bcool
Deity
turn report T125-T134
Good news:
Bad news
we need to consdier carefully the turn we switch civics since the great engineer from washington might be beaten by GPFarm if we aren't careful.
Other news
traded maps but the south & the north were unwilling to trade us their maps
I passed on 1 gold resource trades but established several resource trades and established trade routes with shaka with map trades
WE switched around a lot but seems to have stabilized:
West teched machinery, traded for Feudalism, Compass, working on Optics
East teched metal casting, Caste System, working on machinery
North teched drama, we gave them machinery in trade, working on engineering
North built the colossus
Prophet born to Genghis (North) and the jewish holy city was built by it.
When both north witches are pleased they still won't trade maps.
autolog
Good news:
- Teching went better than expected and we will finish education T134
- we successfully stole machinery and the spy survived
- we captured a pretty nice barbarian city with rice and pigs and 3 forests
- we have a level 4 unit (9 xp) and have started the HE
- the western witches hadn't started the AP so we have good odds that we will be able to build it (the south picked up theology in trade but I don't think they will be able to beat us--they only had a 2 turn head start)
- we successufully traded for feudalism (giving up machinery)
- really good news the western witches teched compass and we will be able to steal it next turn, and now they are teching optics so we should be able to steal that too
- Shaka has 260 gold for trade and someone else has 200 gold but we don't have anything we want to trade for it probably
- northern witches are teching engineering so we might be able to steal that too
Bad news
- our missionary failed to spread to cultural bridge and thus I decided to build another missionary in Stone city (we have 2 on the way to CB if the first succeeds the other will go to Boston) This is important because we want to be able to 3 pop whip the university sooner than expected.
- we don't have a missionary on the way to Genghis
- southern witches are teching paper (but don't have philosophy) but liberalism is at risk earlier
- the AI tech like demons
- we lost an elephant at 94% odds on the barbarian city
- It might be a scramble to get university whips timed well since we are getting education earlier than expected.
- I forgot to move the great spy
we need to consdier carefully the turn we switch civics since the great engineer from washington might be beaten by GPFarm if we aren't careful.
Other news
traded maps but the south & the north were unwilling to trade us their maps
I passed on 1 gold resource trades but established several resource trades and established trade routes with shaka with map trades
WE switched around a lot but seems to have stabilized:
- South isn't the WE of anyone
- West is WE of east
- North isn't the WE of anyone
- East is the WE of South & West
West teched machinery, traded for Feudalism, Compass, working on Optics
East teched metal casting, Caste System, working on machinery
North teched drama, we gave them machinery in trade, working on engineering
North built the colossus
Prophet born to Genghis (North) and the jewish holy city was built by it.
When both north witches are pleased they still won't trade maps.
Spoiler :
News Update: The Wizard of Oz is still alive
Here is your Session Turn Log from 250 AD to 475 AD:
Turn 125, 250 AD: Taoism has spread in Silver City.
Turn 125, 250 AD: Taoism has spread in Gems City.
Turn 125, 250 AD: You have constructed a Granary in Marble City. Work has now begun on a Lighthouse.
Turn 125, 250 AD: Good Witch of the West converts to Hinduism!
Turn 125, 250 AD: Wicked Witch of the East adopts Vassalage!
Turn 126, 275 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 126, 275 AD: You have trained Taoist Missionary in Gems City. Work has now begun on a Forge.
Turn 126, 275 AD: Good Witch of the South adopts Vassalage!
Turn 127, 300 AD: Taoism has spread in Trojan horse.
Turn 127, 300 AD: You have discovered Paper!
Turn 127, 300 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 127, 300 AD: The borders of Gems City have expanded!
Turn 127, 300 AD: Alhazen (Great Scientist) has been born in GP Farm (Dorothy)!
Turn 127, 300 AD: Wicked Witch of the West adopts Vassalage!
Turn 127, 300 AD: Good Witch of the West adopts Vassalage!
Turn 128, 325 AD: The borders of New York have expanded!
Turn 128, 325 AD: Wicked Witch of the North adopts Vassalage!
Turn 129, 350 AD: Philadelphia has been founded.
Turn 129, 350 AD: You have discovered Machinery!
Turn 130, 375 AD: Taoism has spread in Philadelphia.
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) (8.80) vs Barbarian's Archer (5.25)
Turn 130, 375 AD: Combat Odds: 95.0%
Turn 130, 375 AD: (Extra Combat: -10%)
Turn 130, 375 AD: (Fortify: +25%)
Turn 130, 375 AD: (City Defense: +50%)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (75/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (50/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (85/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (70/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (25/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (55/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (40/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (0/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) has defeated Barbarian's Archer!
