns earlier. This may seem like a lot of commerce for a couple of turns, but if he snatches the wonder in the nick of time, it is a small price to pay. A second luxury would be a major boon by cutting the commerce price in half, a worker seems to be on that task but it will take at least 11 worker/turns to connect the 2nd luxury to the capitol.
Meldor: Now new luxury added this round, but a settler pair is on its way to claim the fur patch and should have one more luxury connected in the next 20 turns. With 2 luxuries and no cities above size 4, Meldor as no happiness problems. His commerce is a little low compared to others but he is in good shape to switch to republic whenever he chooses to.
SJF: Relatively even distribution of population, with 2 luxury connected and 10% luxury tax, he is good for size 6 towns even without a temple. The seemingly high cost of 10 for entertainment is more than covered by the increased overall commerce. A third luxury is connected to a road and is 13 worker/turns away from connecting to the capitol, that is if the borders expand by then. Ah, Liz settled the fur city in the exact same spot I took in my game. Since Liz stole most of his furs, SJF stole Gandhi's furs. I fear this might degenerate into a furball.
Steve: Not much to say when in anarchy. The red background in # spec. indicates I had to add some specialist in a couple of cities to avoid disorder on the next turn. As for luxuries, he has one connected and a settler pair is near the fur patch, so he should get a 2nd luxury in the next 20 turns, if not the next 10.
Stwils: Luxury tax was 30%, wasting 6 commerce per turn on happiness. A 2nd luxury is connected to a city but not to the capitol and there are no workers currently working to connect it. If it was connected, another 3 commerce per turn could be saved, giving a net income of 37 with 0.51 efficiency. With sufficient MP in all cities and the 2nd luxury connected there would be no need for luxury tax, removing 2 turns from the current research on the Republic. However, there is a barb camp near that 2nd luxury, it could be that the barbs ate the worker around there.
Swiftsure: His actual luxury tax is 10%, I would have to raise it to 60% to make one of the city happy, so instead I simply consider it will go in disorder on the next turn, loosing the single commerce it contributes. One luxury connected, one with a worker clearing a jungle nearby, and one about 14 worker/turns away. The worker in the jungle still need 5 turns to complete his task before he can move to connect the luxury, thus costing a bit over 30 commerce at the current rate. When these 2 luxuries are connected, he will be set for size 7 cities with temple and no luxury tax.
Theos: He has the lowest income of the bunch, due to his size 8 city without any luxury support. However, that city recently completed the Great Library, which should more than pay back the commerce lost to happiness. A worker is building a road on one luxury, due in 2 turns, and another is working on a 2nd luxury and is likely to get it connect within the next 10 turns. With these 2 luxuries online and the settler coming out of the size 8 city, Theos commerce should start to pick up soon.
Zenga: With the biggest city building a settler, he is probably switching between 10% and 20% and the city size change. A 2nd luxury would allow a flat 10% luxury tax and there is one to be connected when the nearby town expand its border. That is unlikely to happen in the next 10 turns, thus costing him about 50 commerce over the next 10 turns.
As an exercise, I took my game in 775 BC and revolted back to despotism, without changing anything else. As you can see, being a Republic without buildings to multiply your commerce result in much lower income. On the other hand, my size 8 city is producing 13SPT, after corruption in republic instead of 8 in despotism. Republic provides the mean to rush buildings with cash, usually faster than can be rushed with pop under depostism. If this was a scientific civ, I would have pop-rushed the libraries before revolting. I wanted to do the same thing with Cracker's game but I can't handle his save file. So instead I burned all his libraries and marketplaces, the second line is the result, while the 3rd line is with free Shanghai factored out. The higher commerce he has is most likely due to his very dense build.