QSC-c1 "Irritated Mao" game progress.

Lee, I just opened up your last save again. I do see those warriors far from Beijing!

How did you ever run around the island and not get attacked or have somebody get mad?

I never got up that far with my warriors.

Maybe just for my own learning experience, I should begin again and see what my warriors can uncover and how far they can explore...

stwils
 
Stwils,

I would recommend that you watch your time commitment so this game does not swallow you up. It is important that things remain fun for you and that you keep your sense of perspective in the real world.

You have the luxury here of being intimately involved in a game that has step by step recipes from some very solid players doing good things all around you. The hut factors and other RNG events can be set aside to let you look for some of the major differences where the more advanced players have literally vaulted ahead through exploration, contacts, trading, and a few gambits.

In the general plodding along pace issues, you can look at the other player examples and watch how they first accelerate the production of food or shields to match what ever they plan to do and then the apply those increased resources to gain the next jump in power either through aggression, increased population growth, increased gold/research, or through more production horsepower. Players may be following different paths to the top but in general, the more successful players will be maximizing the extremes of the critical power component that they have chosen to exploit.

You may come back to this game thread and all the save files many times in the coming weeks as your admission ticket, purchased through the toil of playing along, basically gives you free access strategy turtorial that just plain spectators can never appreciate to the same level.

If you feel that your position could be radically improved by doing something different, you may want to comeback later and replay rounds at your leisure to see if you can get the result you want or at least match the results of another player. Your best option may be to look closely at the other player positions and to see which position in turn 60 would most represent where you would want to be if you could replay your prior turns. Pick that position and probe the mind of that player or challenge the other players to help you see the diiferences in your currnet position and how you could get have gotten to the position that you will switch to.

Then just declare that you are switching and pick up play from the turn 60 file that you have chosen. This will jumpstart you into a game position that will help you keep pace plus will give you the added luxury of a neww set of one-to-one comparisions to the next rounds of several players who will start from similar turn 60 positions.

I also want to encourgae you and applaud your efforts in playing in this game format. There are many, very good players in this game and that is almost overwhelming in terms of the raw amount of information that is coming out of this game. You could play 20 of 30 other Civ3 game events and you might not see this quantity of quality of information in all those events combined.

Good luck,
 
Cracker, even though I am hopelessly behind, I am happy that I am exposed to all these good players in this format. I will keep plugging along for now with my game. Maybe later I will switch to someone else's position.

You are right. I do not want to be swallowed up by the game and all its difficulties. I want to have fun with it.

I realize I am swimming in a sea with the most advanced players. That is good. Hard, but good. I always said to people playing tennis, and I played a lot of tennis, "Play with someone better than you."

Anyway, thank you for letting me participate here.

stwils
 
Let us have all players play forward to the next discussion point

We are running a bit behind the planned time schedule due to the server glitches this past week plus some lagging uploads. Please try to help us get all the saves and turn reports uploaded concisely so that any of the data analysis can be completed efficiently in the background and Open Discussion can procedd with everyone up to speed.

A couple of players need to pay closer attention to the timeline points if only because this saves time and helps to avoid confusion.

The next three save points will be:

turn 70: 1275bc
turn 80: 1025bc
turn 90: 775bc

Please wait until late Sunday 12/8/2002 to begin posting turns reports in order to leave chronological open space in the thread for more discussion all day Sunday if it is desired.

The drop dead date for Uploads for turns 70,80,90 will be by 12 noon on Monday 12/9/2002 Mountain Standard time. (This is about 2 days behind schedule).

Continued good luck to all players and I want to bend my own rule about not focusing on future strategy by cautioning everyone to remember that the Barb level is set to restless during the coming rounds of play.
 
I want to be sure I understand what Cracker is saying. Is he saying if you want to, you can pick up someone else's save now and go forward?

I have downloaded a lot of Lee's saves and I like his expansiveness and all his trading. And I wanted to look at some of Meldor's saves because he started war early but for some reason none of his saves would download.

So am thinking maybe I will pick up Lee's last save and see what I can do with it. (Would Lee mind?)

I can go on with my own - I am comfortable with it. But it is not really going anywhere.

Lee's save would not be that comfortable for me as his game is far more advanced and full of all sorts of trading stuff that I don't know about yet. Still, I think it would challenge me.

So any ideas? Or have I misunderstood Cracker?

stwils
 
I think you can take any game that is out there and go forward. If Lee's game is one you want to play with just say so and take it like a regular SG.

It will be good to compare how you and Lee both go forward. I have already played my next 30 and it is definetly interesting!

Hotrod
 
@Stwils -

Yes, there is a provision to pick up someone else game.

Much of the trading you see me doing is counter-research. I know techs that the AI places lower priority on, and research that tech and use it to get trades of value. The below is a perfect example - look how much I got from litertaure.
3 techs including map making. I used map selling to raise cash, and get all tm of known civs. If you learn what the AI researchs first, you can do great going the opposite direction.


(I) Literature is researched, beginning on philosophy.
1790 BC - It is trading time.
I sell literature to India for Horseback, Math, tm, and $11 - I love selling at 2nd civ prices.
I sell literature, wm to Zulu for Map Making, tm, and $16 (all cash).
I sell tm to India for $6 (all cash)
I sell literature to England for tm, $36 (all cash).
I sell literature to America for tm, $38.
I sell wm to America for $15 (all cash).
Every civ is broke except me with $120.
 
So, Lee, it is all right with you if I pick up your last save and see what I can do with it during the next 30 turns?

stwils:jump:
 
stwils,

your decision is an excellent strategic learning move and that will put you back closer to the pace of the action so you can draw stronger conclusions in the coming rounds. You are also correct in your assertion that you will benefit from drawing direct comparison's to Lee's moves in the coming rounds.

You have your notes from the saves and turns reports in the early game and you will be able to look back from your improved position and look for ways that you might be able to bring your original play up to Lee's position in future games.

Congrats to Lee on playing a game that earns such respect from a fellow player.

This is exactly one of the intended processes of this sort of parallel progression game format.

Good luck to all players in turns 70, 80, and 90. If you anticipate that you will not be able to upload these events prior to noon om Monday please PM me so that I may plan my time accordingly to keep the data analysis on pace and in front of you as quickly as possible.
 
I am playing Lee's 1525bc save

Here goes for the first 10 turns:

1500bc
worker to cow
warrior s
workers in canton irrigate
worker roads in ?