Turn 130, 375 AD: The borders of Silver City have expanded!
Turn 130, 375 AD: St. Thomas Aquinas (Great Prophet) has been born in Karakorum (Wicked Witch of the North)!
Turn 131, 400 AD: You have discovered Feudalism!
Turn 131, 400 AD: You have trained a Work Boat in Isengard. Work has now begun on a Forge.
Turn 131, 400 AD: Wicked Witch of the South adopts Bureaucracy!
Turn 131, 400 AD: Wicked Witch of the North has completed The Temple of Solomon!
Turn 132, 425 AD: Gems City has grown to size 10.
Turn 132, 425 AD: GP Farm has grown to size 14.
Turn 132, 425 AD: Culture Bridge has grown to size 5.
Turn 132, 425 AD: Culture Bridge can hurry Spy for 1⇴ with 34ℤ overflow and +1⇤ for 18 turns.
Turn 132, 425 AD: Phants City has grown to size 3.
Turn 132, 425 AD: Sheep City can hurry Granary for 1⇴ with 5ℤ overflow and +1⇤ for 10 turns.
Turn 132, 425 AD: The borders of Fur City are about to expand.
Turn 132, 425 AD: Taoism has spread in Isengard.
Turn 132, 425 AD: Stone City will grow to size 8 on the next turn.
Turn 132, 425 AD: Silver City will grow to size 9 on the next turn.
Turn 132, 425 AD: Isengard will grow to size 8 on the next turn.
Turn 132, 425 AD: Marble City will grow to size 5 on the next turn.
Turn 132, 425 AD: You have constructed a Forge in Stone City. Work has now begun on a Taoist Monastery.
Turn 132, 425 AD: Wicked Witch of the North has completed The Colossus!
Turn 133, 450 AD: Silver City has grown to size 9.
Turn 133, 450 AD: Isengard has grown to size 8.
Turn 133, 450 AD: Isengard can hurry Forge for 3⇴ with 36ℤ overflow and +1⇤ for 18 turns.
Turn 133, 450 AD: Marble City has grown to size 5.
Turn 133, 450 AD: The borders of Fur City are about to expand.
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) (9.60) vs Barbarian's Archer (5.25)
Turn 133, 450 AD: Combat Odds: 98.2%
Turn 133, 450 AD: (Extra Combat: -20%)
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (74/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (48/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (22/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) is hit for 14 (86/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (0/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) has defeated Barbarian's Archer!
Turn 133, 450 AD: Your War Elephant 1 (Isengard) has destroyed a Archer!
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) (8.80) vs Barbarian's Archer (5.25)
Turn 133, 450 AD: Combat Odds: 95.0%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (85/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (70/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (55/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (75/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (40/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (25/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (50/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (25/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (10/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (0/100HP)
Turn 133, 450 AD: Barbarian's Archer has defeated Dorothy's War Elephant 2 (Isengard)!
Turn 133, 450 AD: Your War Elephant 2 (Isengard) has died trying to attack a Archer!
Turn 133, 450 AD: Dorothy's Spearman 1 (Isengard) (4.00) vs Barbarian's Archer (1.31)
Turn 133, 450 AD: Combat Odds: 99.8%
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Barbarian's Archer is hit for 22 (3/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 22 (0/100HP)
Turn 133, 450 AD: Dorothy's Spearman 1 (Isengard) has defeated Barbarian's Archer!
Turn 133, 450 AD: Your Spearman 1 (Isengard) has destroyed a Archer!
Turn 133, 450 AD: You have captured Cimmerian!!!
Turn 133, 450 AD: Washington will grow to size 13 on the next turn.
Turn 133, 450 AD: Stone City will grow to size 6 on the next turn.
Turn 133, 450 AD: Silver City will grow to size 7 on the next turn.
Turn 133, 450 AD: Isengard will grow to size 6 on the next turn.
Turn 133, 450 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 133, 450 AD: The borders of Fur City have expanded!
Turn 133, 450 AD: Zu Chongzhi (Great Scientist) has been born in Teotihuacan (Wicked Witch of the West)!
Turn 134, 475 AD: Washington has grown to size 13.
Turn 134, 475 AD: Washington can hurry Taoist Monastery for 2⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 134, 475 AD: Stone City has grown to size 6.
Turn 134, 475 AD: Stone City can hurry Taoist Monastery for 1⇴ with 11ℤ overflow and +1⇤ for 36 turns.
Turn 134, 475 AD: GP Farm can hurry Taoist Monastery for 2⇴ with 42ℤ overflow and +1⇤ for 10 turns.
