Extra Trade Route bonuses for Resources

Galgus

Emperor
Joined
Aug 22, 2012
Messages
1,705
By giving every resource some bonus on trade routes, cities could become specialized based on where they are placed and how they trade.

This would add a decision on where to found a city based on what it would provide for trade.

For example, a city founded on an abundance of :c5food: resources would be a strong :c5food: source, helping the capitol grow larger or helping to grow other new cities.

Resource Bonus List:

Food Bonus Resources: +1 :c5food: on outgoing :c5food: trade routes.

(Cattle, Sheep, Wheat, Deer, Fish, Bananas)

Strategic Resources: +1 :c5production: on outgoing :c5production: trade routes.

Marble and Stone: +2 :c5production: on outgoing :c5production: trade routes.

(Marble retains the +15% :c5production: boost to Wonders.)

Wine and Incense: +2 :c5culture: and +2 :c5faith: on internal trade routes and +2 :c5gold: on international trade routes. Receiving civ gets +1 :c5gold: on the trade route.

Culinary Luxury Resources: +1 :c5food: and +1 :c5culture: on outgoing :c5food: trade routes and +2 :c5gold: on international trade routes. Receiving civ gets +1 :c5gold: on the trade route.

(Citrus, Crab, Salt, Spices, Truffles, Whales, Sugar)

Jewelry Luxury Resources: +2 :c5gold: on internal trade routes and +4 :c5gold: on international trade routes. Receiving civ gets +2 :c5gold: on the trade route. Mint now enhances Copper as well.

(Gold, Silver, Copper, Gems, and Pearls)

Clothing Luxury Resources: +1 :c5production: and +1 :c5culture: on outgoing :c5production: trade routes and +2 :c5gold: on international trade routes. Receiving civ gets +1 :c5gold: on the trade route.

(Furs, Cotton, Dyes, Silk)
 
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