Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
There's no doubt that this will make Immortal/Deity harder when you're playing defensive or tall, assuming the AI bother to pillage. And it will make conquest easier. I don't really have a problem with that though. Conquest requires a lot more decisions/turn. On the other hand, OCC can actually get pretty boring.
Also, for multiplayer, I've always felt it was a tremendous advantage to not be involved in a war, especially in speed rounds. I haven't tried Civ5 multiplayer, but one thing I remember from Civ4 is that whoever wasn't fighting in a war would ultimately end up min/maxing their actions better, thus getting an advantage.
The problem with this change is that it only helps the offense. It's *really* going to suck to get attacked now. So diplomacy is now more important than ever on Deity.
My big concern is that the AI already have a tremendous advantage on Deity. This gives an even bigger advantage to warlike AIs. It's going to be harder to keep up...
Also, for multiplayer, I've always felt it was a tremendous advantage to not be involved in a war, especially in speed rounds. I haven't tried Civ5 multiplayer, but one thing I remember from Civ4 is that whoever wasn't fighting in a war would ultimately end up min/maxing their actions better, thus getting an advantage.
The problem with this change is that it only helps the offense. It's *really* going to suck to get attacked now. So diplomacy is now more important than ever on Deity.
My big concern is that the AI already have a tremendous advantage on Deity. This gives an even bigger advantage to warlike AIs. It's going to be harder to keep up...