Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Imagine how cool it would be if the AI didn't suck so bad at strategy, or if they didn't make decisions that no one in their right mind would ever make. Then they wouldn't have to give so many bonuses to the AI to compensate. Deity would be like playing against really good human players, instead of being a totally different experience. Man, that would be cool. I'm not saying it would be easy to fix this. AI programming is a lot harder than it sounds. But still, one can dream...
So, aside from the *obviously bad combat AI* (let's just get that out of the way), what's your personal pet peeve, or favorite humorously bad AI decision?
I'll start off with:
*Aimlessly exploring my territory with missionaries without ever spreading faith before they die from attrition*
So, aside from the *obviously bad combat AI* (let's just get that out of the way), what's your personal pet peeve, or favorite humorously bad AI decision?
I'll start off with:
*Aimlessly exploring my territory with missionaries without ever spreading faith before they die from attrition*