New Featurette

Status
Not open for further replies.
Isn't that a ridiculous amount of GPT thought? Go Freedom and buy space parts with that...
 
Holy cow. Look at the discrepancy between the gold Portugal is earning per trade route vs. the parter. 20 : 2.

It's always been like this - the owner of the trade route gets everything, the partner gets next to nothing.
Obviously, the partner has their own trade routes, so that's where their money mostly comes from. :p

I'm not sure why that is, though.

They don't seem to get any bonus from different resources, their gold per turn, and buildings, so I guess that's the reason - individually they don't seem to do much, but it kinda shows how important these are when combined.

Also, remember that they are playing as Portugal, so that's an extra, let's say, 1.5 :c5gold: per Trade Route (x2 if Sea Trade).
 
They don't seem to get any bonus from different resources, their gold per turn, and buildings, so I guess that's the reason - still, it kinda shows how important these are (as, by themselves, they don't seem to be that big of a deal)
I thought Portugal's UA was that the resource discrepancy between the two cities that is used to calculate the gold income of a trade route is doubled. I'm not sure where I read that though, so now I'm starting to doubt myself.
 
I thought Portugal's UA was that the resource discrepancy between the two cities that is used to calculate the gold income of a trade route is doubled. I'm not sure where I read that though, so now I'm starting to doubt myself.

From our Confirmed Info thread:

"Unique Ability - Mare Clausum; Resource diversity grants twice as much Gold for Portugal in International Trade Routes"
 
I thought Portugal's UA was that the resource discrepancy between the two cities that is used to calculate the gold income of a trade route is doubled. I'm not sure where I read that though, so now I'm starting to doubt myself.

I'm pretty sure that's right - in non-Portugal screenshots the number next to the resources is ".5" [Edit] "50", so I think we can assume the UI has changed either from a .5/1 -> 50/100 or vice versa.
 
I thought Portugal's UA was that the resource discrepancy between the two cities that is used to calculate the gold income of a trade route is doubled. I'm not sure where I read that though, so now I'm starting to doubt myself.

Fixed my Post! :) Thank you!
Yes, Maria I's UA, Mare Clausum, doubles gold from resource discrepancy in every trade route. It does help with making them more profitable, but I'm not sure how much on average. Maybe I play the game all wrong, but it's kinda rare to have a city (other than the capital) with a huge number of different resources. Two or three is usually it (as far as I know, Bonus Resources don't count).
This would mean an increase of 1 :c5gold: to 1.5 :c5gold: per trade route (twice as much if done through the sea) - which, alone, doesn't explain the 10:1 differente between our profits and their's. :p

I'm still debating whether Morocco or Portugal are the better traders - Morocco gets a + 3 :c5gold: guaranteed, and they even get + 1 :c5culture:! Not only that, their partners get + 2 :c5gold:, so people have a bigger incentive to trade with them! :eek: I have no idea whether this is doubled in Sea Trade Routes.
Portugal only gets + 3 :c5gold: if:
  1. The origin city has 6 (or more) different resources;
  2. The origin city has 3 (or more) different resources, and trade is done by sea.
Which is a rather limited set. They also don't get bonus culture, and others have no greater incentive to trade with them.

Fortunately, Portugal has the Nau, so they will probably get tons upon tons of money anyway! :p

I'm pretty sure that's right - in non-Portugal screenshots the number next to the resources is ".5" [Edit] "50", so I think we can assume the UI has changed either from a .5/1 -> 50/100 or vice versa.

Check the newer images, that bug has been fixed! :p It now correctly says it's 0.5 (and 1 for Portugal).
 
Do we know how other civ's trade routes are calculated? Does resource discrepancy come into play for everyone else too?
 
Fixed my Post! :) Thank you!
Yes, Maria I's UA, Mare Clausum, doubles gold from resource discrepancy in every trade route. It does help with making them more profitable, but I'm not sure how much on average. Maybe I play the game all wrong, but it's kinda rare to have a city (other than the capital) with a huge number of different resources. Two or three is usually it (as far as I know, Bonus Resources don't count).
This would mean an increase of 1 :c5gold: to 1.5 :c5gold: per trade route (twice as much if done through the sea) - which, alone, doesn't explain the 10:1 differente between our profits and their's. :p

I'm still debating whether Morocco or Portugal are the better traders - Morocco gets a + 3 :c5gold: guaranteed, and they even get + 1 :c5culture:! Not only that, their partners get + 2 :c5gold:, so people have a bigger incentive to trade with them! :eek: I have no idea whether this is doubled in Sea Trade Routes.
Portugal only gets + 3 :c5gold: if:
  1. The origin city has 6 (or more) different resources;
  2. The origin city has 3 (or more) different resources, and trade is done by sea.
Which is a rather limited set. They also don't get bonus culture, and others have no greater incentive to trade with them.

Fortunately, Portugal has the Nau, so they will probably get tons upon tons of money anyway! :p



Check the newer images, that bug has been fixed! :p It now correctly says it's 0.5 (and 1 for Portugal).

Actually the resource Diversity is
1. for both cities
2. includes strategic resources (Iron has been featured on that list) [I guess Not Bonus Resources.. too bad]

So if
city1 has horses, whales, and gold
and
city 2 has spices, iron, and gold

That is either 4 or 5 (not sure if the gold counts) for resource diversity...regardless of which way the trade goes. (which way it goes determines who gets resource diversity bonus).