Turn 134, 475 AD: Wicked Witch of the South has 260 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the West has 200 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the South has 260 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the West has 200 gold available for trade.
Turn 134, 475 AD: Good Witch of the North has 50 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the East has 5 gold per turn available for trade.
Turn 134, 475 AD: Good Witch of the East has 5 gold per turn available for trade.
Turn 134, 475 AD: Wicked Witch of the West/Good Witch of the West is the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 134, 475 AD: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South, Wicked Witch of the West/Good Witch of the West.
Turn 134, 475 AD: Wicked Witch of the East will trade Wine
Turn 134, 475 AD: Will Trade Map: Good Witch of the West, Wicked Witch of the West
Turn 134, 475 AD: Clearing a Forest has created 24 ℤ for Silver City.
Turn 134, 475 AD: Gems City will grow to size 11 on the next turn.
Turn 134, 475 AD: GP Farm will grow to size 15 on the next turn.
Turn 134, 475 AD: Culture Bridge will grow to size 6 on the next turn.
Turn 134, 475 AD: Marble City will grow to size 4 on the next turn.
Turn 134, 475 AD: Phants City will grow to size 4 on the next turn.
Turn 134, 475 AD: Fur City will grow to size 2 on the next turn.
Here is your Session Turn Log from 250 AD to 475 AD:
Turn 125, 250 AD: Taoism has spread in Silver City.
Turn 125, 250 AD: Taoism has spread in Gems City.
Turn 125, 250 AD: You have constructed a Granary in Marble City. Work has now begun on a Lighthouse.
Turn 125, 250 AD: Good Witch of the West converts to Hinduism!
Turn 125, 250 AD: Wicked Witch of the East adopts Vassalage!
Turn 126, 275 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 126, 275 AD: You have trained Taoist Missionary in Gems City. Work has now begun on a Forge.
Turn 126, 275 AD: Good Witch of the South adopts Vassalage!
Turn 127, 300 AD: Taoism has spread in Trojan horse.
Turn 127, 300 AD: You have discovered Paper!
Turn 127, 300 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 127, 300 AD: The borders of Gems City have expanded!
Turn 127, 300 AD: Alhazen (Great Scientist) has been born in GP Farm (Dorothy)!
Turn 127, 300 AD: Wicked Witch of the West adopts Vassalage!
Turn 127, 300 AD: Good Witch of the West adopts Vassalage!
Turn 128, 325 AD: The borders of New York have expanded!
Turn 128, 325 AD: Wicked Witch of the North adopts Vassalage!
Turn 129, 350 AD: Philadelphia has been founded.
Turn 129, 350 AD: You have discovered Machinery!
Turn 130, 375 AD: Taoism has spread in Philadelphia.
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) (8.80) vs Barbarian's Archer (5.25)
Turn 130, 375 AD: Combat Odds: 95.0%
Turn 130, 375 AD: (Extra Combat: -10%)
Turn 130, 375 AD: (Fortify: +25%)
Turn 130, 375 AD: (City Defense: +50%)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (75/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (50/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (85/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (70/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (25/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (55/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) is hit for 15 (40/100HP)
Turn 130, 375 AD: Barbarian's Archer is hit for 25 (0/100HP)
Turn 130, 375 AD: Dorothy's War Elephant 1 (Isengard) has defeated Barbarian's Archer!
Turn 130, 375 AD: The borders of Silver City have expanded!
Turn 130, 375 AD: St. Thomas Aquinas (Great Prophet) has been born in Karakorum (Wicked Witch of the North)!
Turn 131, 400 AD: You have discovered Feudalism!
Turn 131, 400 AD: You have trained a Work Boat in Isengard. Work has now begun on a Forge.
Turn 131, 400 AD: Wicked Witch of the South adopts Bureaucracy!
Turn 131, 400 AD: Wicked Witch of the North has completed The Temple of Solomon!
Turn 132, 425 AD: Gems City has grown to size 10.
Turn 132, 425 AD: GP Farm has grown to size 14.
Turn 132, 425 AD: Culture Bridge has grown to size 5.
Turn 132, 425 AD: Culture Bridge can hurry Spy for 1⇴ with 34ℤ overflow and +1⇤ for 18 turns.
Turn 132, 425 AD: Phants City has grown to size 3.
Turn 132, 425 AD: Sheep City can hurry Granary for 1⇴ with 5ℤ overflow and +1⇤ for 10 turns.
Turn 132, 425 AD: The borders of Fur City are about to expand.
Turn 132, 425 AD: Taoism has spread in Isengard.
Turn 132, 425 AD: Stone City will grow to size 8 on the next turn.
