MaximusParthas
Chieftain
- Joined
- Oct 20, 2003
- Messages
- 83
In every game I've played, eventually each civ is labeled as a liar and cheat. It makes me wonder why there is even a thing called rep in the game.
I believe the primary reason is alliances and MPP's. Once your involved in either with several civs, it's nearly impossible for the player or the AI to get out without taking a rep hit. Over and over...
So rather than lose all production during anarchy and rioting, or change Govs to something less productive you have to take a rep hit.
There's gotta be a better way. The suggestion of a non aggression pact sounded really good to me. Especially when playing against civs like the Celts.
They have a tendancy to call every civ and it's brother into any conflict they are involved in. Once that web is woven, everyone eventually gets the lowest rep possible.
Any thoughts on the matter?
I believe the primary reason is alliances and MPP's. Once your involved in either with several civs, it's nearly impossible for the player or the AI to get out without taking a rep hit. Over and over...
So rather than lose all production during anarchy and rioting, or change Govs to something less productive you have to take a rep hit.
There's gotta be a better way. The suggestion of a non aggression pact sounded really good to me. Especially when playing against civs like the Celts.
They have a tendancy to call every civ and it's brother into any conflict they are involved in. Once that web is woven, everyone eventually gets the lowest rep possible.
Any thoughts on the matter?