I disagree with your decision Linkman, and I'll prove to you why Antioch and Damascus can go together, as I'm crafting my own map, out of your mod (sorry for the delay due to real life work).
Also your only adding all of Western India to the Middle East just to portray a small and failed invasion of the Indian subcontinent by the Mongols?? I'm afraid this will spill over to the Seljuks, barbs and what not. I would recommend not including it. There have been many invasions over thousands of years of history, but the Mongol invasion of India does not need to be included. It will interfere too much with any supposed Northern Indian state, that could go there.
Im asking what u have in mind for a new Arab Uhv and that the Ottomans need a new UHV.
I understand your question But why do you think the Ottomans need a new UHV?
Yes, the Italian spawn. Are you playing with the SVN, or direct download?
Sounds like you already have replacement goals in mind?Because the vassal Uhv is stupid and the territorial UHV needs to be expanded to include Austria and Egypt.
Whichever is featured most prominently.
Sounds like you already have replacement goals in mind?
My suggestion:
Byzantine Collapse Mechanic: No cities in Byzantine core; Thrace, Greece and Trapezues (until Byzantine spawn can declare independence).
Arab Collapse Mechanic: Human style collapse until 1300 ad where Baghdad survives; if the Seljuks conquer Baghdad; Arabia collapses into independents but Arabs respawn in Baghdad and make peace with the Seljuks.
Linkman, That is a piece of Art; Simply Magnificent!
Couple of pointer
-Please do put in the Arab and Byzantine collapse mechanic i recommended. I think it is extremely important.
-Consider spawning an Seljuk Tabriz so that Tiflis doesnt show up.
Other than that; simply magnificent
Not sure about Arabs
Hello Everyone
So I changed up the map of the Levant and Turkey a bit to add in Damascus, while keeping Antioch, and to prove to all of you that by just adding one fish and one wheat, these cities could grow quite large (in fact IMO they grew too large, perhaps removing the fish would be fine). Overall I saw both Jerusalem and Antioch reach 11-12 max, while Damascus reached a top of 8 in one of my trials (but alas no pic :/). A way to make Damascus grow more, would be to move the fish, which you might want to consider.
Now that I have proved to you Linkman and Leoreth that these cities can grow to some considerable size, here is a list of changes I made to the map:
Ikonion: (72, 43) --> (71, 43)
Antiocheia: (73, 41) --> (73, 42) - Remove Wine
Damaskos: (74, 40)
Fish: (72, 41)
Wine: (73, 41) - Remove Timber
Timber: (73, 39)
Wheat: (75, 40) - Turn into plains
Also Linkman since Egypt respawns in your game early, I would suggest making their LH Saladin, removing it from the Arabs, who should get perhaps Harun al-Rashid. Also the Ottomans should not get Athens and especially not Chersonans.
Also in both of your games (both you and Leoreth), the Mongols should invade Russia and capture a few cities more often. But I've heard that you guys will shake up Russia to break it into two, (Kiev & Novogord), which IMO would be good.
As for talk about a new Ottoman UHV, this is what should be included:
1. Conquer Austria, Balkans, Levant, Mesopotamia, Hejaz, Egypt and North Africa (up until Tunis)
2. Build Topkapi and Blue Mosque wonders in Istanbul (no need to tell them to make Istanbul the Capital, as the AI is scripted, and everyone does it anyhow)
3. Have the highest score in 1700 OR 1750 (ultimately though the Caliphate was in rapid decline by then)
What did you do to the Mongols, exactly? And they seem to be a little too strong if they're able to overrun Anatolia (it's fine when the Seljuks do it, but Constantinople should be up for the Turks to take in my opinion).
Also, is there anything different to the Seljuks compared to ordinary barbarians?
I think the Arabs need it just as much as the Byzantines; the Abbasids were the Byzantines of the Middle East. If you dont believe me just look at the Seljuk Seige of Baghdad. Most part of the Arab Golden Age took place not when the Abbasids controlled the Middle East but rather when they controlled only Baghdad. I extremely recommenced that you put it in as this would enhance the gameplay a lot more. The Abbasid Empire survived for 508 and through multiple invasions (Buyids, Seljuks, Ghaznavids, Seljuks, Khwarezm) until they were finally subdued by the Mongols. this you can represent by Mongols conquers event for the Arabs.
Also the Byzantines should get more than one chance since they can collapse on either the Mongols or the Seljuk invasion. Also can u lighten or remove Mongol invasion of Byzantine please.
Did you also increase the amount of troops spawning, or have them spawn at multiple locations? It looks like that in your screenshots.1) I gave the Mongols conquerors for the Seljuks. Since the game in those screenshots, I've reduced the amount.
I'm not sure what Rhye did to diplomacy for minors, but if I'm not mistaken it should be (especially if you want to script something). On the other hand, the whole point of minors is that they don't clutter world diplomacy with their own relations.1) I'll think about it. Leoreth, it is possible to vassalize a major civ to a minor civ?
Seconded. I included the Byzantines in the first place to get some Mongols at the fringe of Anatolia. Now that Seljuks are in place their conquerors take that place.2)Yes, I will. The Mongol conquerors for the Byzzies were useful when Anatolia was Seljuk, but not that it isn't I think I might remove Mongol conquerors for the Byzzies altogether.
One question?, does the Seljuk invasion lead to building being destroyed?
Did you also increase the amount of troops spawning, or have them spawn at multiple locations? It looks like that in your screenshots.
I'm not sure what Rhye did to diplomacy for minors, but if I'm not mistaken it should be (especially if you want to script something). On the other hand, the whole point of minors is that they don't clutter world diplomacy with their own relations.
Seconded. I included the Byzantines in the first place to get some Mongols at the fringe of Anatolia. Now that Seljuks are in place their conquerors take that place.
If it doesn't happen already, I think there should be a good chance that the Mongols declare war on contact with Korea, and possibly Japan
Also I'd like to talk about unique units with you:
1. The Iranians (Safavids) should get Qizilbashi Cavalry/Horse Archer (texture from SoI). The Safavids used Qizilbashi horse archers in many battles against the Ottomans, in their battle to control Mesopotamia and assert their independence. They were the fanatic Shi'ite followers of Shah Ismael (the founder of the Safavids)
2. The Seljuks: Seljuk Horse Archer -- This name gets straight to the point IMO, Seljuk Ghulam Warrior, is a bit confusing (since their horse archers), but you can do whatever you want. I'd also suggest using the SoI textures, if you have not used them yet.
Also it would be cool if you could have the Mongols use the Mongol Horse Archer texture for Synthesis.
As for the Iranian UHV, I find the "Power of Trade" to be quite odd indeed, as they were not known for being a great "trading power". A better power for them instead, would perhaps be something about Shi'ite culture (considering that its one of the only Shi'ite civ). For example Shi'ite religious buildings produce double culture. That would be a good UP, to counter the Ottoman UP which tends to eat up Mesopotamia, even if the Safavids capture Baghdad.
Another thing I don't understand is why the Safavids have to make Shiraz the most cultural city in the world? What happened to the gardens of Isfahan, the jewel of the Safavids? I tend not to see the city at all in this mod.
Finally consider removing Qandahar and placing a more important city during those periods, such as Neyshabur which was the capital of the Seljuks for some time, and it would make sense to remove Qandahar and place it instead with Neyshabur.