Turn 132, 425 AD: Silver City will grow to size 9 on the next turn.
Turn 132, 425 AD: Isengard will grow to size 8 on the next turn.
Turn 132, 425 AD: Marble City will grow to size 5 on the next turn.
Turn 132, 425 AD: You have constructed a Forge in Stone City. Work has now begun on a Taoist Monastery.
Turn 132, 425 AD: Wicked Witch of the North has completed The Colossus!
Turn 133, 450 AD: Silver City has grown to size 9.
Turn 133, 450 AD: Isengard has grown to size 8.
Turn 133, 450 AD: Isengard can hurry Forge for 3⇴ with 36ℤ overflow and +1⇤ for 18 turns.
Turn 133, 450 AD: Marble City has grown to size 5.
Turn 133, 450 AD: The borders of Fur City are about to expand.
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) (9.60) vs Barbarian's Archer (5.25)
Turn 133, 450 AD: Combat Odds: 98.2%
Turn 133, 450 AD: (Extra Combat: -20%)
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (74/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (48/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (22/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) is hit for 14 (86/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 26 (0/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 1 (Isengard) has defeated Barbarian's Archer!
Turn 133, 450 AD: Your War Elephant 1 (Isengard) has destroyed a Archer!
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) (8.80) vs Barbarian's Archer (5.25)
Turn 133, 450 AD: Combat Odds: 95.0%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (85/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (70/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (55/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (75/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (40/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (25/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (50/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 25 (25/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (10/100HP)
Turn 133, 450 AD: Dorothy's War Elephant 2 (Isengard) is hit for 15 (0/100HP)
Turn 133, 450 AD: Barbarian's Archer has defeated Dorothy's War Elephant 2 (Isengard)!
Turn 133, 450 AD: Your War Elephant 2 (Isengard) has died trying to attack a Archer!
Turn 133, 450 AD: Dorothy's Spearman 1 (Isengard) (4.00) vs Barbarian's Archer (1.31)
Turn 133, 450 AD: Combat Odds: 99.8%
Turn 133, 450 AD: (Fortify: +25%)
Turn 133, 450 AD: (City Defense: +50%)
Turn 133, 450 AD: Barbarian's Archer is hit for 22 (3/100HP)
Turn 133, 450 AD: Barbarian's Archer is hit for 22 (0/100HP)
Turn 133, 450 AD: Dorothy's Spearman 1 (Isengard) has defeated Barbarian's Archer!
Turn 133, 450 AD: Your Spearman 1 (Isengard) has destroyed a Archer!
Turn 133, 450 AD: You have captured Cimmerian!!!
Turn 133, 450 AD: Washington will grow to size 13 on the next turn.
Turn 133, 450 AD: Stone City will grow to size 6 on the next turn.
Turn 133, 450 AD: Silver City will grow to size 7 on the next turn.
Turn 133, 450 AD: Isengard will grow to size 6 on the next turn.
Turn 133, 450 AD: You have trained Taoist Missionary in Stone City. Work has now begun on a Taoist Monastery.
Turn 133, 450 AD: The borders of Fur City have expanded!
Turn 133, 450 AD: Zu Chongzhi (Great Scientist) has been born in Teotihuacan (Wicked Witch of the West)!
Turn 134, 475 AD: Washington has grown to size 13.
Turn 134, 475 AD: Washington can hurry Taoist Monastery for 2⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 134, 475 AD: Stone City has grown to size 6.
Turn 134, 475 AD: Stone City can hurry Taoist Monastery for 1⇴ with 11ℤ overflow and +1⇤ for 36 turns.
Turn 134, 475 AD: GP Farm can hurry Taoist Monastery for 2⇴ with 42ℤ overflow and +1⇤ for 10 turns.
Turn 134, 475 AD: Wicked Witch of the South has 260 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the West has 200 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the South has 260 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the West has 200 gold available for trade.
Turn 134, 475 AD: Good Witch of the North has 50 gold available for trade.
Turn 134, 475 AD: Wicked Witch of the East has 5 gold per turn available for trade.
Turn 134, 475 AD: Good Witch of the East has 5 gold per turn available for trade.
Turn 134, 475 AD: Wicked Witch of the West/Good Witch of the West is the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 134, 475 AD: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South, Wicked Witch of the West/Good Witch of the West.
Turn 134, 475 AD: Wicked Witch of the East will trade Wine
Turn 134, 475 AD: Will Trade Map: Good Witch of the West, Wicked Witch of the West
Turn 134, 475 AD: Clearing a Forest has created 24 ℤ for Silver City.
Turn 134, 475 AD: Gems City will grow to size 11 on the next turn.