1475bc
worker irrigates cow in Tsing
Shanghai warrior defeats barb and is now vet
Shanghai is pillaged :(
Canton has galley/ set to temple

1450bc
Beijing is on fire. ^%$#^% Why are they so discontent?
moved luxury slider to 30%
Warrior near Canton kills barb
workers mine
The Americans want an audience with us
we trade maps (not sure why I did this as everything seems visable)
We research polytheism and now go for Construction

1425bc
Fortify warrior near Canterbury
workers irrigate
Beijing produces settler/set to settler

1400bc
Shanghai is pillaged :(

1375bc
worker stuff and settlers move

1350bc
Tsingtao produces warrior/ set to temple
Oh, I almost forgot. Last turn our galley was lost
f11 says Beijing is the 2nd largest city!
Hangchow is founded

1325bc
workers irrigate
warrior joins settler southeast of Tsingtao
Tientsin founded near eastern coast
Beijing gets settler/ set to Library
Chingdo gets worker/ set to warrior

1300bc
settler moves south

1275bc
workers do various things
 
Turns 61 to 70:

  1. 1500BC ...
  2. 1475BC Elizabeth knows of Code of laws.
  3. 1450BC A worker makes a fur colony otherwise it will take too long to bring in into play.
  4. 1425BC Lincoln knows of Construction. I sell Code of Laws to Gandhi for his 32 golds and WM.
  5. 1400BC Chengdu is founded on the coast SW of Beijing. Temple of Shanghai is pop-rushed.
  6. 1375BC Another settler ready, sent to the north choke to claim the horses. Gandhi knows of Currency.
  7. 1350BC Elizabeth knows of Literature, how can she research that in 5 turns? I doubt it. *shrug*

    Inter turn: Liz offers literature for 130 gold. I don't think so Liz.
  8. 1325BC Sold Code of laws to Zulu for 25 golds. A galley is pop-rushed in Xinjian.
  9. 1300BC Canton finish a temple, starts on the Pyramids for real now. A couple of barbs camp are dispersed, netting 50 golds and no promotions.
  10. 1275BC The beginning of the Middle ages. Meet a cautious Greek. He knows of Literature and of many, many people. More serious trading begins.

    My WM to Alexander for contact with Russia, TM, 2 golds
    My WM to a cautious Catherine for contact with Persia and Germany, TM and 17 golds.
    My WM to an annoyed Bismark for contact with Iroquois and Babylon, TM and 20 golds.
    My WM to an annoyed Xerxes for TM, Literature and 51 golds.
    My WM to a polite Hiawatha for Polytheism, TM and 83 golds.
    My WM, Code of Laws and Polytheism to an annoyed Hammurabi for Construction, WM and 1 gold.

    Gandhi is the only one with Currency, I give him Literature and Polytheism for it, catapulting China in the Middle Ages. China being a friendly nation, every scientific civ receives a gift of all the missing tech to enter the Middle ages and they all get Monotheism. :( Well at least they are all very polite now. There are 2 barbarian camps in range of my cities. I expect to see many barbaric horsemen soon. Women and children are advised to take cover. The financial advisor is asked to find a useful purpose for our golds.
    [/list=1]

    Now that is interesting, all scientific civs started on the other continent and all but one expansionist started on our continent, was this random?

    Turns 71 to 80:
    1. 1250BC A settler is ready and is sent to the horses SE of Beijing.
    2. 1225BC As expected, a whole lot of barbarians show up. I take an embassy with all but Iroquois leaving me with 7 golds. I give the golds to Elizabeth leaving a treasure of 0 golds. The MP in both cities leave the town undefended, uttering something about 'not signing in for this crap'. Women and children are evacuated, leaving a grumpy old man in each city.
    3. 1200BC We discover the Republic. We give it to everybody, gaining Monotheism in the process. All barbarians are gone killing 0 pop, 0 units and stealing 0 gold. We revolt, catching a moderate 5 turns of anarchy. Research is set on Theology at one scientist.
    4. 1175BC Hangchow is founded on the north horses.
    5. 1150BC Tientsin is founded near the SE horses. Germany and Iroquois start a war.
    6. 1125BC ...
    7. 1100BC ...
    8. 1075BC We are now a Republic. A couple of settlers are cash-rushed.
    9. 1050BC ...
    10. 1025BC ...
      [/list=1]


      Turns 81 to 90:
      1. 1000BC ...
      2. 975BC ...
      3. 950BC The Library of Tsingtao is cash-rushed to bring in the spices.
      4. 925BC A settler is cash-rushed in Chengdu.
      5. 900BC Iroquois completes the Oracle, lots of cascade to Great Library. Beijing completes a marketplace and begins a settler. A settler is cash-rushed in Nanking.
      6. 875BC ...
      7. 850BC A settler is ready in Beijing, heads to the coast NE.
      8. 825BC ...
      9. 800BC Tatung is founded in the middle of all the furs.
      10. 775BC ...
        [/list=1]

        A map for the spectators.


        Here are the save games:
        1275 BC
        1025 BC
        775 BC
 
Q1

1525 BC (60): An english is parked next to Nanking, to attack or not to attck. I will decide to ask them to leave. She says she will comply.

1500 BC (61): The english conscript warrior doesn't move, England settles what looks like Cantebury to our south and a warrior is heading our way from the west. I ask lizzy to leave again, she refused and we are now at war. Change Naking production to warrior. Moving Western settler back east. Hurry temple in Canton so I can start on archers next turn, switching would have wasted 20 shields. Change Beijing to warrior. Change Xinjin to Archer from Temple and wasted 2 shields. Attack and kill conscript Englishman, promotes to elite.

1475 BC (62): Canton completes temple starts archer. Xinjin builds archer starts another. Beijing builds warrior starts archer.

1450 BC (63): Lots of warrior movement, sold our maps for very little gold. English won't talk.

1425 BC (64): More troop movement, Shanghi settler built heading to the West. coast.

1400 BC (65): Lit next turn and +17 gold, continue to move warriors around to guard against english attack an move on Canterbury. Elite warrior heading toward unpopped hut.

1375 BC (66): Tsingtao builds galley starts archer. Elite warrior popped hut and got barbs, galley heading south and see coastal water to the SE. Will head across next turn, more contacts we hope. Worker begins connecting iron. Begin researching republic.

