WW2-Global

Rocoteh, I know that problem. I my earlier games the BRitish depleted their navy on Amsterdam or even on the mines in the Skagarak.

BTW the mines can be exploited. I would suggest the house rule not to deliberately hide ships there.
 
IarnGreiper said:
Rocoteh, I know that problem. I my earlier games the BRitish depleted their navy on Amsterdam or even on the mines in the Skagarak.

BTW the mines can be exploited. I would suggest the house rule not to deliberately hide ships there.

IarnGreiper,

That sounds like a good idea.
I also hope that players of version 2.0 will abstain from razing cities
with intention.

Rocoteh
 
IarnGreiper said:
BTW the mines can be exploited. I would suggest the house rule not to deliberately hide ships there.
Yeh I did that in a previous game playing as Germans and it let me decement the British Navy in the North sea.
 
by the way in my britain game v2.0 the japs are still razing cities. it was foochow this time i think. or what ever that city is, starts with f though - its on the border with manchuria to the south
 
Round 39, something strange happened. A whole Japanese battlegroup escorted a couple of transports and landed about 40! infantry on the Arabian penisula. However the closest British city is Berbera located on the other side of the street of Aden. They don t manage to land successfully in the Philipines but land a sizeable force in the middle of nowhere.
 
Hello Rocoteh,

in the first step I removed all cityprotection wonders and didn´t set new multiple wonders to see what happens. While doing this in the editor I noticed, that the Canberra wonder and the Bucharest wonder were set to normal improvements (like the Ottawa wonder).

The multiple wonder system worked in the way that the multiple wonder was shown in every AI city as present, even in conquered cities (picture 1 -reported by a spy).

In week 36 (all weeks in 1939) the Germans captured Amsterdam and Bruselles. In week 39 they captured Danzig and Warsaw. In week 43 they captured Paris. Than the razing of cities began. In week 44 Brest was razed, in week 45 Lyon and in week 47 Bordaux (picture 2). This is no bad story, as the French didn´t have the multiple wonders system. It seems, that the AI decision to raze a city is made bevore the own wonder of that AI civ appears in the city. The difficulty level was set to "Sid".

The Japanese captured Wuhan in week 37 , in week 42 Foochow, in week 44 Davao and in week 46 Canton. No razing took place. This is important, as both civs (Japan and China) have the multiple wonder system.

So the really bad news is the razing of Foochow reported by Eaglefox. In the next step of testing I will give the multiple wonder system to every civ and these wonders get a value of culture 1. I will report what happens.
 
eaglefox said:
by the way in my britain game v2.0 the japs are still razing cities. it was foochow this time i think. or what ever that city is, starts with f though - its on the border with manchuria to the south

eaglefox,

Foochow is 3 tiles South of Shanghai. Do you think you can re-check
so we know 100%?

If we assume it was Foochow, let us hope it was razed when it had
1 population. I doubt that type of razing can be blocked with any method.
Thank you for the information.

Rocoteh
 
Civinator said:
Hello Rocoteh,

in the first step I removed all cityprotection wonders and didn´t set new multiple wonders to see what happens. While doing this in the editor I noticed, that the Canberra wonder and the Bucharest wonder were set to normal improvements (like the Ottawa wonder).

The multiple wonder system worked in the way that the multiple wonder was shown in every AI city as present, even in conquered cities (picture 1 -reported by a spy).

In week 36 (all weeks in 1939) the Germans captured Amsterdam and Bruselles. In week 39 they captured Danzig and Warsaw. In week 43 they captured Paris. Than the razing of cities began. In week 44 Brest was razed, in week 45 Lyon and in week 47 Bordaux (picture 2). This is no bad story, as the French didn´t have the multiple wonders system. It seems, that the AI decision to raze a city is made bevore the own wonder of that AI civ appears in the city. The difficulty level was set to "Sid".

The Japanese captured Wuhan in week 37 , in week 42 Foochow, in week 44 Davao and in week 46 Canton. No razing took place. This is important, as both civs (Japan and China) have the multiple wonder system.

So the really bad news is the razing of Foochow reported by Eaglefox. In the next step of testing I will give the multiple wonder system to every civ and these wonders get a value of culture 1. I will report what happens.