Turn 134, 475 AD: GP Farm will grow to size 15 on the next turn.
Turn 134, 475 AD: Culture Bridge will grow to size 6 on the next turn.
Turn 134, 475 AD: Marble City will grow to size 4 on the next turn.
Turn 134, 475 AD: Phants City will grow to size 4 on the next turn.
Turn 134, 475 AD: Fur City will grow to size 2 on the next turn.
autolog
Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 125/500 (250 AD) [05-Nov-2011 08:15:45]
Stone City begins: Taoist Missionary (7 turns)
Gems City begins: Taoist Missionary (3 turns)
Marble City begins: Lighthouse (29 turns)
100% Research: 185 per turn
0% Espionage: 6 per turn
0% Gold: -106 per turn, 124 in the bank
After End Turn:
The whip was applied in Marble City
The whip was applied in Phants City
Stone City grows to size 7
GP Farm grows to size 11
Silver City grows to size 5
Silver City finishes: Lighthouse
Isengard grows to size 6
Culture Bridge grows to size 5
Marble City finishes: Granary
Phants City finishes: Granary
Other Player Actions:
State Religion Change: Good Witch of the West (India) from 'Christianity' to 'Hinduism'
Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Cautious' to 'Annoyed'
Attitude Change: Good Witch of the West (India) towards Good Witch of the North (England), from 'Cautious' to 'Pleased'
Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the North (England), from 'Cautious' to 'Pleased'
Civics Change: Wicked Witch of the East(Vikings) from 'Barbarism' to 'Vassalage'
Turn 126/500 (275 AD) [05-Nov-2011 08:26:58]
Silver City begins: Forge (120 turns)
Phants City begins: Lighthouse (60 turns)
A Mine was built near Culture Bridge
60% Research: 122 per turn
0% Espionage: 10 per turn
40% Gold: -44 per turn, 48 in the bank
After End Turn:
The whip was applied in Stone City
The whip was applied in Gems City
Washington grows to size 11
Stone City finishes: Taoist Missionary
Gems City grows to size 9
Gems City finishes: Taoist Missionary
Silver City grows to size 6
Isengard finishes: Lighthouse
Other Player Actions:
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the West (Aztec), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the West (India), from 'Cautious' to 'Annoyed'
Civics Change: Good Witch of the South(Mali) from 'Barbarism' to 'Vassalage'
Turn 127/500 (300 AD) [05-Nov-2011 08:55:09]
Taoism has spread: Trojan horse (Aztec Empire)
New York begins: Work Boat (15 turns)
Stone City begins: Taoist Missionary (7 turns)
40% Research: 111 per turn
0% Espionage: 10 per turn
60% Gold: -1 per turn, 4 in the bank
After End Turn:
The whip was applied in Gems City
Tech research finished: Paper
Stone City grows to size 6
Stone City finishes: Taoist Missionary
Gems City grows to size 8
Gems City's borders expand
Gems City finishes: Forge
GP Farm grows to size 12
Alhazen (Great Scientist) born in GP Farm
Culture Bridge grows to size 6
Marble City grows to size 3
New York finishes: Work Boat
Other Player Actions:
Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the North (England), from 'Pleased' to 'Cautious'
Civics Change: Wicked Witch of the West(Aztec) from 'Barbarism' to 'Vassalage'
Civics Change: Good Witch of the West(India) from 'Barbarism' to 'Vassalage'
Turn 128/500 (325 AD) [05-Nov-2011 09:33:58]
New York begins: Granary (60 turns)
Gems City begins: The Apostolic Palace (19 turns)
Stone City begins: Forge (18 turns)
Silver City begins: Forge (24 turns)
Isengard begins: Forge (9 turns)
Isengard begins: Work Boat (3 turns)
Isengard begins: Forge (9 turns)
Research begun: Education (104 Turns)
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 43 per turn, 98 in the bank
After End Turn:
A Hamlet was built near Boston
Silver City grows to size 7
Isengard grows to size 7
Phants City grows to size 2
New York's borders expand
Other Player Actions:
Civics Change: Wicked Witch of the North(Mongolia) from 'Barbarism' to 'Vassalage'
Turn 129/500 (350 AD) [05-Nov-2011 10:18:16]
Philadelphia founded
Isengard begins: Work Boat (3 turns)
Tech acquired (trade, lightbulb, hut, espionage): Machinery
A Farm was built near Marble City
New York begins: Granary (60 turns)
A Fishing Boats was built near Trojan horse