1350 BC (67): Elite warrior barely survives barb attacks. Reg archer defeats lone warrior in Canterbury and razes the city. Without having a huge army I check on Lizzy, we get peace, warwick, coventry and her 23 gold. Ofcourse they are on the other side of the world and unprotected, with plenty of barbs around. Change Tsingtao to spear, Change Canton to barracks, change Nanking to worker. My lone galley sees a green boarder to the N, the greeks?

1325 BC (68): More movement.

1300 BC (69): Unprotected coventry is ransacked by barb horsey for 11 gold, :smoke: should've spent it on embassies.

Contact Greeks: trade WM for Contact with Iroquios, TM and 20 gold.
Contact Iroquios: Trade WM for contact with Babs, and Russian and 40 gold.
Contact Russia: Trade WM for contact with Persia and there TM.
Contact Persia: Trade WM for contact with Germay and there WM and 12 gold.
Contact Germany: Trade TM for WM.

Establish embassy with India for 32 gold. Building oracle
Establish embassy with Greece for 35 gold. Building oracle
Establish embassy with Russia for 36 gold. They too are building a settler in a size 2 city, ready in 2 turns, growth in 4.
Establish embassy with Zulus for 35 gold.



1275 bc (70): MM Shanghi to grow in 4 settler in 4. Trade WM's with babs, can see a barb hut on the West coast. Warriors that were moving on England are now positioned on the outskirts of town to protect against barbs. My 2 lonely cities are still a concern.

1250 BC (71): change Beijing back to settler, due in 2, grow in 2. Tsingtao builds vet spear, starts another, spear is heading to toward Canton. Found Hangchow to the North. Diplo check, trade Cathy Currency for construction. Trade Alex maps for 6 gold, Trade currency for 40 gold. Use the gold to form an embassy in Washington for 44 gold, they too have a settler ready too soon :confused:.

1225 BC (72): India dispatched my troublesome barb camp by Warwick. Xinjian builds archer starts worker. Nanking completes worker starts temple. Reg warrior kills a barb N of Shanghi and promotes to vet, will head to barb camp. Spearman from Tsingtao arrives in Shanghi for settle escort. Change Chengdu from Warrior to Worker, Xinjin is working on a temple. Sign ROP with India for 14 gold. Sell babs Currency for 20 gold and WM. Sign what may be a questionable ROP with Lizzy for her 36 gold. NO new techs of gold to be had. Establish embassy with Persia for 49 gold.

1200 BC (73): Elite warrior is killed attacking a barb camp.

1175 BC (74): shanghi completes settler starts another, moves toward the NE coastline. Galley continues to explore the other continents coastline. Sending archer to take out barb camp to the south.

1150 BC (75): Build Tientsin to the SE near furs and on the river. start worker. Disperse barb camp to the North +25 gold. Sign ROP with Abe for his 26 gold. Sell Hammi maps for 6 gold and his map. Sign ROP with Persia for his 25 gold. All civs are now virtually broke, still no one with Polytheism. Spend my new gold on Embassies with Babylon, Germany and Iroquios. Tsingtao completes spear, fortify for MP duty, starts Galley.

1125 BC (76): Archer heading toward southern Barb camp. Decide on another settler this time out of Nanking.

1100 BC (77): Coventry and Warwick build warriors both start temples.

1075 BC (78): Found Tatung, start courthouse. Archer attacks and disperses southern barb camp for 25 gold. Chengdu builds worker starts courthouse, Found Macao starts worker. Forgo the settler out of Beijing and switch to High sheilds and my late granary is due in 5 turns. Republic is due in 3 turns.

1050 BC (79): Canton builds spear, starts another. Foresty operations at Chendu and Beijing.

1025 BC (80): Republic next turn, +25 gold. More exploration by the Galley. Have to hire a scientist in Xinjin to aviod rioting, it would take 30% lux. The lone scientist allows only 10% research and increased gold to +29. MM Shanghi again, to go 4 and 4.


1000 BC (81): Learn Republic start Polytheism. A massive uprising reported by Tientsin!!! Tsingtoa completes galley will wait for a spear/settler pair to take to new lands. Start spear. Hangchow builds warrior start Worker. Whip a spear in Warwick and a barracks in Covenrty. Trade Cathy contact with the Indians, for Polytheism, Wm and her 9 gold. I revolt, hire a bunch of entertainers and scientists and will gain control in 4 turns.

975 BC (82): 16 barb horseys approach my lonely city to the south only protected by a reg archer :(. Move another archer for support and wake a warrior in Nanking for more support.

950 BC (83): The archer survived 4 attacks and promoted to elite before being killed. I couldn't keep track of all the gold I lost by Ransaking, just say I started at 118 and now I am at 52 a loss of 66 gold :( !

925 BC (84): The anarchy continues! The Americans out of no where declare war and Attack Chendu to the north and my warrior promotes, at least 2 more warrior approach. Change Canton and Tsingtao to Swordsman. Kill the barb camp for 25 gold. As predicted Russia got Monotheism in the era change, we are researching Feudalism and will trade soon. And Begin Chivalry only for the Riders. Trade Maps and ROP with Alex for 30 gold. Trade Hammi contact with Abe and the Republic for Monotheism.

900 BC (85): Another Barb camp the the South! sending the archer back to take that one out. The new Republic of China, Set lux to 10% and 90% research, Feudalism due in 6 with a major -28 gpt. Gotta get the furs and spice online soon.

875 BC (86): Beijing Builds Granary starts on settler. Iroquios build Oracle. Nanking completes settler start on Temple.

850 BC (87): Shanghi builds settler start on temple. Disperse souther camp for +25 gold.

825 BC (88): Load a galley with a settler and spear and head to continent number 2 to the East.

800 BC (89): Settler and Spear will make landfall next turn, Sword completes at Tsingtao start spear. Worker complete at Teintsin start Temple.

775 BC (90): Indian warrior dangerously close to an unprotected city :(. Spear and settler unload, galley will return. Beijing completes settler starts on a worker. Feudalism due in 2 turns +6 gpt.


Here are the saves:




http://civfanatics.net/uploads3/Q1_HOTROD_BC1275.zip
http://civfanatics.net/uploads3/Q1_HOTROD_BC1025.zip
http://civfanatics.net/uploads3/Q1_HOTROD_BC775.zip
 
When last we met things were hot and heavy with the Zulu, and an
opportunistic archer near the Americans had a very itchy trigger
finger - would the Chinese led by Genghis Charis continue down their
path of warmongery and 'liberation', or would he show a kindler
gentler side this set of turns?!?!?!

