Valkrionn
The Hamster King
There are some changes coming in the next version.
Honestly, the Khadi have nothing unique going for them. They are the bastard offspring of the Amurites and the Sheaim, and impinge on both civilizations.
They are the only civ currently planned for complete removal. All that will remain is an Amurite specific event.
Hey now, I just around to trying the Khad, and I'm a fan. I like the spawning gate mechanic, and I think getting all the non-demon spawn is a unique enough effect to support its own civ. The gnosling/thade/psion line is also interesting.
The cheap (3rd level mages) are also very nice. There are some more things that could be done to support the civ, like making Khad a bigger badass, along the lines of Mother, or making him available at Arcane Lore, and making the big choice more meaningful, but there's enough to work with here that I don't see the reason to cut them.
Maybe give them the ability to create mana nodes, since they're the Oghma civ.
So does this mean that they won't really be removed, butt rather their appearance will be tied to an event (kind of like the Infernals and the Mercurians, just somewhat more random)?
Since I'd actually appreciate that, I've been wondering for a while where all those highly specialized civilizations come from if the Thaw is supposed to have only just ended.