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 48 per turn, 141 in the bank
After End Turn:
Whip anger has decreased in Gems City
Whip anger has decreased in Culture Bridge
Washington grows to size 12
Stone City grows to size 7
Gems City grows to size 9
GP Farm grows to size 13
GP Farm finishes: National Epic
Turn 130/500 (375 AD) [05-Nov-2011 10:37:46]
GP Farm begins: Taoist Missionary (3 turns)
A Farm was built near Phants City
Taoism has spread: Philadelphia
War Elephant 1 (Isengard) promoted: Combat I
While attacking in Barbarian territory at Cimmerian, War Elephant 1 (Isengard) (3.20/8) defeats Barbarian Archer (Prob Victory: 95.0%)
A Pasture was built near Philadelphia
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 52 per turn, 194 in the bank
After End Turn:
Whip anger has decreased in Stone City
The whip was applied in Culture Bridge
Silver City grows to size 8
Silver City's borders expand
Culture Bridge grows to size 4
Culture Bridge finishes: Library
Marble City grows to size 4
New York grows to size 2
Turn 131/500 (400 AD) [05-Nov-2011 10:52:26]
Culture Bridge begins: Spy (40 turns)
War Elephant 1 (Isengard) promoted: Combat II
War Elephant 2 (Isengard) promoted: Combat I
War Elephant 2 (Isengard) promoted: Medic I
Tech traded to Wicked Witch of the North (Mongolia): Machinery
Tech acquired (trade, lightbulb, hut, espionage): Feudalism
100% Research: 224 per turn
0% Espionage: 10 per turn
0% Gold: -117 per turn, 286 in the bank
After End Turn:
Whip anger has decreased in GP Farm
Whip anger has decreased in Isengard
Gems City grows to size 10
GP Farm grows to size 14
Isengard finishes: Work Boat
Culture Bridge grows to size 5
Phants City grows to size 3
Other Player Actions:
Attitude Change: Wicked Witch of the North (Mongolia) towards Dorothy (America), from 'Cautious' to 'Pleased'
Civics Change: Wicked Witch of the South(Zululand) from 'Barbarism' to 'Bureaucracy'
Turn 132/500 (425 AD) [05-Nov-2011 11:12:05]
Taoism has spread: Isengard
Fur City begins: Granary (30 turns)
100% Research: 229 per turn
0% Espionage: 10 per turn
0% Gold: -117 per turn, 204 in the bank
After End Turn:
Whip anger has decreased in Washington
The whip was applied in Stone City
Whip anger has decreased in Silver City
The whip was applied in Sheep City
Washington finishes: Market
Stone City grows to size 5
Stone City finishes: Forge
GP Farm finishes: Taoist Missionary
Silver City grows to size 9
Isengard grows to size 8
Culture Bridge finishes: Spy
Marble City grows to size 5
Sheep City finishes: Granary
Other Player Actions:
Taoism has spread: London (English Empire)
Turn 133/500 (450 AD) [05-Nov-2011 11:32:16]
GP Farm begins: Taoist Missionary (3 turns)
Washington begins: Taoist Monastery (5 turns)
Culture Bridge begins: Courthouse (18 turns)
Sheep City begins: Lighthouse (60 turns)
A Fort was built near Gems City
A Farm was built near GP Farm
A Farm was built near Marble City
While attacking in Barbarian territory at Cimmerian, War Elephant 1 (Isengard) (6.88/8) defeats Barbarian Archer (Prob Victory: 98.2%)
While attacking in Barbarian territory at Cimmerian, War Elephant 2 (Isengard) loses to Barbarian Archer (0.75/3) (Prob Victory: 95.0%)
While attacking in Barbarian territory at Cimmerian, Spearman 1 (Isengard) (4.00/4) defeats Barbarian Archer (Prob Victory: 99.8%)
Captured Cimmerian (Barbarian)
Stone City begins: Taoist Missionary (4 turns)
GP Farm begins: Taoist Monastery (4 turns)
Cimmerian begins: Granary (61 turns)
100% Research: 223 per turn
0% Espionage: 6 per turn
0% Gold: -118 per turn, 243 in the bank
After End Turn:
The whip was applied in Silver City
The whip was applied in Isengard
The whip was applied in Marble City
Washington grows to size 13
Stone City grows to size 6
Stone City finishes: Taoist Missionary
Silver City grows to size 7
Silver City finishes: Forge
Isengard grows to size 6
Isengard finishes: Forge
Marble City finishes: Lighthouse
Fur City's borders expand
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 134/500 (475 AD) [05-Nov-2011 12:32:10]
Turn 134/500 (475 AD) [05-Nov-2011 12:05:42]
War Elephant 1 (Isengard) promoted: Shock
Isengard begins: Heroic Epic (6 turns)
Marble City begins: Courthouse (60 turns)
