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Changes in 1.23.1
Changes in 1.23
Changes in 1.23.1
Civil War
• Fixed crash when seceding civs capture siege units
Tenets
• Humanism: fixed bug making it unselectable
Art
• Numerous improvements to cultural city art
Units
• Gunship: can now flank Mobile SAMs
• Mobile SAM: redesigned, no longer an upgrade to the SAM Infantry
Promotions
• Nomad: can now be chosen by Melee units
Buildings
• Museum: +50% culture bonus was missing
Interface
• BUG Settings screen tidied up, many superfluous options removed or made standard
• New 'Auto Avoid Growth' and 'Auto Resume Growth' settings added
• 'Break Endless AI Turn' keybinding fixed
• Strategy Overlay: fixed broken keybindings
• World Builder: updated to PlatyBuilder 4.13b
Misc
• Further tweaks to OOS Logging
• Numerous updates and additions to the Civilopedia
• Various other tweaks and fixes
• Fixed crash when seceding civs capture siege units
Tenets
• Humanism: fixed bug making it unselectable
Art
• Numerous improvements to cultural city art
Units
• Gunship: can now flank Mobile SAMs
• Mobile SAM: redesigned, no longer an upgrade to the SAM Infantry
Promotions
• Nomad: can now be chosen by Melee units
Buildings
• Museum: +50% culture bonus was missing
Interface
• BUG Settings screen tidied up, many superfluous options removed or made standard
• New 'Auto Avoid Growth' and 'Auto Resume Growth' settings added
• 'Break Endless AI Turn' keybinding fixed
• Strategy Overlay: fixed broken keybindings
• World Builder: updated to PlatyBuilder 4.13b
Misc
• Further tweaks to OOS Logging
• Numerous updates and additions to the Civilopedia
• Various other tweaks and fixes
Changes in 1.23
Civilizations
• New Civilizations: Burma, Java, Malay, Mississippi
• Angkor: new unit art for Ancient, Classical and Medieval eras
• Dravida: Aaivu (UU) now has +25 vs Archery units instead of first strikes
• France: Restaurant (UB) now requires Civil Liberties
• Indonesia: replaced by Javan and Malay civilizations, new unit art for both
• Maya: fixed Blowgunner (UU) messages
• Polynesia: improved city list
Leaders
• Added Leaders (New Civs): Anawrahta, Bayinnaung, Shin Sawbu, Tun Perak, Tuskaloosa, Uwahci'l
• Added Leaders (Old Civs): Barghash, Jasaw, Krishnadevaraya, Tu'itatui
• Boudica: now Aggressive and Spiritual
• Cunhambebe: now Expansive and Martial
• Dharmasetu: now a Malay leader
• Gajah Mada: now a Javan leader
• Hattusili: new art
• Hongwu: now Judicial and Political
• Joshua: new art
• Songtsen: new art
• Suharto: now a Javan leader
• Te Rauparaha: redesignated as Rahiri
• Numerous changes to favourite civics
• Numerous adjustments to leader personalities
• Fixed missing 'offer refused' texts
Traits
• Judicial: now gives +1 happiness from Courthouse instead of Jail
Civics
• New Government civic: Chiefdom
• New Law civics: Restitution, Retribution, Liberty
• New Labour civics: Subsistence, Professionalism
• New Economic civic: Regulated Trade
• New Society civics: Tribalism, Caste System, Estate System, Citizenship, Nationalism, Multiculturalism
• Removed Civics: Codification, Despotism, Jurisdiction, Proclamation
• Environmentalism: renamed Sustainability
• Equal Rights: renamed Equality
• Most civics redesigned and rebalanced
Tenets
• Altruism: no longer reduces building costs if you have no state religion
• Discipline: no longer grants experience to units with no promotions
• Duty: no longer reduces building costs if you have no state religion, now unlocked at Patronage
• Ethicism: fixed a bug causing longer than expected Golden Ages
• Hedonism: no longer reduces building costs if you have no state religion
• Humanism: no longer reduces building costs if you have no state religion
• Humanism: fixed issue preventing Great Person generation
• Idolatry: fixed golden age length reduction
• Polytheism: no longer reduces building costs if you have no state religion
• Preservation: fixed faith from wonders calculation
Religion
• Missionaries: limit raised on larger maps
• Inquisitors: limit raised on larger maps
Technology
• Renaissance Era: reworked (new Techs: Heritage, Insurance, Jurisprudence)
• Industrial Era: reworked (new Techs: Healthcare, Representation, Telephone)
• Modern Era: redesigned as the Global Era (new Techs: Infrastructure, Marketing, Nuclear Power, Surveillance, Tourism)
• Future Era: redesigned as the Digital Era (new Techs: Renewable Energy, Quantum Gravity, Supermaterials)
• Removed Techs: Atomic Physics, Automobile, Composites, Cybernetics, Railroad, Sociology, Stealth, Superconductors
• Bionics: redefined as Biotechnology
• Nationalism: redefined as Nationhood
• Space Flight: renamed Space Exploration
• Welfare: renamed Charity