Civinator,

I think the multiple wonder system works, although more playtesting
are need before one can be 100% sure.
On the razing of Foochow: It can be a 1-population razing.
I doubt is possible to stop that type of razing.

Looking forward to more reports from you.

Rocoteh
 
Rocoteh said:
Adler,

The problem is that if I not delete the trade flags it will
result in waiting time between turns 45-60 minutes on the huge map.
I think not many players would accept that.

With regard to the German cities notes have been taken.
Welcome back.

Rocoteh

I thought it was the load time at the beginning. That´s too much indeed. Keep it so.

Adler
 
Adler17 said:
I thought it was the load time at the beginning. That´s too much indeed. Keep it so.

Adler

Adler,

The impact is both on load time and waiting time between turns.
As mentioned earlier I also think that the net effect will be increased realism.

Firaxis have stated that it will be possible to mod Civ 4 in a extent
that was never possible with Civ 3.

Well let us hope that they (after the release of Civ 4) will make it
possible to mod Civ 3 in the some way as Civ 4.

Rocoteh
 
IarnGreiper said:
Round 39, something strange happened. A whole Japanese battlegroup escorted a couple of transports and landed about 40! infantry on the Arabian penisula. However the closest British city is Berbera located on the other side of the street of Aden. They don t manage to land successfully in the Philipines but land a sizeable force in the middle of nowhere.

IarnGreiper,

I am surprised.

That is very positive!

Rocoteh
 
Hi, Rocoteh,

"On the razing of Foochow: It can be a 1-population razing".

Yes, I hope the same. In my playtest Foochow had a very heavily reduced population (1 or 2) bevore it was captured by the Japanese.

Civinator
 
Civinator said:
Hi, Rocoteh,

"On the razing of Foochow: It can be a 1-population razing".

Yes, I hope the same. In my playtest Foochow had a very heavily reduced population (1 or 2) bevore it was captured by the Japanese.

Civinator

Civinator,

If your new multiple wonder system work (I think it will)
its probably as far as one can go to stop city-razing.

I have never seen any theory on how to stop razing of 1-population
cities.

Rocoteh
 
This is a ridiculous question, even more so as an introduction to these forums, however. Will this scenario/mod work with vanilla Civ 3? Or do I need to scour around town for a copy of conquests? Or PTW?
 
What do you say about waiting time between turns? Has it also increased
since the early turns?

No, it has decreased. Considering how many civs have been eliminated it goes a bit faster now. Japan has over 900 units to move, so that still takes time, but apart from that it doesn't take much time at all. The waiting time after all the civs have moved, and all new improvements been brought up, remains the same though. I have to wait some 3-4 minutes before I can start the new turn. But this is acceptable.

Germany - v 1.9 - Sid - Week 30, 1942

Right after my last report things started to happen rapidly. I had a sudden breakthrough, and the Americans just couldn't hold my forces back any longer.
Cities conquered since week 26:

1. Chicago
2. Orlando
3. Miami
4. New Orleans
5. Saint Louis
6. Memphis
7. Lincoln
8. Houston
9. Ciudad
10. Santa Fe
11. Dallas
12. Denver
13. Albuquerque
14. Bogota

