- Joined
- Mar 26, 2007
- Messages
- 7,920
I like the idea of Nationalism Now, because:
1) We can easily have two Golden Ages (The Taj Mahal and single Great Person generated).
2) With a quick build of MoM, we get "three normal lengeth" GAs for the price of two.
3) !t may be a while before any AI gets to it, especially if the Western Witches pursue other research branches instead (otherwise they would most likely get there first).
4) Gives us more time to generate Great Scientists such that using one GS to bulb part of Astronomy may be feasible; maybe slowing GP Farm GGP generation and speeding up Gems City GGP generation would allow Gems City to generate our sixth and GP Farm to generate the seventh on the same or following turn.
5) We could begin drafting Musketmen as soon as we steal Gunpowder (after Electricity and after we are done with Bureaucracy though).
On the other hand, after we have Electricity, our Great People could become the source of additional Golden Ages. 1 GP -> 1st GA; 2 GP -> 2nd GA; 3 GP -> 3rd GA. The Taj Mahal simply adds one more to this sequence. We may be able steal Nationalism from its likely 1st discoverer, West Witches, and build The Taj Mahal before it can in a "throw away" city. In my opinion the city bcool describes where we want The Taj Mahal, becomes its major value to us is in its completion (Golden Age); once the GA starts, it could be captured and would have no value to the conquerer, whereas we would need to defend the same city with MoM to retain its effect for at least subsequent Golden Ages. At 700H, Taj Mahal would be a stretch unless there really is a site with 10 BFC Forests -> 10 x 30H x 2 (Marble) = 600H; Not sure how to get the remaining 150H / 2 (Marble) = 75H "base hammers".
Where is the hub location with 10 Forests? I could find several with 8 Forests in the BFC, but none with more Forests.
Sun Tzu Wu
1) We can easily have two Golden Ages (The Taj Mahal and single Great Person generated).
2) With a quick build of MoM, we get "three normal lengeth" GAs for the price of two.
3) !t may be a while before any AI gets to it, especially if the Western Witches pursue other research branches instead (otherwise they would most likely get there first).
4) Gives us more time to generate Great Scientists such that using one GS to bulb part of Astronomy may be feasible; maybe slowing GP Farm GGP generation and speeding up Gems City GGP generation would allow Gems City to generate our sixth and GP Farm to generate the seventh on the same or following turn.
5) We could begin drafting Musketmen as soon as we steal Gunpowder (after Electricity and after we are done with Bureaucracy though).
On the other hand, after we have Electricity, our Great People could become the source of additional Golden Ages. 1 GP -> 1st GA; 2 GP -> 2nd GA; 3 GP -> 3rd GA. The Taj Mahal simply adds one more to this sequence. We may be able steal Nationalism from its likely 1st discoverer, West Witches, and build The Taj Mahal before it can in a "throw away" city. In my opinion the city bcool describes where we want The Taj Mahal, becomes its major value to us is in its completion (Golden Age); once the GA starts, it could be captured and would have no value to the conquerer, whereas we would need to defend the same city with MoM to retain its effect for at least subsequent Golden Ages. At 700H, Taj Mahal would be a stretch unless there really is a site with 10 BFC Forests -> 10 x 30H x 2 (Marble) = 600H; Not sure how to get the remaining 150H / 2 (Marble) = 75H "base hammers".
A thought triggered by this thought...
Build MoM in a new city settled by the 10 forests spot in the hub.? That would only need 7 forest chops to build the 450 hammer wonder. If the build fails we basically convert forests to gold. Not a bad plan I don't think...
Where is the hub location with 10 Forests? I could find several with 8 Forests in the BFC, but none with more Forests.
Sun Tzu Wu