1500 BC - Tsingtao finishes warrior and both settler and growth would take
about 14 turns so we start one (for wines, if England doesn't do for us)

Americans can sell map, we just now realize, and buy their map. Actually,
we'll buy their WM and Map Making+7g for Polytheism and Literature, both of
which they could buy from Zulus. Wowza, his explorers have done a great job
exploring the continent! Almost all fog is gone! Our Mil advisor says our army
is strong compared to all other civs! Wow! This entire continent
and all other four civs on it, are mine to own, all mine mine mine!
With little focus on expansion, I have 52% of the cities on the continent!

Nanking swaps one more time, from rax to galley. SO much still to build, the
tech is moving along swiftly here!

1475 BC - With most of the map known, we redirect our scouts.

1450 BC - We wipe the sand from our tired eyes, and realize the Zulus
*lacked* polytheism and lit, and now have shown up with Lit. Minor oops.
We sell him Poly for his WM and his whole treasury of 48g.

1425 BC - Seeing a few more loose barbarians, but easily killed.
Sell England Literature for WM+all 67g. Go ahead Liz, build a library!
Maybe now they have more tech they'll learn something I *don't* know.

England has finally founded a second city. Notthingham. It's one square
west of the wine spot I chose for them to settle, but... it will do.
Liz has 6 more turns of peace treaty.

1400 BC - Barb camp dispersed to the west. Americans now have Code of Laws.
Will they part with it? Contact with English+WM? I dunno Abe, I kinda have
an elite archer on a mountain next to Boston, he has other ideas about this
diplomacy thing! We'll talk next turn...

1375 BC - Galley ready in Nanking, time to go exploring!
Oddly, midturn Abe did NOT tell me to get lost? Is he THAT weak?!

It's just too tempting... I can't help myself, we attack. The elite
archer kills the regular spear, and that's all he has! It's in such a foul
spot, probably a future oil location in the tundra, and we can't really
defend it. So it's razed. That's 25% of their cities, at this early stage :p

(Elite archer vs regular spear - "Opportunistic War #3")

Our ship sees "sea currents" to our east, excellent!

1350 BC - The American response? They're building the Great Library, in DC!!
That leaves Philly and NY, only 3 pop between them, to defend their nation??

Two English spears come out of Nothingham. Odd, do they send *defensive* units
to come attack me? (Or to chase my workers?) I leave the worker out, just to
see if they actually would. (And vow to wipe her off the map if she does)

West we disperse another barb camp and promote an archer to elite, although he's
down to 1hp. Near Shanghai we move to trap one of Abe's scouts.

1325 BC - The Indians start building the GL too.
Those spears don't even enter our territory, but wander south to scout.
We kill Abe's trapped scout. Our ship sees Green borders not far! Greece?!
We also see a wounded warrior up on a hill near a barbarian! Contacts!

Catherine has Code of Laws and Philosophy, lacking Math. She also has contact
with the Babs, Germans, Persians, Iro and Greeks. HA! We got all the pansy civs
on our continent, to feed the hungry Chinese people, where the other continent
has Immortals, Hoplites, Bowmen, and Mounted Warriors! :hammer:
I'll meet the Greeks next turn, so wait before trading anything.

1300 BC - Beijing and Canton finish settlers. B starts some warriors for upgrade
soon and Canton a temple to draw horses into range. We're going to want to
step up to higher power offense units and soon. We've got work to do!
One Settler goes east to Iron and dyes, the other west to river-cow-BG.

We see the Greeks at Delphi, and they have same techs as Russians. Ha, we
catch the Germans with a roaming warrior too, they have only Philosophy, and no
gold. He also lacks Map, Math and Lit, great.

We note India and Zulus now have Code of Laws too.
Outstanding trade opportunities this turn, here's what we do:

Germany- Contact with Babs, Persians, Iro, for Lit, Poly and Map plus 20g.
Others mostly have same techs, Persia lacking Code and broke.
Iro gives us Code of Laws, Philosophy, their Territory Map and 24 gold for
Math, which appears to him to be a monopoly :p
Greece sells TM+30g for Math. Russia gives TM+38g (oops, wrong order then)
Germany gives TM+20g for Math. Bablyon gives straight TM for Math.
Bizmark gives WM now for Code of Laws. Finally Persia gives their WM for
Code of Laws, Math and 1g. (He had a rather full one, nice!)
Everyone else over there but Iro now sell WM for 1g, they sell for 18.

We get ALL contacts, a very full world map, 70 gold, Code of Laws and Philosophy,
all for... Math that we got long ago in tribute. A proud day for the Chinese!

We're #1 in the world in score, which a monster tie for second among all the
civs on the other continent, then the bozos on ours at the bottom.
We rank first in Population and GNP and Productivity, 3rd in area.
Babylon, Athens, DC are the top cities. Our military is dead avg compared to
their continent. It seems NO one over there has seen the fog in the SW corner
of their island. We may send a settler over for a beachhead.
In fact, we recall our galley and switch to a settler in Nanking, due in 4.

1275 BC - Our healed archer comes in view of Washingon, will they cross a river to attack?

Save file: Q1_Charis_BC1275.sav (Turn 70)

1250 BC - No the Americans don't attack the archer, but they move a warrior within
my range. He's elite too. Or was, before he died. Still, our archer is hurt.
That's actually about all I want out of Abe, now that I have the tech we started
the war over (and Boston gone). Is it time for peace and save our archer?
Abe will talk now! He'll give... his worker and all his gold, 38g? Hmmm,
why not? I only have one 2hp archer within 100 miles of him! Peace it is Abe!

(See?! I TOLD you I'm not a warmonger!! :hammer: )

1225 BC - Another settler ready, from Shanghai. Warrior next build.
This one goes North for the iron and horses. Our wealth increases yet more with
two more barb camp clearings (no promotions though). For the first time I wonder
if taking 40 to get to Monarchy would end up 'losing' the first-to-space in Q1?

1200 BC - Settler and warrior board our galley in search of adventure!

We found Xinjian NE of Shanghai, and Chengdu SW of Canton.

1175 BC - Hangchow founded south of Chengdu. It will become the fur capital of the
world!

1150 BC - Ah, Finally, the Forbidden palace msg - I was JUST wondering when it
would show up, since we just built our ninth city. This turn, our tenth,
Tientsin, north of Shanghai.

Eep a horseman barb rides next to Chengdu. Zone defense to the rescue! Our dense
build and road network bring a warrior from Canton to save the day. I need more
defenders - I have SO much cash I would HATE to see a barbarian uprising!

