RULES
You rule an ant colony. Simple enough. You have the ants gather food and build the nest. Also, your ants go out and fight to grow your ant empire. Here are some rules for this NES:
Food: Your ants need food to survive. Food is shown on the map with a square filled in with green. More food can be discovered later. If your food dwindles or runs out, your ants start to die.
Predators: There are some predators around the area, marked by dark gray areas on the map. Basically, they are like barbarians in Civ, they attack your ants and may even attack the nest. You can kill some of them but there will always be more.
Nests: nests are basically cities. Your nest is where ants are born and where your food is stored. Your “capital” nest is where your main queen ant is; you MUST protect her at all costs, for your nest cannot survive without her. There are two types - above ground and below ground. For pro’s and cons, see template 2 below. YOU TELL ME WHICH TYPE YOUR NEST IS
Types of Ants: you have several types of ants, with more coming available later.
---Worker Ant: main gatherer of food for the nest. Can fight, but fights horribly.
---Soldier Ant: nimble, fast ant that can fight better than workers and can also gather food, though not as well as workers.
---Warrior Ant: the frontline ant soldier. Strong and large, these ants are great fighters but cannot gather food. Also eats more than the other two ants. This ant is poisonous (if poison > 0).
---Juggernaut Ant: the ultimate soldier. Immense, powerful, and formidable, these ants are the greatest fighter. It cannot gather food. Also eats an immense amount of food. This ant is poisonous. (if poison > 0)
---Winged Ant: this is a flying ant (like your air force). It is not very powerful, but is extremely mobile. It cannot gather food.
Species of ant: you set how great your ant is in certain areas, ranging in scores from 1 to 10 (except for poison, which is 1-5). Larger numbers means your ant is better in certain areas. You can only spend 27 points in this area.
Template 1:
Player Name:
Species of Ant:
Fighting Ability:
Gathering ability:
Building Ability:
Intellect:
Poison::
Player Name: your name. Duh.
Ant Species: name of your ants. Kinda like the name of your country in another NES.
Fighting ability: How well your ant fights. More points here = better fighters.
Gathering ability: How well your ant gathers food. More points here = more efficient food gathering.
Building Ability: how well your ant builds the nest. More points here = better built nest.
Intellect: How smart your ant is. More points here = smarter ants.
Poison: How poisonous your ant is. Only goes from 1 - 5. More points here = more powerful poison.
Template 2:
Player Name:
Nest Type:
Nest Size:
Food Reserves:
Population:
Nest Infrastructure:
Ants:
I FILL THIS OUT FOR YOU
Player Name - your name. Duh
Nest Type - your nest can either be above ground or below ground. Above ground is harder to defend, but holds more food reserves and population. Below ground doesn’t hold as much food or population, but is easier to defend.
Nest size - how big your nest is physically (not population). bigger nests can hold more population and food, and can hold out longer against attackers.
Food reserves: how much food your nest has (including food being gathered by the workers). If this gets too low, your ants start to die. Almost like economy.
Population: how high your population is, based on the ants you make. Higher populations need more food but can build better nests.
Nest Infrastructure: How good your nest is on the inside. Better infrastructure makes your nest hold more food and population.
Ants: what type of ants are in the nest (see below for types of ant