[Religion and Revolution]: Further Native Nations

Hi guys,

Hopefully I have corrected the problem from my earlier post.

Algonquian Leaderhead.

http://forums.civfanatics.com/downloads/hiawathafinal_2Pq.jpg

Although a little similar to the Iroquois, this one is pretty accurate representation of the Algonquian peoples.

Possible Central American Leaderheads.

http://forums.civfanatics.com/downloads/itzcoatl_SCc.jpg
http://forums.civfanatics.com/downloads/pachacuti_57z.jpg

Perhaps not the most accurate but a good alternative.

Possible Western North American Leaderheads.

http://forums.civfanatics.com/attachment.php?attachmentid=279160&d=1295202534
http://forums.civfanatics.com/downloads/cuaht_moc_2_NFy.jpg

First one is good quality, and it might be nice to have a female leaderhead. Not sure about the second one.
 
Algonquian Leaderhead.

I like the leaderhead, actually I think we should eventually use it for Hurons.

Hurons have higher priority than Alonquians.
We could use the other one (we originially had for Hurons) for Alonquians and also keep searching until then.

Possible Central American Leaderheads.

The first looks too similar to one already existing.
The other is ok.

Possible Western North American Leaderheads.

Yes, they are good leaderheads. :)
(The female one is from melcher by the way.)

:goodjob:
 
I like the leaderhead, actually I think we should eventually use it for Hurons.

Hurons have higher priority than Alonquians.
We could use the other one (we originially had for Hurons) for Alonquians and also keep searching until then.
I agree! It's what I was looking for!

The first looks too similar to one already existing.
The other is ok.
I agree!

Yes, they are good leaderheads. :)
(The female one is from melcher by the way.)
:goodjob:
Good job Colonialfan... and Melcher Kürzer!
 
@colonialfan:
Could you please send me the downloadlinks to these leaderheads ?
(I would like to take a look at them ingame.)

Here you go Ray.

http://forums.civfanatics.com/downloads.php?do=file&id=10315&act=down


http://forums.civfanatics.com/downloads.php?do=file&id=12412&act=down


http://forums.civfanatics.com/downloads.php?do=file&id=14129&act=down

I think you and Robert are right about using the Hiawatha leaderhead for the Huron, (as it is a more pressing Civ at the moment) and possibly using the Huron leaderhead for the Algonquians. I will continue to look through other leaderheads and see what I can find. Perhaps we can find something that would be a closer fit for the Algonquians, but atleast we have a backup.
 
Hi guys, :wavey:

I have checked the 3 leaderheads ingame.

This one I really like. :thumbsup:
(I really think it is our best choice for Hurons.)

This one and this one are ok, too.
(So yes, we could use them for other Native Civs.)

@colonialfan: :goodjob:
 

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Hi Ray!

This question is primarily addressed to you as to one of the developers of the TAC mod.

At the moment I use "TAC 2.02b_inoffiziell" as a basis. However, when I use a usual map-scripts from vanilla CivIVCol I see such situation with native civilization distribution. Please, see three images.

- Apaches (instead of South-West USA) appears near Norther Polar Circle:
http://img849.imageshack.us/img849/6116/apachesnearpolarcircle.jpg

- Tupi (instead Brazil) - on Nord
http://img221.imageshack.us/img221/2292/tupionnord.jpg

- Tehuelche near Equator instead of Patagonia (South America, South Polar Circle)
http://img411.imageshack.us/img411/2469/tehuelchenearequator.jpg

etc. I can restart "TAC 2.02b_inoffiziell" mod and the geographical locations of native civilizations will be different, however again WRONG.

What was done by TAC team to fix the real locations of native civilizations and exlude the chaos? Really rather strange to observe practically undressed Apaches or Tupi near ice on Nord or warm dressed Tehuelches between palms.

I suppose this is the first question that should be somehow solved before we start to add any new civilizations.

To prevent such chaotic distribution of native civilizations I see only two ways.

1. To create something similar to [TAC] Kartenszenarien

This is the ideal solution. No changes in source codes are required. We will take a blank America map and just add all available native civilizations. Here all native civilization will be located exactly in the correct places.

Something similar was already made in "TAC America v.1.03.ColonizationWBSave" map. However, I found one serious mistake. Tehuelche (or Patagons) are located on this map on Nord of America (near Northern Polar circle), but must be located on southern part of American continent, near Patagonia (South America, South Polar Circle). Why? Probably, because on the used map Patagonia region is very small, I don't know.