1125 BC - Midturn the warrior who saved the city is ambushed, and made elite.
Also, we see England found another city, Hastings. *STILL* no one has made
contact with the English. We could take them out, quickly and now, and the
world would never know! The new city is just five steps from Bangalore of India, too.
The spear isn't even fortified yet -- Our archer in the area starts to lick his chops!
No, no, just no benefit and odds are too poor. When we come to take out Liz,
it won't be by luck, but by force!

Workers move to Nanking to start hooking up the iron...

Our galley settler sees a nice two fish and multiple BG spot, and lands.
Next turn Tatung is founded, starting a barracks.

1100 BC - Our galley, now scouting was ambushed but promotes.

1075 BC - Beijing decides to slip in a temple now. Due in 6.

Anything new on the tech scene? No? This sure isn't Emp or Deity :p
Ah wait, Xerces has Monarchy. Bah, due here in just 14, we have nothing
he wants short of contacts he's not going to get. Oh? England has Construction?
Well I'll be! And they lack Philo, Code and Math still, as well as any contacts.
We trade for it, rather than use pointy stick this time! Code and Map will do.
If someone can research Currency soon that would be cool!

Save file: Q1_Charis_BC1025.sav (Turn 80)

1000 BC - Sweeeet! Hut near our island city turns up Currency! We're in the
Middle Ages! [dance] Too bad I can't trade Alex that plus construction for
the free tech he's ABOUT to get if I did that

975 BC - Horses now online. Same time Canton hits 10spt. Look out England!

950 BC - List of most advanced nations, we lead followed by Americans, Persians,
Greeks, Iro, Zulu, Babs, Liz.

925 BC - Oops, a crack in our zone defense, no one in Shanghai home to cover
Tientsin. An 85 gold mistake, ouch. Our warrior there arrives just one turn late.
Actually, we recoup 50g from barbarians in same turn, wiping out two more camps.

900 BC - Another hut on the colony gives... maps of the region. Oh well.

875 BC - Furs now online, good deal, we could use the lux. We're slowing getting
our dyes online, that's for sure.

Russia has the Republic. Hmm, do we want that or Monarchy? I smell the aroma of
upcoming war, lots of it, and yet... space race, self-research, we'll want that at
some point. Iro and Greece bought in on Monarchy too it seems.

825 BC - Iron now online, we upgrade a few swords and check the foreign situation.
Republic and Monarchy much more widespread now. In fact, Russia will give us
BOTH for Construction and Currency and will throw in 86g. Nah, she'll just broker
both. Instead let's sell only Currency for Republic, and we'll pay 16g, to Babs.
Then we sell Currency around to all who can give something for it.

Inconceivably, the world still has NO knowledge of the English! Yet an English
settler pair and an India one are TWO tiles from each other. With my vet archer
in between them! It's time for Liz to go... I attack, capturing two workers and
becoming elite. Two horses were in position and get the order to go, riding out
of Tsingtao. We only need one, it autorazes Notthingham (the wine city).
(Opportunistic war #4)

Do we revolt yet? Ack, naturally we just started the war...
We do. Republic. We may have some fighting to do, but now it's going to be
one civ at a time, destroying them, not oscillating. Anything to whip first?
Tatung does a swap whip towards harbor.

We revolt. Seven turns 8-\

800 BC - An English archer pops out of fog near Tsingtao, and his 1-defense rear
is taken out by a warrior. Midturn India moved up a warrior and got a fleeting
view of the English 8-| Now the whole WORLD will know 8-| Gandhi, you're
next for pulling this stunt! In fact... he has a settler pair next to my
archer that just took out Englands... Easy boy... just one war while in anarchy plz!
His time will come...

775 BC - Massive barb uprisings near Tienstin. Someone else has entered the Middle
Ages! We catch an English settler pair spear coming east out of London. Our
horse tramples him. Another horse and spear and archer approach London.

The new 'someone' in the Middle ages is Xerces, now with Monotheism. Germany
too, who lacks Republic. It's an 'almost' trade, and for 27g more, it's ours!

Q1_Charis_BC775.sav (Turn 90)

This is probably the "strongest" I've felt all game -- the only question is... is it "Delayed" compared to the strongest more peaceful openings?!

Charis
 
Originally posted by Charis
[HA! We got all the pansy civs on our continent, to feed the hungry Chinese people, where the other continent has Immortals, Hoplites, Bowmen, and Mounted Warriors! :hammer:

Originally posted by Jaxom
Now that is interesting, all scientific civs started on the other continent and all but one expansionist started on our continent, was this random?

Hmmm, now tell me who is the warmonger between these two? :rolleyes:

I was hoping you would go for Monarchy to have a comparaison with Republic, oh well, maybe there are worst warmongers still to come :) At least we get to compare Anarchy. :D
 
1525 BC (60) Check cities and raise lux tax to 20% for one turn.

1500 BC (61) Beijing builds spear; starts worker. Canton builds settler; starts galley. Lux down to 10%. MM Beijing. Embassy built in India.

1475 BC (62) The warrior in Shanghai successfully defends against a barb attack. Palace expansion.

1450 BC (63) Shanghai builds settler; starts temple. MM Beijing builds worker; starts another. Nanking production swapped to spear to avoid shield waste.

1425 BC (64) Embassy built in Washington. Beijing continues MM and pumping workers.

1400 BC (65) Warrior at Shanghai survives barb horse attack and is promoted to vet status. Chengdu founded.

1375 BC (66) Elite warrior escorting settler takes out barb camp near Shanghai at a cost of 1 hp.

1350 BC (67) Checking reveals that America has Literature, so I shop it around. Elizabeth gives me TM + 40 gold, Shaka TM + 20 gold, and the tech + 5 gold buy India's TM. Lincoln sells me his World map for 85 gold now, and the rest of the continent is revealed.

1300 BC (69) Xinjian builds worker; starts another. Nanking builds spear; starts settler. Hangchow founded; starts worker.

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc1275.zip

1250 BC (71) Lincoln wants to trade World Maps and I rebuff him. Beijing stops pumping workers and starts settler production to coincide with its growth.

1225 BC (72) I buy WM from Liz for 13 gold, revealing an unpopped hut and more furs.

1200 BC (73) Tsingtao builds settler; starts spear. Canton builds galley; starts spear.

1175 BC (74) Beijing builds settler; starts warrior. Galley sinks barb ship without hp loss, then heads for coast sighted within range across the sea.