• Numerous adjustments to Great People tech preferences
Buildings
• Bomb Shelters: cost increased to 250
• Broadcast Tower: cost increased to 280
• Bunker: cost increased to 260
• Hotel: cost increased to 280
• Park: cost reduced to 250
• Public Transport: cost increased to 320
• Numerous changes to tech requirements
National Wonders
• National Park: cost increased to 800
• Red Cross: cost increased to 800
• Numerous changes to tech requirements
World Wonders
• Colosseum: fixed issue where UUs would not receive free xp or promotions
• Shwedagon Paya: fixed error during AI Reformation
• Versailles: cost increased to 1000
• Numerous changes to tech requirements
Units
• New Units: Biplane, Drone
• Air Units rebalanced
• Attack Sub: redesigned as Nuclear Submarine
• Cannon: now requires Copper or Iron
• Submarine: redesigned, now unlocks at Plastics
• Tactical Nuke: renamed Nuclear Missile
• Tiger: should no longer spawn on Ice
• Transport: new art
• Numerous changes to tech requirements and training costs
Great People
• Fixed art link for Egyptian Great Scientist
Corporations
• Executives: limit raised on larger maps
• Many internal optimizations and fixes
Terrain
• Mountains: can now be worked by cities (2 production)
• Tribal Islands: will no longer spawn Barbarian Caravels
Natural Wonders
• Barringer Crater: fixed missing production and commerce
• Pamukkale: yield changed to 0/0/3
• Uluru: yield changed to 2/0/1
• Yellowstone: yield changed to 0/1/2
Resources
• Gas: now revealed with Pneumatics
• Oil: now revealed with Refining
Improvements
• Ignoring irrigation now unlocks at Genetics
Maps
• Earth (Huge): most Natural Wonders added
• Several tweaks to start positions
• Fixed issue where start positions could be wrong after exiting to menu
Balance
• Anarchy length reduced
• Cities now require slightly more food to grow to the next size
• Climate Change scales better by era, land turning to water disabled (for now)
• Culture slider also causes culture to spread via trade routes
• Less 'free' culture applied to city territory per turn
• Several adjustments to dissent balancing and scaling
Interface
• City Automation: Avoid Growth now switches on automatically when unhappy/unhealthy
• City Screen: Ethnicity (ex. Nationality) bar now sorted by highest culture
• Civilopedia: further tweaks and refinements
• Domestic Advisor: fixed turns calculation on Specialization page
• Tech Advisor: fixed error when looking up Corporations in the pedia
• World Builder: updated to PlatyBuilder 4.11
Misc
• Nationality renamed Ethnicity (more appropriate term for mechanic)
• Build Wealth: now unlocks at Property (33%), Finance (50%), Marketing (100%)
• Build Research: now unlocks at Philosophy (33%), Scientific Method (50%), Computers (100%)
• Build Culture: now unlocks at Artisanry (33%), Printing (50%), Mass Media (100%)
• Build Espionage: now unlocks at Politics (33%), Nationhood (50%), Surveillance (100%)
• Water size requirement to construct coastal buildings increased to 12 (from 10)
• Water size requirement to train naval units reduced to 12 (from 20)
• Numerous updates to concept articles in the Civilopedia (work in progress)
• Improved OOS logging
• Numerous other tweaks and fixes
• New Civilizations: Burma, Java, Malay, Mississippi
• Angkor: new unit art for Ancient, Classical and Medieval eras
• Dravida: Aaivu (UU) now has +25 vs Archery units instead of first strikes
• France: Restaurant (UB) now requires Civil Liberties
• Indonesia: replaced by Javan and Malay civilizations, new unit art for both
• Maya: fixed Blowgunner (UU) messages
• Polynesia: improved city list
Leaders
• Added Leaders (New Civs): Anawrahta, Bayinnaung, Shin Sawbu, Tun Perak, Tuskaloosa, Uwahci'l
• Added Leaders (Old Civs): Barghash, Jasaw, Krishnadevaraya, Tu'itatui
• Boudica: now Aggressive and Spiritual
• Cunhambebe: now Expansive and Martial
• Dharmasetu: now a Malay leader
• Gajah Mada: now a Javan leader
• Hattusili: new art
• Hongwu: now Judicial and Political
• Joshua: new art
• Songtsen: new art
• Suharto: now a Javan leader
• Te Rauparaha: redesignated as Rahiri
• Numerous changes to favourite civics
• Numerous adjustments to leader personalities
• Fixed missing 'offer refused' texts
Traits
• Judicial: now gives +1 happiness from Courthouse instead of Jail
Civics
• New Government civic: Chiefdom
• New Law civics: Restitution, Retribution, Liberty
• New Labour civics: Subsistence, Professionalism
• New Economic civic: Regulated Trade
• New Society civics: Tribalism, Caste System, Estate System, Citizenship, Nationalism, Multiculturalism
• Removed Civics: Codification, Despotism, Jurisdiction, Proclamation
• Environmentalism: renamed Sustainability
• Equal Rights: renamed Equality
