Ploeperpengel
academic precarity
Barbarians should be in various forms in game:
Animals:
Animals should stay throughout the game and not being deleted
-including Water animals
Pirates:
We should be able to define ships and fitting crews for each era
Standard Barbs:
-Ruffians, Thieves, Followers of Chaos, chaotic Tribes
Chaosspawn:
-Depending on the strength of chaosreligion and use of Warpstone in a civ we should have random events of chaosspawn appearing(even within cultural borders-not interested in pillaging only to kill!)
Undead:
-need coding, basically battlefields leave piles of bones which can occasionally lead to undead barbs rising(not pillaging)
Skaven:
-I'm not sure if it really makes sense to include SKaven as playable civ, it will at least be hard with a 2D game like civ but they should fit perfectly for Barbs able to appear anywhere on the map and fully capable of pillaging, killing and taking cities. At least until we get an idea how to implement them in an interesting an flavourfull way.
Animals:
Animals should stay throughout the game and not being deleted
-including Water animals
Pirates:
We should be able to define ships and fitting crews for each era
Standard Barbs:
-Ruffians, Thieves, Followers of Chaos, chaotic Tribes
Chaosspawn:
-Depending on the strength of chaosreligion and use of Warpstone in a civ we should have random events of chaosspawn appearing(even within cultural borders-not interested in pillaging only to kill!)
Undead:
-need coding, basically battlefields leave piles of bones which can occasionally lead to undead barbs rising(not pillaging)
Skaven:
-I'm not sure if it really makes sense to include SKaven as playable civ, it will at least be hard with a 2D game like civ but they should fit perfectly for Barbs able to appear anywhere on the map and fully capable of pillaging, killing and taking cities. At least until we get an idea how to implement them in an interesting an flavourfull way.