then I discovered another bug
We're going in the right direction. Bugs are what fallout is all about.
then I discovered another bug
So you change civics and instead of losing points from your old civic trait you just keep gaining points, which leads to further issues down the road, like a loop of contantly gainng and losing traits as gaining one is supposed to remove the other...
<TraitTriggerInfo> <!-- Civic: Robotic Armies -->
<Type>TRAITTRIGGER_ROBOTIC_ARMIES_CIVIC</Type>
<CounterChanges>
<CounterChange>
<TraitType>TRAIT_ROBOTIC_ARMIES_1</TraitType>
<iModifier>3</iModifier>
</CounterChange>
<CounterChange>
<TraitType>TRAIT_GANG_1</TraitType>
<iModifier>1</iModifier>
<bNegative>1</bNegative>
<bFloorZero>1</bFloorZero>
</CounterChange>
<CounterChange>
<TraitType>TRAIT_MILITIA_1</TraitType>
<iModifier>1</iModifier>
<bNegative>1</bNegative>
<bFloorZero>1</bFloorZero>
</CounterChange>
<CounterChange>
<TraitType>TRAIT_BANDITRY_1</TraitType>
<iModifier>1</iModifier>
<bNegative>1</bNegative>
<bFloorZero>1</bFloorZero>
</CounterChange>
<CounterChange>
<TraitType>TRAIT_PROFESSIONAL_MILITARY_1</TraitType>
<iModifier>1</iModifier>
<bNegative>1</bNegative>
<bFloorZero>1</bFloorZero>
</CounterChange>
</CounterChanges>
<TraitHookTypes>
<TraitHookType>TRAITHOOK_PLAYER_TURN</TraitHookType>
</TraitHookTypes>
<PrereqCivics>
<CivicType>CIVIC_FREE_SPEECH</CivicType>
</PrereqCivics>
</TraitTriggerInfo>
Then in F3 and NV you begin to see the fractures and breakages of a faction at war with it's own identity and purpose, as well as the destructive path of it's over confidence and self-agrandising beliefs, culmunating in the stagnation, paranoia and reclusive state that it finds itself in at the end of the Republic war, instead of helping to build the future they may have fueled it's end.
That is the thing that I really want to try and build into the mod, is this idea that your decisions can really lead to entirely different factions, to different identities and personalities and demographics, that by the end you look back and wonder if you did the right thing, if it was all worth it, if you compromised principles for the sake of power, and are left looking at the results.
The dark and nightmarish results....