So a Sea route that Portugal originates will give a good gold return.
Portugal wants to be the originator of trade routes.
Morrocco just wants trade routes
(interestingly Moroccos strategy seems to be... 1. get a city in a spot Other civs will want to send trade routes to, 2. send all moroccan trade routes to separate city states... 3. stop civs from being eliminated/losing their coastal cities, maintain peace with everyone.. natural for a diplo win)
 
Actually the resource Diversity is
1. for both cities
2. includes bonus and strategic resources (both Iron and fish have been featured on that list)

So if
city1 has sheep, whales, and gold
and
city 2 has stone, iron, and gold

That is either 4 or 5 (not sure if the gold counts) for resource diversity...regardless of which way the trade goes. (which way it goes determines who gets resource diversity bonus).

So a Sea route that Portugal originates will give a good gold return.
Portugal wants to be the originator of trade routes.
Morrocco just wants trade routes

Uh... I had to go check on other videos, found this on Rev3game's latest preview.

I still see no evidence that Bonus Resources factor in the Resource Variety, but it seems it does count the resources of both cities, and the profit coming from it goes only to the route's owner (as you can see by the inclusion of Jewelry - a City-State exclusive resource). This makes Portugal a much bigger power than I was thinking.
He was also playing as Morocco, and I see no mention of the + 3 :c5gold:, so that either means he already has a trade route with Antwerp, or it doesn't factor in as a variable in the trade itself. If the latter, it means Sea Trade routes don't make this bonus jump to + 6 :c5gold:!

Well, those are good news! :) I better stop derailing this thread, so this conversation ends here, but Portugal just seems so much more powerful than I was initially thinking! Wow! :D

EDIT: On Rev3games preview with Ed Beach, they were playing with Portugal, and we could see that Bonus Resources did not factor in - Lisbon had Cows (with a pasture), and yet Cows are not listed while choosing a trade route. Now, it is possible things have changed since then, but until I see evidence of the contrary, I think it's safe to assume that Bonus Resources do not make Trade Routes more profitable, for the same reasons that you cannot trade them through Diplomacy.
 
Uh... I had to go check on other videos, found this on Rev3game's latest preview.

I still see no evidence that Bonus Resources factor in the Resource Variety, but it seems it does count the resources of both cities, and the profit coming from it goes only to the route's owner (as you can see by the inclusion of Jewelry - a City-State exclusive resource). This makes Portugal a much bigger power than I was thinking.
He was also playing as Morocco, and I see no mention of the + 3 :c5gold:, so that either means he already has a trade route with Antwerp, or it doesn't factor in as a variable in the trade itself. If the latter, it means Sea Trade routes don't make this bonus jump to + 6 :c5gold:!

Well, those are good news! :) I better stop derailing this thread, so this conversation ends here, but Portugal just seems so much more powerful than I was initially thinking! Wow! :D

As a side note, Rabat has the symbol that it is connected to the capital via a trade route. I figured roads and harbors would still be in the game, but how do those trade routes factor in?
 
Note the unit being produced in Lisbon at 0:45. I'm supposing that it's a modern graphic for the Cargo Ship.


This is a modern icon for work boat, not cargo ship. I saw it in the dutch video as well.
 
Note the unit being produced in Lisbon at 0:45. I'm supposing that it's a modern graphic for the Cargo Ship.


This is a modern icon for work boat, not cargo ship. I saw it in the dutch video as well.

Ah, I find this to be far more likely! :) Lisbon still has sea resources unimproved, too!
I actually had forgot the Work Boat also had modern graphics - great to see every single unit that updates during the later eras is getting a new icon! :D I've been wishing for this for soooo long! :goodjob:
 
Here's a screen from dutch video (blurry as sh*t, but you can still see it's the same icon):

 
Morocco also has to differentiate their trade routes. The bonus is only for the first trade route with each civ or CS. Portugal gets it on every route. Depending on play style and AI shenanigans Portugal may come out ahead or Morocco may. Meanwhile Indonesia gets a small bonus due to having a unique resource that will obviously impact every trade route that goes through those cities. A nice diverse set of trade bonuses that impact how you play. Add in how useful trade will be for the Candi and they did some interesting things with the trade civs.

Depending on how the AI is calculated though Portugal may actually suffer a bit. Morocco's bonus also adds in 2 :c5gold: for the AI, and the AI will also get the benefit of the Indonesian unique resource. If the AI is actually smart enough to take advantage of that those civs could gain a nice advantage in incoming trade.

The other side can also gain a decent amount in the trade route. Science can come from an advanced civ. Remember just adding a market adds 2 :c5gold: to the owner of the city that is being traded with. Those really lopsided cases were with Shaka who probably just went full warmonger and has nothing invested in trade routes.
 
What were those 3 units at 0:25?

Also, there wasn't anything specific about escorting Trade Units. That was a major oversight on their part IMHO.

Aussie.

Have you never won a space victory? Those are ship parts.
 
Please tell me Firaxis won't have us redoing trade routes every 30 effin turns....
 
Status
Not open for further replies.
Top Bottom