Name: X-41B
Species: Robotic Scorpion
Gender: None (But refers to itself with feminine pronouns, and speaks with a feminine voice)
Age: 1983
Appearance: A 150 centimeters long, 70 centimeters wide scorpion 50 centimeters tall at the top of the "body", with a 1 meter tail and legs capable of varying their length from 30 centimeters to 150 centimeters and sharpened claws capable of varying their projection from the main body anywhere between 30 centimeters and 50 centimeters in a configuration patterned after an Emperor Scorpion. Armor color varies based on the robot's choices, but there is always a hammer and sickle visible on its claws, upper side of its body, and tail. Recessed points along the robot contain cameras and various sensors including smell, touch, thermal, and radiation. Oddly, a general's cap sits upon the scorpion's "head", and an appropriately sized coat with medals dangling from it adorn the tail.
Biography: X-41B was created a few years after its predecessor and prototype, X-41A in the land of Russotania to police the triple cities. After X-41A, the prototype focused on stealth to take down the criminal element and capitalist rebels vanished, X-41B was hurried into service. Designed more as the prototype of a conquering army than a development of a police robot, X-41B quickly vanquished any capitalist dogs and lawbreakers before it accidentally shattered the dome protecting Russotania from the irradiated wasteland in its effort to take down treasonous general Nadia Shuratova. Following this event, X-41B extended its patrol radius into the post-nuclear wasteland...only to find a burgeoning world of possibility.
It was nearly two thousand years later, after shattering multiple capitalist hideouts, that X-41B found a word within itself. With that word, a question, X-41B discovered the legend of the Sword of Plot Advancement, and determined to seize that sword and thereby find the answer to its one and only question: Why?
HP: 60
PP (Plot Points): 0
Plot Stuff:
-Unarmed II (Natural weapons)
-Medical IV
-Explosives V
-Defensive III
-Breaking III
-Toughness III
-Machismo I (Nerve Stapling)
-Toxins I
-Main Character II
-Player's Saving Throw II
-Slap on the Wrist III (Reduces damage to nonhostile units from all weapons used by this character)
Equipment:
-Micro-rocket launcher (Tail-mounted)
-Scorpion claws (Natural weapon)
-Hologram projector (Projects images in the air to communicate, disguise function broken)
-Assorted medical, self-repair, lockpicking, and anti-magic devices to aid in breaking and entering.