And please observe that this happened in just 4 weeks! Now this is Blitzkrieg!
I don't know why this happened so suddenly. I'm still feeling my forces are inadequate, and I was thinking that I could never win an easy victory with less than 30 panzers in place. But I guess the war of attrition finally paid of (see table below for details on American losses, compared to my own). I had brought in Chinese and Russian infantry to operate behind the frontlines (to quell the resistance in the cities mainly), and I guess that freed up a lot of German infantry, while I have gathered over 20 SS divisions, as well as lots of artillery. I really love my mobile artillery. It can keep the same pace as my panzer, and this is invaluable in a blitzkrieg. I have to build more artillery... much, much more. I need it. :love:
Anyway, my Central American and North American armies met in Santa Fe and continued the push west. My panzer force is standing outside Phoenix, my infantry is camping in the mountains above Las Vegas, and in Minneapolis there are heavy fighting on the streets between the U.S. marines and Waffen SS, while some American units left behind east of Mississippi are wondering where the heck the front went. :)
This is true Blitzkrieg!
If I had known this breakthrough would come I wouldn't have bothered sending an infantry force through the Canadian forests, they could have attacked from the south instead. After Dallas fell Helena is the new capital of the U.S., but not for long. :)
And Winnipeg, the capital of the British empire, will also be overrun very soon.
This victory has made me reconsider my plans. I'm now at war with Colombia, and I have decided to conquer the rest of South America shortly. Mexico declared war on me, I guess they ran into one of my u-boats outside California; it's only a matter of time before I wipe them out. The Chileans are swarming across the border. I probably should check my spy-reports more often. The Chileans have 150 infantry divisions, that's the biggest army in the world after mine and the Japanese. I have sent a Luftwaffe detachment to take care of this problem. This won't weaken my offensive in North America since the Luftwaffe have had problems trying to catch up with the Wehrmacht anyway. Everytime I relocate my planes the front has moved forward, and nearly all enemies are without Luftwaffe's range. My current problem is to build a railroad through Mexico. When this is done I'm going to send my panzers and my mobile artillery north where mobility is required, and send the infantry and the heavy artillery south to take South America. Since there are no roads through Amazonas nor in the Andes I have no use of my panzers there. There is no point in waiting for the first Panthers to be produced. America will be mine before I have a chance to test them on the battlefield. Perhaps I should ship them to Australia instead? Someone has to taste the fury of the German panzer.

A comparison of the forces of the six most powerful nations, week 30, 1942 (difference from week 5, 1942 in parenthesis):

. . . . . . . . . . . . Germany . Japan . . . U.S.A. . . . U.K. . . . Finland . . Italy

Workers . . . . . . 94 (15) . . 48 (17) . . 10 (-32) . . 22 (-9) . 15 (12) . 7 (3)
Paratroopers . . . 10 (3) . . . 1 . . . . . . 0 . . . . . . . 0 . . . . . 0 . . . . . 1 (-1)
Marines . . . . . . . 5 . . . . . . 170 (49) . 9 (-30) . . . 0 . . . . . 0 . . . . . 2 (1)
Infantry . . . . . . 129 (-19) . 153 (26) . 35 (-132) . 44 (-26) 47 (35) . . 64 (7)
Machine-gunners . 0 . . . . . . 273 (68) . 21 (-93) . 53 (-35) . 29 (9) . . 20 (6)
Artillery . . . . . . . 44 (7) . . . 20 (13) . . 7 (-14) . . 7 (-1) . . 8 (6) . . . 12
Tanks . . . . . . . . 66 (-13) . . 3 (3) . . . 3 (-15) . . 40 (-38) . 29 (13) . 12 (1)
Planes . . . . . . . 98 (11) . . . 93 (16) . . 23 (-24) . 69 (-21) . 4 (4) . . . 22 (3)
Destroyer flotillas 5 (5) . . . . . 85 (26) . 10 (-18) . 6 (-5) . . . 16 (9) . . 10 (3)
Transports . . . . . 33 (-5) . . . 23 (2) . . 4 (-4) . . . 3 (-6) . . 2 (2) . . . 1
Carriers . . . . . . . 5 . . . . . . . 0 . . . . . . 0 (-2) . . 0 . . . . . . 0 . . . . . 1 (1)
Capital ships . . . 10 . . . . . . . 10 . . . . . 3 . . . . . . 0 . . . . . 0 . . . . . . 0
Submarines . . . . 89 (22) . . . . 0 . . . . . 0 . . . . . . 0 . . . . . 0 . . . . . . 0

The numbers speaks more clearly than words. The American losses are caused by me, and the British losses are a combination of the Japanese attacks in Africa, and my attacks in North America. Please notice that Italy has built a carrier.
Here are a few figures of the rest of the nations:

France: 7 infantry (and not much else).
Brazil: 67 infantry, 35 tanks, 83 HMG.
Netherlands: 21 infantry, 5 submarines, 13 light tanks (makes them a more powerful nation than France).
Mexico: 8 infantry.
Portugal: 12 infantry.
Argentina: 86 infantry, 85 HMG.
Chile: 148 infantry.