1125 BC (76) Beijing builds warrior; starts settler. Green border spotted by exploring galley!

1100 BC (77) Shanghai is surrounded by barbs on two sides, and will probably have to sacrifice an improved square to defend the city, if the barb AI works correctly. :( Contact made with the Greeks.

The following trades are made, in order, after looking at the F12 screen to guess at the relative position of the AI on the other continent:

China gets: contact with Germans. Greece gets: Literature + 35 gold.
China gets: contact with Babylon. Germany gets: Philosophy + Code of Laws + 5 gold.
China gets: contact with Russia. Germany gets: Literature + Horseback Riding + 10 gold.
China gets: contact with Iroquois. Russia gets: Literature + 40 gold.
China gets: Mathematics + 5 gold. Babylon gets: Literature.
China gets: TM + 15 gold. Germany gets: Mathematics.
China gets: TM + 33 gold. Greece gets: Mathematics.
China gets: Polytheism. Zulus get: Mathematics + 20 gold.
China gets: TM + 23 gold. Persia gets: Literature.
China gets: 28 gold. Greece gets: Polytheism.
China gets: Consturuction. Russia gets: 183 gold.
China gets: WM. Iroquois get: Construction + 6 gpt.
China gets: The Republic + 54 gold + WM. England gets: Construction.
China gets: Monarchy. Zulus get: Construction + The Republic + 96 gold + 3 gpt.
China gets: 56 gold. America gets: Construction.
China gets: 238 gold + WM + TM. Russia gets: The Republic.

We are now tied for tech leader with the Zulu nation.

Embassy bought in Salamanca reveals the Oracle built in 10 turns there. Embassy in Berlin shows military buildup; embassy in Greece, Oracle in 18 turns, embassy in Babylon, Oracle in 41 turns. Embassy in Moscow shows a settler being built, and no infrastructure. Embassy in Persepolis reveals Oracle in 59 turns. TM from Gandhi for 5 gold reveals that his territory is severely underdeveloped, putting him far behind in the wonder race... India is the only AI civ building two wonders right now.

Tientsin founded; starts worker. Tatung founded; starts worker, and pops hut getting maps that reveal a nearby barb camp.

1075 BC (78) Our warrior survives a horse attack, and as expected, the barb warrior destroys improvements. The warrior at Shanghai attacks the barb, losing 1 hp before defeating the invader. Canton builds spear; starts settler.

1050 BC (79) Beijing builds settler; starts warrior. Hangchow and Xinjian continue building workers. Everyone except India on the left continent has Construction now, so I sell it to him for WM + TM + 21 gold. Other continent, same story with Persia: Xerxes buys it for WM + 28 gold, emptying the treasuries of both. Greece and Germany lack any cash to buy it with. Now that Beijing's popped that settler + warrior combo, the Chinese state revolts at the end of the turn after giving Beijing, Shanghai, and Nanking one entertainer apiece as these cities are size 3 or above.

1025 BC (80) Anarchy turn 1.

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc1025.zip

1000 BC (81) Anarchy turn 2; Liz orders our warrior out, back into Chinese territory. Macao founded; starts temple. Canton gets an entertainer.

975 BC (82) Anarchy turn 3.
950 BC (83) Anarchy turn 4. Bismarck somehow has 25 gold, so we sell him Construction for that + his WM. Beijing gets another entertainer.

925 BC (84) The Chinese population chooses a Republican form of government. Lux tax to 20% fires all entertainers. Production in Beijing switched to Worker.

900 BC (85) Shanghai builds temple; starts spear. A barb horse approaches. Nanking builds settler; starts spear.

875 BC (86) The warrior at Shanghai survives the horse assault and is promoted to elite status. A massive barbarian uprising is reported near Shanghai. Gandhi trades me Currency for Polytheism + 17 gold. Catherine has Monotheism as her free tech from the Middle Ages. I start research on Engineering as the tech least likely for the AI to research. Persia and the Iroquois also have Monotheism. Beijing gets a scientist. MM sliders. Tsingtao builds spear; starts settler. Elite warrior in the south fortifies on a mountain in expectation of massive barbarian horse hordes. Spear/settler combo goes to hide in Hangchow until the restless hordes have used up their initial forces. Beijing production swapped to Marketplace.

850 BC (87) The Iroquois build the Oracle in Salamanca, and immediately start the Hanging Gardens there. Everyone else cascades to the Great Library... which won't do them much good, with most of the AI at or 1 or 2 techs away from parity. Shaka gives me 11 gold + WM for Currency. Lincoln gives me 18 gold + WM for Currency. Liz lacks any gold to buy Currency, as do the few civs on the other continent without it. Production in Tientsin swapped to Temple.

825 BC (88) There is a massive array of barbarian horsemen near Shanghai, but two camps have chosen to go after English cities; line of sight saw York de-garrisoned and pillaged repeatedly, and a horde heading for Canterbury, the English city planted near the furs down south. That should delay their cultural competition with Chengdu nicely. Shanghai builds spear, and starts another. Xinjian builds worker, and starts a temple to claim the gems. Lux tax to 20% to pacify Beijing, which is MM for more shields and less growth.

800 BC (89) Both spear and warrior in Shanghai survive the barb wave and are elite. Canton builds settler; starts spear. Production in Tatung swapped to temple. Hiawatha sells me Monotheism for 179 gold + 3gpt, which wipes out almost all of the treasury, but returns China to tech parity. MM Tsingtao.

775 BC (90) :sleep:

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc775.zip
 
1250 bc
we exchanged world maps with Ghandi ( i think we see more than he does, so why do I agree??)
our settler moves south from Beijing
Horseman (barb?) kills :( (They looked so stationary the last time I saw them)

1225bc
More barb horsemanb kill. WTF????
I wake veteran warrior and move him nearby
Workers in Tsingtao move to spices
We complete road to bring iron in. so we can upgrade to swordsman
Chengdu ransacked by these horrible barb horsemen

1200bc
Great news. Our warrior killed one of those hidious horseman barbs
Settker moves south
workers build roads on spice
other workers road
Those barbs entered tsingtao and our warrior ook care of him and is now a veteran.
Our palace expands. !!!!

1175bc
warrior move south from Shanghi to protect settler

1150bc
We get construction/ set to Code of Laws
moved workers from spices to connect with Teintsin

1125bc
settler and warrior move south
Tatung is founded
workers irrigate
We set for Great Lighthouse. too many turns, but we need it
Hangchow has warrior/ set to worker
workers road from spices near Tsingrtao
Shaka offers to trade world maps. we say yes.

