Am I the only one who actually likes the diplomacy system here, and feel the previous games have been too forgiving?
I mean, first, if a country declares war irl, the rest of the world will naturally react to it, and probably not in a good way... If you goo too agressive you will eventually be viewed (perhaps rightfully so) as another Hitler or Saddam.
Never give them open borders.
I keep seeing this over and over again, but I don't really believe it affects relations or DoWs at all. I always sell open borders and I have had no problem maintaining good relations with at least a few other civs (even when I've conquered several civs and have 200% power over the next most powerful civ). Can anyone confirm one way or the other?
they key to avoid warmonger status is to neither start nor finish the war. You can take as many cities as you want if you didn't start the war - except the last city. And city states count the exact same but they only have one city, so you can never take over city states without some kind of penalty.
So if you want to have a good rep, get the AI to declare first, don't take their last city, and never conquer CS's. Pretty simple actually.
I keep seeing this over and over again, but I don't really believe it affects relations or DoWs at all. I always sell open borders and I have had no problem maintaining good relations with at least a few other civs (even when I've conquered several civs and have 200% power over the next most powerful civ). Can anyone confirm one way or the other?
I get that point. On the flip-side though there should be some sort of time element where the UI forgets past actions over time favoring what you've done lately to react to.
For example, I've had many games where I expanded out early, finished an early war conquering my nearest neighbor. Finished by 1000 BC. Then from that point on in the game I tech and build. No wars, no aggression at all. By the time 1900 AD rolls around every other Civ should not be labeling me a warmongering menace to the world.
Plus it removes a strategic element from the game; why ever bother trying to form and maintain an alliance in this game ever? If you're winning it's out the window. It's out the window if you're pacing the AI too. And additionally I'll never be able to be backstabed or backstab an ally (a fun strategy available in past Civ games) because I never really have allies.
Further, I'd argue that the City-State solution is just bothersome and historically inaccurate. City-States in history remained City-States because they were continuously conquered and subdued but never lost their own culture. Diplomacy-wise there really should be no real penalty for conquering them; only positives for liberating them from other Civs. And if you take a Civ's capital that controls City-States, those City-States should go autonomous again.
If done right, players would be viewing City-States as pre-built cities... maybe with Unique City-State only buildings or something to entice wanting to control them.
What no one sad anything about are denouncements. Do they have effect?
I do not know code, but by logic you denounce civ and the when you declare war you state they are bad boys so you have to war them. It should reduce DOw negative effect, it probably does.
I work as waring, I do not like you expect war. So civ do not get upset as mach if declared by open enemy.
Well I always try to denounce civ before declaring. throuth I am not sure how it works.
My God man, then how are you supposed to win a Domination Victory?
You're not, not if you care about your reputation. My advice was just answering the question on how to avoid the warmonger hit, and demonstrate that it's possible to engage in limited wars without real diplomatic consequences. There is a distinction between fighting a couple wars to gain land/power, and going for domination victory. Domination victory, by it's very nature, makes it impossible to avoid being branded a warmonger (eventually). You can't have your cake and eat it too.