Civilization 5 Game of the Month Training Series Game 5
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
Welcome to the fifth game in the GOTM V Training Series! There are plenty of new features in Civilization 5 to explore and the Training Series games will allow new and old GOTM fans to try out these new features in a friendly environment. You are all encouraged to post your questions, stories, advice, tricks and failures in the dedicated game threads described below. You can read more about the GOTM and Training Series concept in this thread. Before going into the details of this game, we would like to ask you to abide to our most sacred rule: dont replay any turns. If you make a mistake, accept it and try to recover. Its better to do the bad moves in the Training Series instead of in the actual GOTM competition once it starts.
A major update has recently been provided for Civ5, windows version 1.0.1.135. Some of the changes include fixes for cultural victories. In this game, your preferred victory condition will be Cultural. We have allowed both Policy Saving, as the city selling exploit has been corrected (we think?), and Promotion saving, as this is common in Civ4 and we do not think it exploitive (but you could prove us wrong?). We decided to see how effective these changes have been and challenge you to help us understand how they have affected game play. Good Luck!
In this game you will play as Montezuma and lead the Aztecs to a magnificent victory. Its a standard sized lakes map played at Emperor difficulty and at standard pace. The preferred victory is Cultural, although all victory conditions are enabled. To achieve a cultural victory, you will need to fully learn five social policies and then complete the Utopia Project.
A note for Mac players. Your version of Civ5 is not yet compatible with the Windows version. Results from the two version would not be comparable given the extensive game play changes. We hope your next patch comes out soon.
Please note that you are only allowed to build Oxford University one time.
Update note: Firaxis issued a hotfix on 22 December. The details can be found here.
Civ V - TSG5 game settings
Playable Civ: Aztec - Montezuma
Number of AI Opponents: 7
Number of City-States: 16
Map type: Lakes
Map Size: Standard
Difficulty Level: Emperor
Temperature: Temperate
Rainfall: Wet
Game pace: Standard
Game options: Quick Combat is disabled. Allow Promotion Saving and Allow Policy Saving are enabled.
Playing as Montezuma, you possess Sacrificial Captives. With each enemy units you kill, you gain Culture for your empire. You can train Jaguars, which replaces the Warrior. They fight more effectively in Jungle terrain and heal damage when they kill an enemy unit. You can also build Floating Gardens. They increase the city's food supply by 15% and provide +2 food for each worked Lake tile. To build it, your city must be built next to a river or a lake.
Information about threads associated with TSG
TSG Announcement thread (this one). This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any information from a game you have started. Instead use the next thread.
Game In Progress thread. This thread is used to discuss the game once it's on the way. There are no reading or posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play.
After Action Report thread. In this thread you can post the results of your game. Please state (preferably in the post title) your victory date and score, as recorded in the Hall of Fame, and the most important: your path to glory! Please also attach a .Civ5Save file made after your victory or defeat, as we have the beginnings of a parser working that will check your game saves. We will create a separate thread with the results at the end of the three week period (sorted by date and score). Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after three weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
This game runs for three weeks (due to Christmas) and ends Monday 10th January 2011.
The Save can be found here.