Everybody has opinions. One reviewer out of a ton of previews, users playing, and reviews claims technical issues. One reviewer out of a ton of previews, users playing, and reviews says the AI sucks with zero explanation, evidence, or context.
We shall see tomorrow (at least some of us) and judge for ourselves!
And perhaps the test group that features a lot of forum users will finally get to speak - that should be informative.
The AI will undoubtable have faults. What I hope for is more aggressive patching for it if it needs it. Civ IV's number and frequency of patches was pretty weak.
oing for that 1hex crossing. Not once did he try to maneuver around Greg's forces to out flank them, or try anything seeming even remotely intelligent.
A lot of people, including me, mentioned this in various posts. Greg commented that Nappy did try to come across the water and his ranged forces tore up Nappy's embarked troops.
Apparently the AI isn't omniscient in Civ 5 so Nappy was limited to visibility just like Greg. A great deal of the time Greg couldn't see more than 2-3 hexes into Nappy's lands and couldn't even tell if there were walls of guns coming his way.
Greg's Japan demo shows a couple of turns out of a very short war, you can't see Nappy's empire and Nappy does appear to be fighting several wars at once, and so on. Ie, many unknowns.
So, I wouldn't judge the AI entirely based on that small slice.
I doubt the AI will be utterly amazing, it's a complicated game and I'm also a programmer and have commented on the limits of AI in a game like Civ. But, I'll hold back on judging it til I see it for myself.