shyuhe
Deity
Stone is better without whipping. It only has one food source so it takes forever to grow back, and it has a forge + decent base hammers. You will have to occasionally juggle mace builds with treb/galleon builds to make sure that overflow doesn't make the next whip a 1 pop whip. Paris will have to dump overflow into a mace every 2-3 whips.
We should put all of the trebs next to Utrecht onto the boats and dump them on T+1 next to Hague. Hague has at least 40% culture so the extra injured trebs can bombard and the full health trebs attack on T+2. I'd consider taking a third mace towards the Hague, to make sure we capture it on T+2. The sooner we capture it, the sooner it comes out of revolt.
For Rotterdam, I'd bombard with the wounded treb and attack with the other treb followed by maces. The maces are cheaper and we need to save those trebs for Moscow. I think we can capture the last Dutch city while we gather the other troops in Amsterdam (or Utrecht/Hague) to heal.
We can galleon chain the two workers near marble and add that to the Dutch worker near his gem city to build a fort (6 turns) on the pigs. It's not "faster" per se but it gives us a lot more flexibility on troop movements and definitely frees up our boats to go eliminate Willem before we proceed towards Moscow. It will also allow the Dutch cities to come on-line to start cranking out troops. The downside is that it slows our invasion down to at best, T+9 (I think), unless Willem has a bunch of workers in the Hague.
The goal of the two front war is that each set has its own base of boats, and we just need to whip units for each set. The four cities we take from Willem will provide plenty of reinforcements to eliminate Cathy, and we should probably take a city or two from Cathy to provide reinforcements to attack Izzy. Vicky is weak and only has 4 cities so should fall quickly - she's just a logistical nightmare to reach. As I mentioned, I'd like to start the western front with 4 galleons (5 trebs and 7 maces, or 4/8). We have one extra galleon from the west that we can send over so we need to build 3 boats and 12 units, for 15 total units spread across 6 cities. So we can build the necessary troops in 3 whip cycles. I want to do a more aggressive 4--2 whip cycle as we can use the culture slider now and we can build (whip) theaters in any cities that have too much
edit: The BIG advantage of hitting Cathy first for at least Moscow is that it gives us the GLH, which means more commerce and more slider happiness.
Two questions: (1) does anybody know if the GLH applies while a city is in revolt? And (2) do horse archers do flanking damage on trebs?
We should put all of the trebs next to Utrecht onto the boats and dump them on T+1 next to Hague. Hague has at least 40% culture so the extra injured trebs can bombard and the full health trebs attack on T+2. I'd consider taking a third mace towards the Hague, to make sure we capture it on T+2. The sooner we capture it, the sooner it comes out of revolt.
For Rotterdam, I'd bombard with the wounded treb and attack with the other treb followed by maces. The maces are cheaper and we need to save those trebs for Moscow. I think we can capture the last Dutch city while we gather the other troops in Amsterdam (or Utrecht/Hague) to heal.
We can galleon chain the two workers near marble and add that to the Dutch worker near his gem city to build a fort (6 turns) on the pigs. It's not "faster" per se but it gives us a lot more flexibility on troop movements and definitely frees up our boats to go eliminate Willem before we proceed towards Moscow. It will also allow the Dutch cities to come on-line to start cranking out troops. The downside is that it slows our invasion down to at best, T+9 (I think), unless Willem has a bunch of workers in the Hague.
The goal of the two front war is that each set has its own base of boats, and we just need to whip units for each set. The four cities we take from Willem will provide plenty of reinforcements to eliminate Cathy, and we should probably take a city or two from Cathy to provide reinforcements to attack Izzy. Vicky is weak and only has 4 cities so should fall quickly - she's just a logistical nightmare to reach. As I mentioned, I'd like to start the western front with 4 galleons (5 trebs and 7 maces, or 4/8). We have one extra galleon from the west that we can send over so we need to build 3 boats and 12 units, for 15 total units spread across 6 cities. So we can build the necessary troops in 3 whip cycles. I want to do a more aggressive 4--2 whip cycle as we can use the culture slider now and we can build (whip) theaters in any cities that have too much
edit: The BIG advantage of hitting Cathy first for at least Moscow is that it gives us the GLH, which means more commerce and more slider happiness.
Two questions: (1) does anybody know if the GLH applies while a city is in revolt? And (2) do horse archers do flanking damage on trebs?