Having trouble w/ "We Love the_ Day" criteria conflict

Ragnar_84

Chieftain
Joined
Oct 22, 2002
Messages
13
Location
Marin County, CA
:confused: (In my previous game the criteria held true, in my current game it doesn't hold up?) I'm having trouble getting my civ to celebrate "We love the_ Day" . In my previous game I followed the manuel instructions: city size 6 or greater, no unhappy citizens, as many happy citizens as content. Several cities meet this criteria and still refuse to celebrate until the happy OUTNUMBER the content and this cause starvation in some cases creating too many entertainers. In my previuous game for example I could have a city size 6 and have: 2 happy, 2 content and 2 entertainers, they would celebrate, in my current game they won't. Is there additional creteria I meet in game 1 that I'm not in game two? Does nationality or traits affect celebrations? Maybe the 1.29 patch make the manuels intructions dated? Any help would be appreciated my corruption and waste are getting out of hand!
 
I believe you do need more happy than content. The manual is wrong in many places. WLTKD is a nice boost for cutting corruption, but it usually isn't worth it to starve your people just to trigger it. You want as few entertainers as possible, because they slow down growth (they are eating food). And if a city gets big enough in size they may gain more uncorrupted shields than a WLTK day would.
 
To be honest I don't know the exact criteria but these are things I've noticed causes them to celebrate.

Building to your Civ's abilities i.e. if you are a religous civ and build lot's of temples it will make ur people happy

Luxuries Luxuries and Luxries Luxries are the key! Trade to get them you may have to participate in a few unfair trades at first but that will greatly improve your relationship with a civ and then when renagotian comes up they will be much more willing to give you a good deal.

Waring against a dispised goverment is good.

I try not to rely on entertainers if I have very many entertainers I figure that I'm not getting doing enough to make my people happy.
 
I think that specialists (Entertainers, Tax Collectors and Scientists) count as a content citizen. If so, in your example you'd have 2 happy and 4 content.
 
I agree with civ_steve!

I examined this once when I had gotten to a large unexplored island (using the lighthouse), well before anyone else. All game I had to keep those cities in WLKD to get anything from them.
 
The previous posters are correct.

Specialist count as content when used to calculate WLKD or disorder.
 
Yes, the manual is wrong where it says WLKD can occur where happy (or more) = content. Happy must exceed content. And, of course, no unhappy at any time.
 
The manual is not "per se" wrong.
It is just not clear enough in explaining that Specialist citizens are considered Content.
CivSteve is totally right.
 
and another thing, if your city is running negative on food (shortage). there will noooo WLTK !!!
 
Top Bottom