NeverMind published a set of very detailed blank maps for CivIVColonization , including the excellent America map. I tested this map on "TAC 2.02b_inoffiziell" and found no troubles. Maybe this blank map could be used a basic for such scenario?

I repeat, this is the absolute solution because all resources could be located on blank map in correct places, too. I choosed exactly such variant in my development of "1492: Global Colonization" mod.

2. to introduce two tags
Code:
   <iMinLatitude>X</iMinLatitude>
   <iMaxLatitude>Y</iMaxLatitude>
in CIV4CivilizationInfos.xml. Something similar to iMinLatitude/iMaxLatitude tags in CIV4BonusInfos.xml.

Technically looks that this is rather easy to do. But, maximum that I could reach on this way is a good zonal distribution of native civilizations. Really each native civilization was located in the narrow region of 10 degree wide (because Y - X = 10). However the distribution of native civilizations along a meridian (from nord to sud) was again CHAOTIC. Moreover, such distribution I could obtain only on the blank map, for instance America from NeverMind collection. The standart mapscrips (A_New_World.py, Caribbean.py) give only usual mixture of native civilizations. My attemps to extend the my program on MapGenerator results in the crash during initialization process. Thus, here I cannot see what I can do more.

Maybe something was already done in next "TAC 2.02c" or "TAC 2.03"? You know TAC mod development much better.
 
Hi KJ,

my new feature "Correct Geographical Placement of Natives" is not included in TAC 2.02b.

But it will be included in TAC 2.02c (and of course later on in TAC 2.03).
(Also in our next internal Preview, once I have "Native Raids" completely done. :) )

koma included it in TAC and improved it to be a game option.
(see here and here some explanation in the German Forum)

This topic / problem is solved. :thumbsup:
(I really think I did a good solution here. ;) )
 
Hi KJ,

my new feature "Correct Geographical Placement of Natives" is not included in TAC 2.02b.

But it will be included in TAC 2.02c (and of course later on in TAC 2.03).
(Also in our next internal Preview, once I have "Native Raids" completely done. :) )

koma included it in TAC and improved it to be a game option.
(see here and here some explanation in the German Forum)

This topic / problem is solved. :thumbsup:
(I really think I did a good solution here. ;) )

Great! Thank you for your information. I will see.

However, how about to create Scenario based on larger America map with such parameters?

Code:
BeginMap
	grid width=115
	grid height=150
	top latitude=60
	bottom latitude=-60
	wrap X=0
	wrap Y=0
	world size=WORLDSIZE_HUGE
	climate=CLIMATE_TEMPERATE
	sealevel=SEALEVEL_MEDIUM
	num plots written=17250
	num signs written=0
	Randomize Resources=false
EndMap
 

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However, how about to create Scenario based on larger America map with such parameters?

Sure, it would be nice to have large scenario maps. :)
(I have opened a new thread for those discussion.)
 
Are the leaderheads here (from AODII) ok for Guarani and Zapotec ?

I traced back the origin of the Guarani leaderhead in the ColGold mod (and subsequently Age of Further Discovery) to this mod:

http://forums.civfanatics.com/downloads.php?do=file&id=12737

It attributes the leaderhead to Tecun Uman (which is a strange name, since the only Tecun Uman I know of lived in Guatemala). The leaderhead is more representative of the Guarani than of Mesoamerican Indians in any case.

Apparently the leaderhead was made by the creator of that modmod himself:

[...]

Graphically reworked Tecin Uman , leader of the guaranis

[...]

So we know who to attribute it to in the credits. I still wish I'd know what images he used as a base to do that leaderhead though, so that we could know the exact leader it should belong to.
 
Ok guys, on the weekend I will integrate Guarani and Zapotec. :thumbsup:
(We can add all missing texts and graphics later on.)
 
I can have the text for the Guarani and Zapotec to you by this weekend. Hopefully for Saturday, but if not definately Sunday.

Great. :goodjob:
But as I said, it is no problem to add the texts / generals / cities, later on.
 
Hi guys, :)

our Priority 1 New Native Nations are generally implemented. :thumbsup:
(Graphical and text improvements still outstanding.)

So this is our current list of Native Nations:

North: 6 Nations

Apache
Sioux
Cherokee
Iroquois
Inuit
Hurons

Central: 3 Nations

Aztec
Maya
Zapotec

South: 6 Nations

Arawak
Tupi
Inca
Tehuelche
Shuar
Guarani
 
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