A Mine was built near Marble City
A Farm was built near Gems City
A Fishing Boats was built near Fur City
------------------------------------------------
Turn 125/500 (250 AD) [05-Nov-2011 08:15:45]
Stone City begins: Taoist Missionary (7 turns)
Gems City begins: Taoist Missionary (3 turns)
Marble City begins: Lighthouse (29 turns)
100% Research: 185 per turn
0% Espionage: 6 per turn
0% Gold: -106 per turn, 124 in the bank
After End Turn:
The whip was applied in Marble City
The whip was applied in Phants City
Stone City grows to size 7
GP Farm grows to size 11
Silver City grows to size 5
Silver City finishes: Lighthouse
Isengard grows to size 6
Culture Bridge grows to size 5
Marble City finishes: Granary
Phants City finishes: Granary
Other Player Actions:
State Religion Change: Good Witch of the West (India) from 'Christianity' to 'Hinduism'
Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Cautious' to 'Annoyed'
Attitude Change: Good Witch of the West (India) towards Good Witch of the North (England), from 'Cautious' to 'Pleased'
Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the North (England), from 'Cautious' to 'Pleased'
Civics Change: Wicked Witch of the East(Vikings) from 'Barbarism' to 'Vassalage'
Turn 126/500 (275 AD) [05-Nov-2011 08:26:58]
Silver City begins: Forge (120 turns)
Phants City begins: Lighthouse (60 turns)
A Mine was built near Culture Bridge
60% Research: 122 per turn
0% Espionage: 10 per turn
40% Gold: -44 per turn, 48 in the bank
After End Turn:
The whip was applied in Stone City
The whip was applied in Gems City
Washington grows to size 11
Stone City finishes: Taoist Missionary
Gems City grows to size 9
Gems City finishes: Taoist Missionary
Silver City grows to size 6
Isengard finishes: Lighthouse
Other Player Actions:
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the West (Aztec), from 'Cautious' to 'Annoyed'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the West (India), from 'Cautious' to 'Annoyed'
Civics Change: Good Witch of the South(Mali) from 'Barbarism' to 'Vassalage'
Turn 127/500 (300 AD) [05-Nov-2011 08:55:09]
Taoism has spread: Trojan horse (Aztec Empire)
New York begins: Work Boat (15 turns)
Stone City begins: Taoist Missionary (7 turns)
40% Research: 111 per turn
0% Espionage: 10 per turn
60% Gold: -1 per turn, 4 in the bank
After End Turn:
The whip was applied in Gems City
Tech research finished: Paper
Stone City grows to size 6
Stone City finishes: Taoist Missionary
Gems City grows to size 8
Gems City's borders expand
Gems City finishes: Forge
GP Farm grows to size 12
Alhazen (Great Scientist) born in GP Farm
Culture Bridge grows to size 6
Marble City grows to size 3
New York finishes: Work Boat
Other Player Actions:
Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious'
Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the North (England), from 'Pleased' to 'Cautious'
Civics Change: Wicked Witch of the West(Aztec) from 'Barbarism' to 'Vassalage'
Civics Change: Good Witch of the West(India) from 'Barbarism' to 'Vassalage'
Turn 128/500 (325 AD) [05-Nov-2011 09:33:58]
New York begins: Granary (60 turns)
Gems City begins: The Apostolic Palace (19 turns)
Stone City begins: Forge (18 turns)
Silver City begins: Forge (24 turns)
Isengard begins: Forge (9 turns)
Isengard begins: Work Boat (3 turns)
Isengard begins: Forge (9 turns)
Research begun: Education (104 Turns)
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 43 per turn, 98 in the bank
After End Turn:
A Hamlet was built near Boston
Silver City grows to size 7
Isengard grows to size 7
Phants City grows to size 2
New York's borders expand
Other Player Actions:
Civics Change: Wicked Witch of the North(Mongolia) from 'Barbarism' to 'Vassalage'
Turn 129/500 (350 AD) [05-Nov-2011 10:18:16]
Philadelphia founded
Isengard begins: Work Boat (3 turns)
Tech acquired (trade, lightbulb, hut, espionage): Machinery
A Farm was built near Marble City
New York begins: Granary (60 turns)
A Fishing Boats was built near Trojan horse
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 48 per turn, 141 in the bank
After End Turn:
Whip anger has decreased in Gems City