• Most civics redesigned and rebalanced
Tenets
• Altruism: no longer reduces building costs if you have no state religion
• Discipline: no longer grants experience to units with no promotions
• Duty: no longer reduces building costs if you have no state religion, now unlocked at Patronage
• Ethicism: fixed a bug causing longer than expected Golden Ages
• Hedonism: no longer reduces building costs if you have no state religion
• Humanism: no longer reduces building costs if you have no state religion
• Humanism: fixed issue preventing Great Person generation
• Idolatry: fixed golden age length reduction
• Polytheism: no longer reduces building costs if you have no state religion
• Preservation: fixed faith from wonders calculation
Religion
• Missionaries: limit raised on larger maps
• Inquisitors: limit raised on larger maps
Technology
• Renaissance Era: reworked (new Techs: Heritage, Insurance, Jurisprudence)
• Industrial Era: reworked (new Techs: Healthcare, Representation, Telephone)
• Modern Era: redesigned as the Global Era (new Techs: Infrastructure, Marketing, Nuclear Power, Surveillance, Tourism)
• Future Era: redesigned as the Digital Era (new Techs: Renewable Energy, Quantum Gravity, Supermaterials)
• Removed Techs: Atomic Physics, Automobile, Composites, Cybernetics, Railroad, Sociology, Stealth, Superconductors
• Bionics: redefined as Biotechnology
• Nationalism: redefined as Nationhood
• Space Flight: renamed Space Exploration
• Welfare: renamed Charity
• Numerous adjustments to Great People tech preferences
Buildings
• Bomb Shelters: cost increased to 250
• Broadcast Tower: cost increased to 280
• Bunker: cost increased to 260
• Hotel: cost increased to 280
• Park: cost reduced to 250
• Public Transport: cost increased to 320
• Numerous changes to tech requirements
National Wonders
• National Park: cost increased to 800
• Red Cross: cost increased to 800
• Numerous changes to tech requirements
World Wonders
• Colosseum: fixed issue where UUs would not receive free xp or promotions
• Shwedagon Paya: fixed error during AI Reformation
• Versailles: cost increased to 1000
• Numerous changes to tech requirements
Units
• New Units: Biplane, Drone
• Air Units rebalanced
• Attack Sub: redesigned as Nuclear Submarine
• Cannon: now requires Copper or Iron
• Submarine: redesigned, now unlocks at Plastics
• Tactical Nuke: renamed Nuclear Missile
• Tiger: should no longer spawn on Ice
• Transport: new art
• Numerous changes to tech requirements and training costs
Great People
• Fixed art link for Egyptian Great Scientist
Corporations
• Executives: limit raised on larger maps
• Many internal optimizations and fixes
Terrain
• Mountains: can now be worked by cities (2 production)
• Tribal Islands: will no longer spawn Barbarian Caravels
Natural Wonders
• Barringer Crater: fixed missing production and commerce
• Pamukkale: yield changed to 0/0/3
• Uluru: yield changed to 2/0/1
• Yellowstone: yield changed to 0/1/2
Resources
• Gas: now revealed with Pneumatics
• Oil: now revealed with Refining
Improvements
• Ignoring irrigation now unlocks at Genetics
Maps
• Earth (Huge): most Natural Wonders added
• Several tweaks to start positions
• Fixed issue where start positions could be wrong after exiting to menu
Balance
• Anarchy length reduced
• Cities now require slightly more food to grow to the next size
• Climate Change scales better by era, land turning to water disabled (for now)
• Culture slider also causes culture to spread via trade routes
• Less 'free' culture applied to city territory per turn
• Several adjustments to dissent balancing and scaling
Interface
• City Automation: Avoid Growth now switches on automatically when unhappy/unhealthy
• City Screen: Ethnicity (ex. Nationality) bar now sorted by highest culture
• Civilopedia: further tweaks and refinements
• Domestic Advisor: fixed turns calculation on Specialization page
• Tech Advisor: fixed error when looking up Corporations in the pedia
• World Builder: updated to PlatyBuilder 4.11
Misc
• Nationality renamed Ethnicity (more appropriate term for mechanic)
• Build Wealth: now unlocks at Property (33%), Finance (50%), Marketing (100%)
• Build Research: now unlocks at Philosophy (33%), Scientific Method (50%), Computers (100%)
• Build Culture: now unlocks at Artisanry (33%), Printing (50%), Mass Media (100%)
• Build Espionage: now unlocks at Politics (33%), Nationhood (50%), Surveillance (100%)
• Water size requirement to construct coastal buildings increased to 12 (from 10)
• Water size requirement to train naval units reduced to 12 (from 20)
• Numerous updates to concept articles in the Civilopedia (work in progress)
• Improved OOS logging
• Numerous other tweaks and fixes