Oddible
signal / noise > 1
How come the AI can get it together to send a stack of 8 barbarian horsemen into my cities, but the AI Civs send 2-3 units at a time? The main problem with this is that if you are equal or even smaller than an enemy AI Civ, they have zero chance of taking a city ever. Likewise wars between AI Civs. I've been on a huge pangea map and for the entire game only one civ has ever lost a city!?! All wars between AI Civs have to be insanely mismatched for one to have an advantage.
It just seems ludicrous that the AI would march 2-3 units each at 5 different cities when they could easily take one city with 10-15 units. Are there any mods that could affect the ability of inter-AI conflict to actually cause cities to change hands once in a while? Or for them to be a threat without smackin' me with the nerf stick of Emperor or Deity play? I want better combat, not slower development.
It just seems ludicrous that the AI would march 2-3 units each at 5 different cities when they could easily take one city with 10-15 units. Are there any mods that could affect the ability of inter-AI conflict to actually cause cities to change hands once in a while? Or for them to be a threat without smackin' me with the nerf stick of Emperor or Deity play? I want better combat, not slower development.