Whip anger has decreased in Culture Bridge
Washington grows to size 12
Stone City grows to size 7
Gems City grows to size 9
GP Farm grows to size 13
GP Farm finishes: National Epic
Turn 130/500 (375 AD) [05-Nov-2011 10:37:46]
GP Farm begins: Taoist Missionary (3 turns)
A Farm was built near Phants City
Taoism has spread: Philadelphia
War Elephant 1 (Isengard) promoted: Combat I
While attacking in Barbarian territory at Cimmerian, War Elephant 1 (Isengard) (3.20/8) defeats Barbarian Archer (Prob Victory: 95.0%)
A Pasture was built near Philadelphia
0% Research: 22 per turn
0% Espionage: 10 per turn
100% Gold: 52 per turn, 194 in the bank
After End Turn:
Whip anger has decreased in Stone City
The whip was applied in Culture Bridge
Silver City grows to size 8
Silver City's borders expand
Culture Bridge grows to size 4
Culture Bridge finishes: Library
Marble City grows to size 4
New York grows to size 2
Turn 131/500 (400 AD) [05-Nov-2011 10:52:26]
Culture Bridge begins: Spy (40 turns)
War Elephant 1 (Isengard) promoted: Combat II
War Elephant 2 (Isengard) promoted: Combat I
War Elephant 2 (Isengard) promoted: Medic I
Tech traded to Wicked Witch of the North (Mongolia): Machinery
Tech acquired (trade, lightbulb, hut, espionage): Feudalism
100% Research: 224 per turn
0% Espionage: 10 per turn
0% Gold: -117 per turn, 286 in the bank
After End Turn:
Whip anger has decreased in GP Farm
Whip anger has decreased in Isengard
Gems City grows to size 10
GP Farm grows to size 14
Isengard finishes: Work Boat
Culture Bridge grows to size 5
Phants City grows to size 3
Other Player Actions:
Attitude Change: Wicked Witch of the North (Mongolia) towards Dorothy (America), from 'Cautious' to 'Pleased'
Civics Change: Wicked Witch of the South(Zululand) from 'Barbarism' to 'Bureaucracy'
Turn 132/500 (425 AD) [05-Nov-2011 11:12:05]
Taoism has spread: Isengard
Fur City begins: Granary (30 turns)
100% Research: 229 per turn
0% Espionage: 10 per turn
0% Gold: -117 per turn, 204 in the bank
After End Turn:
Whip anger has decreased in Washington
The whip was applied in Stone City
Whip anger has decreased in Silver City
The whip was applied in Sheep City
Washington finishes: Market
Stone City grows to size 5
Stone City finishes: Forge
GP Farm finishes: Taoist Missionary
Silver City grows to size 9
Isengard grows to size 8
Culture Bridge finishes: Spy
Marble City grows to size 5
Sheep City finishes: Granary
Other Player Actions:
Taoism has spread: London (English Empire)
Turn 133/500 (450 AD) [05-Nov-2011 11:32:16]
GP Farm begins: Taoist Missionary (3 turns)
Washington begins: Taoist Monastery (5 turns)
Culture Bridge begins: Courthouse (18 turns)
Sheep City begins: Lighthouse (60 turns)
A Fort was built near Gems City
A Farm was built near GP Farm
A Farm was built near Marble City
While attacking in Barbarian territory at Cimmerian, War Elephant 1 (Isengard) (6.88/8) defeats Barbarian Archer (Prob Victory: 98.2%)
While attacking in Barbarian territory at Cimmerian, War Elephant 2 (Isengard) loses to Barbarian Archer (0.75/3) (Prob Victory: 95.0%)
While attacking in Barbarian territory at Cimmerian, Spearman 1 (Isengard) (4.00/4) defeats Barbarian Archer (Prob Victory: 99.8%)
Captured Cimmerian (Barbarian)
Stone City begins: Taoist Missionary (4 turns)
GP Farm begins: Taoist Monastery (4 turns)
Cimmerian begins: Granary (61 turns)
100% Research: 223 per turn
0% Espionage: 6 per turn
0% Gold: -118 per turn, 243 in the bank
After End Turn:
The whip was applied in Silver City
The whip was applied in Isengard
The whip was applied in Marble City
Washington grows to size 13
Stone City grows to size 6
Stone City finishes: Taoist Missionary
Silver City grows to size 7
Silver City finishes: Forge
Isengard grows to size 6
Isengard finishes: Forge
Marble City finishes: Lighthouse
Fur City's borders expand
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 134/500 (475 AD) [05-Nov-2011 12:32:10]
Turn 134/500 (475 AD) [05-Nov-2011 12:05:42]
War Elephant 1 (Isengard) promoted: Shock
Isengard begins: Heroic Epic (6 turns)
Marble City begins: Courthouse (60 turns)
A Mine was built near Marble City
A Farm was built near Gems City
A Fishing Boats was built near Fur City