1100bc
Tatung ransaked! Bad news.
Well, it got worse. Terrible ransacking over and over.

1075bc
we get COL/ set to currency
shanghai produces settler/ set to temple


1050bc
workers do things
settler gets near bottom of the map with snow

1025bc
 
Here's my next 29 turns (where did that off-by-one error occur?)

1) 1500 BC -- Chengdu founded, netting 25 gold from barb camp. Galley in Canton is whipped. Decided not to partial whip Nanking. Worker in Tsingtao completes, starts another. Checking Diplomacy, Code of law is avaliable, but my 40 effort on Math is about to finish in 3 turns, so I'll wait until then to buy in.

2) 1475 BC -- In between turn, warrior in Tsingtao barely suvives an attack from barb horse. England managed to sneak a settler into my backyard, founding Canterbury within range of all of my southern furs :o. Canton galley goes off exploring to the east. Ahoy! A lookout sailer finds what looks like The Other Continent.

3) 1450 BC -- Beijing finishes Settler. Shanghai finishes warrior, starts worker. Hangchow founded right on the horse, netting 25 gold from barb camps. Galley sees green border.

4) 1425 BC -- Math research finishes. Zulus start on the Great Library. Spice connected to road net, Lux down to 0%. Galley meets up with the Greeks, they are way behind in tech. There is also some purple border to the north. Since no one is close to math yet, I hold off brokering for one turn, waiting to see what the purple border has to offer.

5) 1400 BC -- Ahhh, the purple border is inland, so I can't just meet the Purple people yet. Tiensin is founded on the eastern coast. Shanghai finishes worker, starts warrior. Beijing grows, lux up to 10%. Tech brokering time:

Philosophy + Lit + 5 gold to Greeks for contact with Bab + territory map.
Map Making + 1 gold to Bab for contact with Persians + territory map.
Here's an idea, establish embassy with Xman first to bring him up to polite, then sign RoP + 9 gold for contact with Iroquois + territory map.
Embassy with Greeks, RoP for contact with Germans + 5 gold.
Embassy with Germans, RoP for contact with Russians + territory map + 2 gold.
Embassy with Russians, RoP for territory map + 18 gold.
RoP with Iroquois for territory map + 5 gold.
RoP (Embassy first) with Bab + Philosophy + 7 gold for their WM.
Philosophy + 12 to German for their WM.

...back to our continent, Math (at monopoly) + RoP + 15 gold to Americans for Polytheism (monopoly).
Math + Poly to Zulus for Code of Law + 31 gold + WM.
Math + Poly to the English for WM, 85 gold + worker.

Iroquois have currency, WM + Lit + CoL for their WM + Currency + 72 gold. Normally, at this stage, it would be to my advantage to keep the two continents in the dark from eachother, but this is a fast space race game, so I brokered the map and contacts around. Where the AI couldn't pay for it, I give it to them as a gift. By the end of the round, everybody knows everybody else, and I have all the cash in the world :)
The last action of the turn: set research to Republic at max, due in 16 turns, and save game. I'm not going through that again :p.

6) 1375 BC
7) 1350 BC -- Beijing finishes Settler, starts another.

8) 1325 BC
9) 1300 BC -- Yecks, an unescorted setters walk right next to a barb.

10) 1275 BC -- Settler dies, the warrior that was one step behind the settler cleans up the mess.

* * *

11) 1250 BC -- Beijing finishes Settler, starts another.

12) 1225 BC -- Warrior defeats barb camp, avenging our lost settler, and promotes to vet. Checking diplomacy this round, Babs are the only one with Construction. I'm not buying in at monopoly price. Trades WM around for change while we're at it.

13) 1200 BC
14) 1175 BC -- Up north, warrior defeats barb, promotes to vet. I do not buy Construction, because there is a barb camp in our territory.

15) 1150 BC -- Warrior barely defeats barb camp. Galley lands settler/spear pair on the bonus grass penisula on the other continent -- what do you know, another barb camp right next door.

16) 1125 BC -- Tatung founded on the hill on the bg penisula, with 5 bg's and one fish in range, also nets another 25 gold from the barb camp. Iron near Chengdu (up north) is connected. Two turns to Republic, science down to 80%

17) 1110 BC -- We get news of Massive Barb uprising near Xinjian. Tatung spears defeats barb warrior and promotes. Nice, the founding of Tatung beats barb uprising by one turn. Checking diplomacy, Zulus, Babs and Iroquois are in the Middle ages. Since Republic is due in one turn, I holdon buying Construction. I do trade WP to reveil barb camp locations. Aha, the English town of Canterbury is going the take on the full force of the Xinjian uprising for us :). Macao founded on the fresh water lake to the west of the Beijing.

18) 1075 BC -- In between turns, Repulic comes in. I revolt and rolled a very lucky 3-turn anarchy. Republic to Iroquois for Construction, WM, and 57 gold. We are in the middle ages. Gifting Construction to the Russians also brings them into the middle ages also. Now, I buy Monotheism from them for Republic. Germans are behind by quite a few teches, so I help them out with Polytheism for WM + 43 gold.

19) 1050 BC -- Doh! Left galley in sea water due to a major stash of weed.

20) 1025 BC -- Lost galley :(

* * *

21) 1000 BC -- Dawn of a new millennium, the glorious Chinese Republic emerges from anarchy. Lux to 20%, science to 60%. Theology in 11 while losing 10 gpt. The tech pace is WAY ahead of the shields in this game. I'm paying a total of one single gold per turn in building maintainance, yet I have the tech for Cathedrals already.

22) 975 BC -- Fur from Tsingtao is connected to the road net, lux down to 10%.

23) 950 BC -- Beijing completes settler, starts another.

24) 925 BC -- Shanghai completes barrack, starts settler.

25) 900 BC
26) 875 BC -- Iroquois completes the Oracle. Everyone cascades. Barb warrior pilages iron near Chengdu. Checking diplomacy, some AI's have monarchy, most are in the middle ages.

27) 850 BC -- Beijing completes settler, starts another. Shanghai completes settler, starts horseman.

28) 825 BC
29) 800 BC
30) 775 BC -- warrior defeats barb camp for 25 gold. Republic + RoP + Currency to Alex for Monarchy. Renegotiate RoP where more than 20 gold could be earned.

* * *

The tech pace slowed dramatically for the last 10 turns. Seemed like everyone was in a catch up mode. I had a feeling that I should have just gifted everyone to tech parity.