Here is a detailed list of my own forces:

Kriegsmarine

Heavy cruiser: 2
Gneisenau: 2
Deutschland: 1
Bismarck C: 5
Carrier C3: 5
Type VIII u-boats: 29
Type IX: 60
Destroyer flotilla 1939: 1
Destroyer flotilla 1941: 4

Luftwaffe

Paratrooper plane: 16
Do-17: 3
ME-109: 28
ME-110: 4
FW-190: 20
Heinkel-111: 6
Ju 88: 16
Ju 87B: 27

Wehrmacht

German 88: 68
German infantry: 129
SS infantry: 41
Romanian infantry: 41
Hungarian infantry: 19
Bulgarian infantry: 18
Russian infantry: 23
Communist infantry: 16
British tanks: 3
U.S. paratrooper: 1
German artillery: 1
Heavy artillery: 12
Mobile artillery: 17
Mobile rocket: 14

All told, circa 650 units. I have taken well over 100 Russian and American workers too. I got rid of the SS armies. And I'm only one week away from finish researching the Panther, which I'm going to mass-produce naturally. I have the largest air-force, the largest submarine-force, and the largest tank-force. But the Japanese army is still much larger than mine. I would have loved to test their strength against mine. :)
 
Nuggetman said:
This is a ridiculous question, even more so as an introduction to these forums, however. Will this scenario/mod work with vanilla Civ 3? Or do I need to scour around town for a copy of conquests? Or PTW?

Nuggetman,

Welcome to CFC.

No questions are ridiculous.
You must have a copy of Conquests.
95% or more of the scenarios presented here 2004-2005
requires Conquests.

Rocoteh
 
Hyperborean,

Thank you for the report.

"Considering how many civs have been eliminated it goes a bit faster now. Japan has over 900 units to move, so that still takes time, but apart from that it doesn't take much time at all. The waiting time after all the civs have moved, and all new improvements been brought up, remains the same though. I have to wait some 3-4 minutes before I can start the new turn. But this is acceptable." Hyperborean

That is good news.

Cities conquered since week 26:

"1. Chicago
2. Orlando
3. Miami
4. New Orleans
5. Saint Louis
6. Memphis
7. Lincoln
8. Houston
9. Ciudad
10. Santa Fe
11. Dallas
12. Denver
13. Albuquerque
14. Bogota

And please observe that this happened in just 4 weeks! Now this is Blitzkrieg!
I don't know why this happened so suddenly. I'm still feeling my forces are inadequate, and I was thinking that I could never win an easy victory with less than 30 panzers in place. But I guess the war of attrition finally paid of " Hyperborean

Yes when AI:s forces have been depleted to a certain level it seems, collapse
will follow.

"I really love my mobile artillery. It can keep the same pace as my panzer, and this is invaluable in a blitzkrieg. I have to build more artillery... much, much more. I need it."
Hyperborean

I think this is realistic. For example were Hummel and Wespe (German Mobile Artillery) were
very important in German offensives and counter-offensives.

"The Chileans have 150 infantry divisions, that's the biggest army in the world after mine and the Japanese." Hyperborean

I think I have to look over Chile with regard to next version of WW2-Global....

"There is no point in waiting for the first Panthers to be produced. America will be mine before I have a chance to test them on the battlefield. Perhaps I should ship them to Australia instead?" Hyperborean

That should be a good idea.

Comment on a comparison of the forces of the six most powerful nations:

The machine-gunners have been removed from version 2.0.
I must consider to remove the Destroyer-flotilla also.
I mean, the idea was not that AI only should build Destroyer-flotillas and
no other naval units!

Thank you for a very interesting report.
Welcome back.

Rocoteh
 
I am going off-line now and will be away for a week without
Internet-connection.

I hope you will continue to post playtest-reports and comments
on the scenario.

Rocoteh
 
Rocoteh said:
If we assume it was Foochow, let us hope it was razed when it had
1 population. I doubt that type of razing can be blocked with any method.
Why not increase the population of Foochow by a few points? Better that it be larger than it be razed :)
 
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