Del69
Chieftain
Good job EF! This does indeed look like fun stuff. Here is an example of the other kind of overlay, the one the game uses to show settlers and naval blockades. It uses CyEngine.fillAreaBorderPlotAlt(). I don't see that one in the Python API (even in EF's updated one) but I found it in the worldbuilder code for both the brush cursor and reveal plot mode. Here is the results of a quick test (Images link to full-size):
Well this thread got me intrigued and in the mood to do some coding, 3 sleepless days later heres what's come out so far...
Each color is on its own layer so they don't blend together unless you use the same color.
Still need to make it save between sessions and figure out some way to actually call it up besides the console.
Also has some wierd issues where it'll stop working if you bring up the WB or move around the screen different ways. I think its because the engine reloads the interface on exit from the WB and it doesn't get reloaded.
Anyway, thoughts comments?
Civ4 gui events are "interesting", trying where the hell a certain screen actually gets its input is like trying to find a needle in a haystack sometimes.
Anyway, what do ya think?