Turn 90 is a nice break point. My civ is at a cross road between military and infastructure (about 4-5 more cities to be found). Due to the extreme fast tech pace of the game, I'm expecting a smaller than usual window for our rider vs. pike advantage. It would seem prudent for me to focus on military before libraries.

http://www.civfanatics.net/uploads3/Q1-SJF-bc1275-new.sav
http://www.civfanatics.net/uploads3/Q1-SJF-bc1025.sav
http://www.civfanatics.net/uploads3/Q1-SJF-bc775.sav

[edit:] had to re-upload the 1275BC file, the old file was suspiciously large. Sorry about the irregular name. Is there anyway to delete an uploaded file?
 
The Dynasty continues:

1500-1275bc - (turns 61-70)

1500 BC (turn 61) – Set embassy with Greece for 34 gold.
1475 BC (turn 62) – Killed a camp Northeast of Beijing for 25 gold.
1425 BC (turn 64) – Horseman out of Shanghai. Settler out of Beijing. Trade Philosophy to Xerxes for World map and 2 gold. Cathy gives 44 gold. Otto gives 25 gold and world map.

1400 BC (turn 65) – Discovered Republic. Begged the people to please revolt me and they pop back with a two turn anarchy forecast. We are joyful. (no screams from the peanut gallery please; I never get 2 turn anarchies in competition games) Sacked a Ghuzz camp for 25 gold. (is that pronounced "goooooze" or "Gee-huzzzzzzzzzzzzz")

1375 BC (turn 66) – Forestry completes a Granary in Nanking even during anarchy. Found Hangchow northeast of Beijing.
1350 BC (turn 67) – Now a Republic. Luxuries to 10%
1325 BC (turn 68) – Set an embassy with Shaka for 42 gold to calm him down; no effect. Set a ROP in exchange for World Map and that dropped him to cautious. Sold Alex a ROP for 16 gold. Renewed ROP with ABE and he gave 17 gold. Set embassy with Cathy for 49 gold and the recovered 10 gold from her for a ROP. Trade the Iroqs a world map for Currency. All military forces are recalled from the frontiers to patrol the nearby lands of expansion to suppress the heathens.
1300 BC (turn 69) – Worker out of Nanking.
1275 BC (turn 70) – Spearman out of Shanghai. Settler out of Beijing.

1250-1025bc - (turns 71-80)

1250 BC (turn 71) – Turned research down to zero because too many current barb camps would erupt near us at one time.
1225 BC (turn 72) – Killed the northwest camp for 25 gold. Killed the east camp for 25 gold.
1200 BC (turn 73) – Granary in Xinjian. Purchased Construction from Cathy for 74 gold to let all hell break loose. Sold Construction to Hiawatha for 25 gold plus world map; to Xerxes for 25 gold and world map; and to Abe for 51 gold and world map. Killed the south camp for 25 gold.
1175 BC (turn 74) – Settler out of Beijing. Spearman out of Shanghai. Temple in Chengdu.

1150 BC (turn 75) – Too many barbs and Zulus everywhere. Oh my!!! :eek: We hold the choke points and 32+ horsemen are sighted west with an eye on Libby's petticoat. :eek: :eek: Shaka's archers are being massacred by bloodthirsty hordes in the gem mountains north of the choke. :eek: :eek: :cooool:

1100 BC (turn 77) – Settler out of Beijing. Spearman out of Shanghai. Worker out of Xinjian. Sacked a barb camp south for 25 gold. Purchased a slave from Libby for 27 gold
1075 BC (turn 78) – Lost a turn to disorder in two towns due to pilot error and a barb galley on fish and the damned nuisance English scout being in the big damned middle of the road. (but I am a Peaceful Chinese leader unlike some of my peers. I wish there was a unit with the "Arrest and Deport" special ability.) Killed a barb camp west by Libby for 25 gold that probably came from Libby's jewelry. Uprisings are clearly over and we had none in Chinese territory due to active patrolling of the nether regions by are stalwart horse units.
1025 BC (turn 80) – Library in Tsingtao.

1000-775bc - (turns 81-90)

1000 BC (turn 81) – Reading a book.
975 BC (turn 82) – Found Macao and Anyang.
950 BC (turn 83) – Discovered Engineering. Settler out of Nanking.
925 BC (turn 84) – Settler out of Shanghai.
850 BC (turn 87) – Discovered Feudalism. Went to war with Gandhi since he was so far behind in techs to be worthless and to give Shaka something to do other than leer at me. Captured two slaves.
800 BC (turn 89) – Horseman out of Shanghai.
775 BC (turn 90) – Libraries in Xinjian and Hangchow. Saving contact trades for "the big shaboozie!!"

Remember to use great caution with these save files 'cause they be yucked up by the 100x compression snafu:
cracker's 1275bc
cracker's 1025bc
cracker's 775bc
 
1475 BC (I) :mad: The barbs have pretty much killed my QSC score - I again lose population to a barb. I killed the barb to the east, to have a horse sneak in from the south. :mad:
1450 BC - Hangchow is formed - destroying a barb camp when it is formed :)
1425 BC - I sell Polytheism to England for Code of Laws, wm, $3.
1400 BC (I) - I hate barbs! I horseman appears and kills the warrior I was sending to get rid of the camp.
1275 BC - The expansion phase is slowing down so I decide to try for the Pyramids.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-1275BC.zip
1225 BC - America just fragged a barb camp - I sell him Poly for wm, $25.
1150 BC - Tientsin is formed, frags a barb camp, and will give us furs when the road completes.
1125 BC - I really HATE the AI choice for squares - growth wasted at Tsingato as I just caught the stupid choice of forest, not grassland for the next square.
(I) Our first spearman completes, we need to increase the military as the expansion phase is ending.
1100 BC - Two civs have entered the Middle Ages - massive barb uprising that should screw England.
The disaster part of the news - it ISN’T my landmass.
1075 BC - Tantung is formed - a fishing village.
(I) The first wonder completes - Oracle by the Iroquois.
1025 BC (I) - The revolt to Republic begins.
http://www.civfanatics.net/uploads3/Q1-LKENDTER-1025BC.zip
 
Originally posted by JaxomCA
Now that is interesting, all scientific civs started on the other continent and all but one expansionist started on our continent, was this random?

:mischief::mischief: My TA follows instructions well, but that should be "... all but TWO expansionist started on our continent"
 
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