Btw, the French Dragoon is not yet in 4.15, or is it?
No, but I can add this unit with the patch.
And it's good to hear that you also got no CTD now. That means 4.15 is still CTD free.
Btw, the French Dragoon is not yet in 4.15, or is it?
My experience with all of this is very limited so I apologize if this were resolved earlier. I have a bunch of error messages on my screen that will not go away. I'm attaching a pic so you can see what I mean. How do I get rid of them. Thanks and I'm enjoying the mod, very well done, my screen is getting a bit cluttered so I wanted to see how to resolve this.
I too had that problem. This only occurs when you are running it in Windows Vista and I guess in the new Windows too. This is because the folder has a write protection on it by default in Vista. You need to give yourself (user or administrator) full access rights to the mod folder in your CIV4 folder. The error messages should disappear after this.
Thomas SG, I hope this crash is reproducable (this is 4.15 speed1). Whenever I hit enter and the next turn starts, it takes a long while (much longer than all the other turns before) and suddenly it crashes. I reproduced the crash three times on my machine to ensure that there is really a problem (at least on my pc).
As I posted in the general discussion thread I saw the BtS-exe calling Dr.Watson, I am not sure why or if that was just a coincidence. I just thought I mention it in case that might hint to something. Oh, and right before the crash I saw that the barb archer tried to move (but didn't) - I am not sure if that is of any importance.
Thomas SG, good to see you back! And nice that you found some time to play your own mod. It is really great. I hope you will find the bug (and RL won't keep you from your mod for too long).
Should we use the Civ4unitinfos.xml you posted as a replacement for the one we have installed?
I have some problems with 4.22:
1.) The hover text for embassies is a bit weird... (maybe because you disabled some of the mentioned features?)
Spoiler :
2.) During the last turns (in late BCs, currently 300 BC) several units in my cities got sudden promotions. First, I thought that was due to a new(?) feature regarding barracks, but it also happened in cities without barracks (and also no other buildings, except for a granary/terrace). Is that a bug or intended?
Spoiler :
3.) The domestic advisor screen is screwed up (didn't see that in previous versions): First, it doesn't show all the info that it should (according to the advisor screen editor), and when I close the editing screen, the editing screen doesn't disappear completely (see pic - that is after I pressed "exit").
Spoiler :
4.) Every now and then I had random CTDs, but whenever I reloaded and continued playing things were okay again. So, I can't reproduce it.
And a little request for whenever you find time for it (and if not too burdensome for you):
Would you mind outsourcing the art-terrain folder to another fpk-file? I would appreciate that a lot because I prefer playing with Chuggi's terrain and thus have to unpack and rebuild your art.fpk everytime you release a new version.
Oh, thanks for the explanation. That is actually a good idea! But isn't +1XP per turn a bit quick? If units can get XPs so fast, the player might be able to exploit that. Because now I would use the following strategy (especially in the beginning when I have to decide whether to build barracks or invest the hammers in something else): build a barracks in only one city, build units in all (other) cities, send the units to the barracks city, wait two turns and get fully promoted units. Perhaps, the "training" could take a little while longer?Oh sorry. I have tried a gameplay change. I though that it is very stupid that units stay unexperienced for hundreds or thousands of years although there are barracks for a long time. And so I've tried a change. All units get +1XP per turn if there current XP is lower than the maximum XP your cities could give to a new created unit of this type!
You will get to the editing screen when you hit the third button from the left in the bottom line in the domestic advisor screen - the one next to the 2 arrows.I've never seen this screen before. I'll search for the problem.
Thanks, I appreciate that!No problem.
Oh, thanks for the explanation. That is actually a good idea! But isn't +1XP per turn a bit quick? If units can get XPs so fast, the player might be able to exploit that. Because now I would use the following strategy (especially in the beginning when I have to decide whether to build barracks or invest the hammers in something else): build a barracks in only one city, build units in all (other) cities, send the units to the barracks city, wait two turns and get fully promoted units. Perhaps, the "training" could take a little while longer?)
Okay, I will see how it goes...My experience is good with +1XP per turn. Especially +1XP is even slow, even too slow, if you are at war. To be successful you still must build barracks in several cities to get fast well promoted units. The auto XP upgrade is too weak. The main reason are the collected great warlords in the cities (most of the time just one city, AI behaives the same). So the XP level is about 15-17XP. West Point makes it even worse. I like the gameplay change as it is. Please give it a try.
Oh that explains why units in cities without barracks were promoted as well. I was wondering about that. But that makes sense.And you don't have to send them to the city!!! That would confuse the AI and would be a human exploit. The XP upgrade will/must happen everywhere. The city with the highest possible XP rate counts.