Doviello Crossbowman

WinterWolf77

Chieftain
Joined
Oct 25, 2013
Messages
1
Hey there,

Is there a way to reactivate the Fall from Heaven 2 Doviello crossbowman that were taken out of Rife? Currently they have red dots for art, but I distinctly remember there being a way to add them back in (can't find that info anymore though...).

Thanks very much!
 
Its a long time since the question was asked but I've just added the Doviello crossbowman back in for my mod so here's a quick how to.

Get some unpacking software and unpack the Pak0.fk file in the Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2\Assets folder.
Extract the Art/Units/Civs/Doviello/Crossbowman folder and put it in the Art folder for Rise from Erebus (or in your modules Art folder).
I use Dragon UnPACKer.

Paste the following in the StyleUnits for UNIT_ARTSTYLE_DOVIELLO, in CIV4UnitArtStyleTypeInfos in the Civilizations folder:

Code:
				<StyleUnit>
					

<UnitType>UNIT_CROSSBOWMAN</UnitType>
					<UnitMeshGroup>
						

<EarlyArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_DOVIELLO</EarlyArtDefineTag>
						

<LateArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_DOVIELLO</LateArtDefineTag>
						

<MiddleArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_DOVIELLO</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>

In the CIV4ArtDefines_Unit in the Art folder, you need to add the following

to the UnitArtInfos:
Code:
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CROSSBOWMAN_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Crossbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Crossbowman/Crossbowman.nif</NIF>
            <KFM>Art/Units/Crossbowman/Crossbowman blood.kfm</KFM>
            <ShadowDef>
                

<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>

Change the NIF line in the above to reference the folder where you extracted the Crossbowman folder to. e.g. In my JotnarL module, the NIF reference is <NIF>Modules/NormalModules/JotnarL/Art/Crossbowman/Crossbowman.nif</NIF>.
 

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