FeiLing
Deity
- Joined
- Jan 9, 2012
- Messages
- 2,087
quick question: is it a good idea to sign multiple RAs in the same turn?
when they resolve i seem to have problems with maximizing their benefit so I've recently been staggering each one 1 turn apart.
edit: i just found out how to select the resolve path for the next techs. been playing for close to 500 hours and just now figuring this out.
From the RA War Academy article:
So you're probably losing on quite a few beakers when you do it, even if you queue up techs (with shift-click ) - Queuing only helps you to have a RA put all it's beakers into 1 (wanted) technology instead of spreading 20% beakers into 5 different techs (which happens when you didn't have anything further selected to research).Because a single research agreement plus overflow can complete multiple technologies at once and shift the median up, multiple RAs should generally be staggered across turns unless you have a firm understanding of where the resolutions will occur and what median shifts will happen.
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My turn for questions:
1. When I attack like in this picture, will I get the combat bonuses it shows me here or will it actually recalculate the fighting bonuses after the unit moved a tile, because then I wouldn't get the adjacent unit bonus any more:
(Would be ridiculous for units with fast movement, if it actually keeps the bonus situation from wherever it started to move - however I don't see how the calculation shown doesn't actually show what it really will (should?) get when I attack like that... so bug or just a bad way of displaying the combat calculations chosen by the devs?)
2. This Cavalry used to be a Keshik with a lot of promotions. For e.g. Accuracy III, which should give open terrain bonus to ranged units only. A Cavalry however is not a ranged unit. I am somewhat sure that usually an Accuracy promotion will be ignored if a melee unit happens to have one. However in this case the Cavalry already got the Shock I promotion as well (which gives melee units a combat bonus in open terrain). Maybe this is when this bug occurs. The real question is: Do both the bonuses actually count as the combat calculation suggests or is the bug only of visual nature and it will only grant the 20% bonus from Shock I?: